Brillig

Brillig

Joined Member # 633673
6 Posts 255 Replies 4,192 Reputation

I usually rush buy, unless I'm way ahead on the tech needed to get it (i.e., none of the aliens even have the pre-req yet). At the same time, I'm kind of a miser - I hoard the trade goods for the most part. MY PRECIOUSSSSS. , what?

11 Replies 9,601 Views

It's an interesting idea, but I'd point out that in a way, this already exists - if you build an economic starbase, that increases the production and research of all planets in the area. This means, if you chose, you could reduce the number of production/research buildings on those planets and build farms instead. Different means, same effect.

2 Replies 5,510 Views

Well, I'll bite. Tax to 49%, spending to 100%, check. Military production to 100%. Design a better colony ship. Set research for maximum speed, Scotty! (Impulse drive if possible, otherwise aiming toward Ion) Rush buy a factory. Keep buying one every turn until I'm producing one colony ship every two turns. Use the initial colony ship on the "other" planet in the home system if there is any.

19 Replies 21,125 Views

Ok, let me explain something about trade routes - when you establish a trade route with another empire, your original freighter gets destroyed, and a little "mini-freighter" starts going back and forth between the two worlds. That mini-freighter isn't an actual ship that you can control. Yes, you can select it, disband it, etc... but you can't use it to establish a different trade route - it's really just a place-holder that other empires can attack

2 Replies 2,475 Views

Well, I toyed with the idea of starting another thread for constructive AI feedback, but since Brad is still here, here goes. First off, I'm going to say that this feedback is based on what I've observed. If some of this stuff is already coded in the AI, well, all I can say is sorry, but I haven't seen it - maybe the routines could stand another look-see. Planet utilization: The AI should place much higher prio

78 Replies 47,222 Views

Well, as long as you turn off the other victory conditions (other than Military), you can pretty much drag the game out as long as you like - just don't conquer the last enem(ies). Doesn't sound like fun, but hey, whatever floats your boat!

8 Replies 5,361 Views

If you click on a starbase to select it, you should see a faint circle in your civilization's color around it. That is the zone of control. It's roughly an 8 sector radius. As for influence, as long as you're producing more influence points than your neighbor, your border will creep towards him. However, having an influence starbase will dramatically speed up the effect (within the zone, of course).

4 Replies 5,380 Views

Well, since the PS3 isn't a computer, I doubt it has anything at all to do with the future of computing.

19 Replies 22,485 Views

There is no "Intercept" mode. All Guard or Sentry does is to put the ship into sleep mode until an enemy (Guard) or enemy/neutral (Sentry) ship comes within Sensor range. So if your ship has no sensors, yes, it's quite possible for an invading fleet to fly by without the ship even waking up.

13 Replies 10,474 Views

Well, they each give your civilization a specific bonus. You can trade them if you want, or hold on to them. Holding on to them means that no one else can get that bonus. You can trade it to everyone without losing it. (If you acquire one from some other race by trade, you only get the benefit - you can't trade it to someone else).

8 Replies 8,977 Views

Well, complaining about the AI is a little harsh - that said, given how much has been talked about the AI, I'm certain that some folks had very high, even unrealistic, expectations for it. What I would hope that Brad would be open to is suggestions from said "best human players" on how the AI could be improved. Oh, and Skynet is a sore loser. <img src="http://images.stardock.com/gc2/T_DL/smiles/BigSmile.gif" border=0 ALIGN="ab

78 Replies 47,222 Views

There should be a PDF version of the manual in the download. But anyway, as to your question, the way the software behaves is like this. When you select a ship and right-click a destination, the ship moves as far as it can towards that destination. If it can't reach it in the current turn, then it goes into Auto-Pilot mode, but at that point, since it moved in that turn, it will have zero movement points left. Since it is in Auto-Pilot mo

5 Replies 3,790 Views

Let's see... 1. In order to attack, your ship/fleet needs to have enough movement points to move into the square that holds the defending ship/fleet. And have at least an attack value of 1 (weaponless ships can't attack). At that point, since you're not at war, you should get a dialog box saying "If you do this, this will mean war with ". 2. You can get better ships by researching more technologies BUT if you are u

8 Replies 7,195 Views