Brillig

Brillig

Joined Member # 633673
6 Posts 255 Replies 4,192 Reputation

There's a population max based on planet quality. From the Wiki: Formula for Calculating Maximum Population Maximum Population (in billions) = 0.02 * ( ( PQ + 1 ) ^ 3 ) PQ = Planet Quality Everyone should use the Wiki https://www.galciv.wikicities.com/wiki/Population

4 Replies 5,265 Views

Yes, of course. As long as you started the game with the 'Metaverse' option from the main menu, you'll be able to submit it even if you stop at some point. But why would you want to stop?

6 Replies 5,002 Views

To answer the question you asked, there's never more than five planets to a star, so planet numbers go 1 to 5. Or I to V. To answer the question you wanted to ask, planet quality goes from 0 to 26, I believe, for the initial generation of planets. Subsequent events can raise or lower the planet quality. The maximum useable tiles is 72, and the hard-coded limit for quality is 1000, iirc.

3 Replies 3,945 Views

In the game the advantage to being good is that other civilizations will be more receptive to you and they'll be easier to deal with. This is the theory, but it doesn't seem very well balanced - no matter how good you've been, I find even the supposed "Good" aliens to be grade A crankypants. Let's toss all discussion of real life out the wind

59 Replies 32,099 Views

- When you attack a planet look at how many soldiers are defending, if it's below 10,000 then information warfare and about 2,000 of your soldiers should do the job. Anything higher and you may want to use mass drivers if you don't have alot of transports available Actually, Information Warfare works better the lower the approval is on the plan

10 Replies 17,151 Views

Erm, ignore those other two responders. The campaign has a slimmed down technology tree - Trade isn't available in it. That's why you can't research it, or build freighters, or, you know, Trade.

7 Replies 10,162 Views

Have you tried zooming out the main map? I find on larger maps that zooming out until it goes to the 'abstract' display is an excellent way of keeping track of things like this.

2 Replies 3,429 Views

I think speed is overrated. You can start with Ion Engines, which will give you a speed 4 colony ship right out of the gate, and Impulse Drive is just round the corner, which will get you up to speed 7. What's 1 or 2 more on top of that? Economy is a favorite of mine, simply because there aren't many other ways to boost it. And money makes the galaxy go round... Diplomacy, morale, influence, bah! Those are for the weak <img src="http://images.stardock.com/gc2/T_DL/smile

21 Replies 16,370 Views

Probably due to the freighter passing in and out of the radius of various Econ. Starbases with trade modules built.

13 Replies 6,870 Views

Yes, you can save a game and resume it later. No, you don't have to log into the Metaverse before resuming a saved game. All 5 games I've submitted were not completed in a single session, and I never had a problem with it before. I haven't done one with the latest patch, though, so there might have been something broken in 1.0x.1

21 Replies 15,302 Views

Generally I usually focus on Ion/Impulse right off the bat, for faster initial expansion, then Xeno Comm/Universal Translator so I can talk to the aliens. Depending on how close the neighbors are, I'll either then go for a quick weapons technology (in order to build ships to keep the aliens non-hostile), or the first round of planetary improvements. After that, I tend to play it by ear. If there's convenient targets (i.e. minor races) nearby, I'll make planetary invasion a high prio

7 Replies 5,381 Views