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Bug Reports

Bug Reports

Found something you don't think is right? Post it here and we'll try to take a look at it.

If it's a feature request or a change that's more of a matter of paste, post it in the "Suggestion thread".

Have fun!
22,974 views 684 replies
Reply #526 Top
i've had research get stuck when i've been researching a tech and then i trade for that tech. no research seems to get done until i visit the research window and choose a new tech.
Reply #527 Top
Another crash:

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : NVIDIA GeForce3 Ti 200
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 00447A1E 01:00046A1E C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe

Processor Registers (x86):
EAX:0A2B49D8
EBX:00000000
ECX:0BE10020
EDX:00000001
ESI:0056DEC1
EDI:0012FD6C
CS:EIP:001B:00447A1E
SS:ESP:0023:0012FBD0 EBP:0012FBEC
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010202


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
00447A1E 0012FBEC 0001:00046A1E C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
004B14B5 0012FC00 0001:000B04B5 C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
004765B6 0012FC10 0001:000755B6 C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
00478D7F 0012FC44 0001:00077D7F C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
004755E2 0012FC60 0001:000745E2 C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
005503B6 0012FC7C 0001:0014F3B6 C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
00550639 0012FC98 0001:0014F639 C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
0054C5ED 0012FCC4 0001:0014B5ED C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
0056E8E4 0012FCF8 0001:0016D8E4 C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
77D67AD7 0012FD24 0001:00026AD7 C:\WINDOWS\system32\USER32.dll
77D6CCD4 0012FD8C 0001:0002BCD4 C:\WINDOWS\system32\USER32.dll
77D45CD6 0012FDBC 0001:00004CD6 C:\WINDOWS\system32\USER32.dll
77D45CF5 0012FDDC 0001:00004CF5 C:\WINDOWS\system32\USER32.dll
5101EA58 0012FE08 0001:0001DA58 C:\WINDOWS\System32\DDRAW.dll
77D67AD7 0012FE34 0001:00026AD7 C:\WINDOWS\system32\USER32.dll
77D6CCD4 0012FE9C 0001:0002BCD4 C:\WINDOWS\system32\USER32.dll
77D44455 0012FEFC 0001:00003455 C:\WINDOWS\system32\USER32.dll
77D44D58 0012FF34 0001:00003D58 C:\WINDOWS\system32\USER32.dll
005A829A 0012FFC0 0001:001A729A C:\Program Files\Strategy First\Galactic Civilizations\galciv.exe
77E814C7 0012FFF0 0001:000204C7 C:\WINDOWS\system32\kernel32.dll


Debug information for each stardock app follows ....

I was able to finish the game by going back, loading an old save, and continuing. Which brings me to my next problem: Metaverse submissions don't seem to work. I submit with a name and e-mail, and it takes me back to the opening screen. I check Metaverse, and I'm not there (yes, my score is over 1!). It has never worked for me, and this is my third try. What am I doing wrong, or is it a bug?

~SDC~
Reply #528 Top
Sorry for all the posts, but the "String not found" bug is back: the minor civilization IFed shows "String not found" if you access the information on the civilization from the diplomacy screen.

~SDC~
Reply #529 Top
I just lost a colony ship to the void. I was loading a colony ship and about to launch it, when I decided to check something else (I forgot what) and when I got back, the colony ship had disappeared.

~SDC~
Reply #530 Top
If you have the turn button get stuck, try opening the planet data screen, then hitting done.

--Cari
Reply #531 Top
As has been mentioned before I believe...

...when using the latest version I get a crash to desktop if I try to adjust the sliders in the diplomacy window.

Yeem
Reply #533 Top
I posted a thread in the wrong section.....GC Stategies....sorry wasnt paying attention I guess.

Anyway seems the default govenor lets u build unique items allready built and the speed modules on the starbases dont seem to work...at least multiple star base modules dont add up.

~SDC~
Reply #534 Top
Hm... After applying the latest patch, I can't build Excalibur class ships any more. They show up in the military building list, but are never completed (i.e. the progress bar stops at "Next month")

Anyone else noticed that?
Reply #535 Top
The Cultural Rebellion icon (skull & crossbones) doesn't seem to go away after the cultural gap between your civ and another has been closed. Not sure if it's a bug or not, but a couple GGers have mentioned this, and it seemed... odd.

- Ash

~SDC~
Reply #536 Top
In one game, I was at war with the Yor. They had an alliance with the Altarians. The Altarians then declared war with me and I knew I couldn't handle both, so I offered peace terms. The thing is, I didn't have to offer anything else to get them to agree, but herein lies the bug, I was able to request all the money or influence points I wanted and they'd still agree to the trade.
Reply #537 Top
Crash bug (only experienced since latest build up?)

2,6 GHhz Pentium
ATI Radeon 9600 TX
512 MB RAM
Windows XP

Debug Message: Setting Race Order
Debug Message: Setting Race Order Completed
Debug Message: Setting Race Order
Debug Message: Setting Race Order Completed
Debug Message: Setting Race Order
Debug Message: Setting Race Order Completed
Debug Message: Setting Race Order
Debug Message: Setting Race Order Completed
Debug Message: Setting Race Order
Debug Message: Setting Race Order Completed
*DEBUG ERROR: *** Unable to locate font Verdana06Race12B, FTDataManager::FindFont ***
*DEBUG ERROR: *** Unable to locate font Verdana06Race12B, FTDataManager::FindFont ***
Debug Message: Setting Race Order
Debug Message: Setting Race Order Completed
*DEBUG ERROR: *** Unable to locate font Verdana07Race12B, FTDataManager::FindFont ***
*DEBUG ERROR: *** Unable to locate font Verdana07Race12B, FTDataManager::FindFont ***
Debug Message: Setting Race Order
Debug Message: Setting Race Order Completed
Debug Message: Total Ships: 52 & 0 are dead
Debug Message: Total Ships: 52 & 0 are dead
Debug Message: Total Ships: 52 & 0 are dead
Debug Message: Total Ships: 53 & 0 are dead
Debug Message: Total Ships: 54 & 0 are dead
Debug Message: Total Ships: 54 & 0 are dead
Debug Message: Total Ships: 54 & 0 are dead
Debug Message: Total Ships: 54 & 0 are dead
Debug Message: Total Ships: 54 & 0 are dead
Debug Message: Total Ships: 54 & 0 are dead
Debug Message: Year: 2182. Drengin Empire traded Cold Fusion to the Carinoids in exchange for Photons
Debug Message: Displaying News Event.

~SDC~
Reply #538 Top
Version 1.02.041:

Tribute continues after a minor race is eliminated. Should you be able to send a minor race down to -3000 from tribute, either?
Reply #539 Top
For the inconsistancy of the AI refusing a money-for-money trade that is in their advantage:

Would it be possible to eliminate the ability for both sides to offer money in a single trade deal?

Like, check which side was offering more money, and update the trade terms to match it? I.E. Humans offer 60 BC to Drengins, then add a term requesting 50 BC from them. The trade terms would simply show the humans offering 10 BC to the Drengins, and not requesting any BC from them.

I realise that even this is not so simple however, because of the ability to offer money for different lengths of time. Maybe this elimination could only come into play when both money terms were for the same number of months.
Reply #540 Top
For anyone who is getting crashes,

If you don't have SmartException installed, please get it from under Free Stuff. It will generate a report that will help us to find where the crash occurred.
Reply #541 Top
I am having two issues.

The first is I had a Terror Star and one Dreadnought grouped together and the units were limited to the 1 movement rate of the Terror Star as intended, but then the game crashed (not certain why) then when I restarted the last save my Terror Star and Dreadnought were no longer grouped and the Terror Star could move 10 movement points per turn and the rating was 10/1 the Dreadnought was 10/10. Though this was cool to have such a fast moving Terror Star it was definetely a bug.

The other issue is whenever I win a game and I click on the Social tab in the list when you have won causes my game to crash everytime. I will grab the program mentioned above in post #542 to attempt to grab what is happening.
Reply #543 Top
BUG REPORT:

Crackling of sounds which occurs only for the "evil" sounds or "bad" events.

Possibly another SB Audigy issue?
Reply #545 Top
This has probably been posted before...but I can't read all 22 pages!

I've noticed that when I take systems with planets that have 'trade goods' or wonders that I don't seem to gain the effect those items give after taking control of them. Is this 'working as intended' or a bug? It would seem that once I capture these items I should gain their benefits?
Reply #546 Top
As of the last patch, the tribute bars (artifacts or something on them, dont scroll properly either) and the Leave button (says string not found) the trade screen are messed up.

olaf

~SDC~
Reply #547 Top
I have the smart exception report for my crash, what do i do with it now?

I hit the submit button, but it did not seem to do anything.


~SDC~
Reply #548 Top
Same as Wargear: SE is running and captured the error, but the "Submit" button does nothing. I posted the notepad version of the exception on this forum (and e-mailed it to Carielf).

~SDC~
Reply #549 Top
I haven't read all 550 messages, so please forgive me if this's a known bug. The last planet of the Yor Collective just defected to me culturally, and when I go to check on that fact in "stats" under the diplomacy selection, the game crashes to the desktop. This is a replicable error, and I can send you the gamefile.

Jim
Reply #550 Top
Research bonus for planet event (underwater domes etc) is either not given, or, if it is given, it is not listed
in the planet detail screen. I checked if it registered as a global bonus, but it's not showing there either.
I suspect it is not given at all because other research bonuses show up just fine.

-Peter

~SDC~