I'm going to agree here. I don't think the "pay a fine" approach works particularly well - what I'd like to see Xeno Ethics do is to just freeze your current alignment. Hannibal Lecter doesn't become Mother Teresa by paying off his overdue parking tickets.
Brillig
My forum-fu is inadequate :(
Bloody hell, I swear I posted this in the bug forum
Bugs - (rated based on severity as: cosmetic - minor - major - severe - critical): (except as noted, all bugs were with 1.0D1.008, sorry if they've been addressed already - but they weren't in the 1.0X patch notes, so...) 1. (severe) Upon loading a saved game, no production occurs in the empire in the first turn. Still present in 1.0X. 1a. (cosmetic) Date (e.g. 1 Jan 2255) does not advance the first turn after loading a saved game. 2. (maj
That could be... I guess I'll just have to find out the hard way...
What's the difference between the final three difficulty levels? The AI goes to 'Incredible' (the highest) at Masochistic, so turning the difficulty up past that point does... what? Anyone know?
Actually, on an earth sized planet, and considering that one looks to be about 70% land mass, that works out to a spacious 3.5 sq. ft. per person! No problemo!
Well, since I downloaded the whole game and the patch from Stardock, and I *don't* have a SDMCP or other SD* process running on my system, I call shenanigans on your whole story.
Well, I'll say I don't think carriers are a good idea. Most of the discussion around fighters has basically been an end-run around the currently designed weapons systems. You're *supposed* to have to commit to a certain weapons-mix on your ships. Being able to quickly swap out beam-fighters for gun-fighters (ah, Starfire) would make the whole idea of specialization pointless - no one would run anything but carriers, the flexibility to target your opponent's weakest defenses is too p
Good to hear sales are going well... Now, back to fixing bugs! *cracks whip*
Well, since it's in QA, you must have a list of fixes (otherwise QA couldn't test, eh?)... So how about some patch notes? (Ok, I'm just being annoying - I know that you probaly'd rather not publish notes in case the patch fails QA and you have to push a different rev.)
On the (moderately) positive side, I have a reproducible with a save game file that has been sent to support@stardock.com (Subject line "GalCiv II Crash - Corrupt game save reproducible") So, hopefully this will help you track down the corrupt saves problem.
Warning regarding the SmartException tool! After installing the tool and trying to capture a crash, everything seemed to work ok, except when I tried to submit the report, SmartException complained about missing SDCzip. Fine. However, SmartException also seemed to destabilize my system, to the point where I would repeatedly get BSOD. (It was either SmartException or updated SoundBlaster drivers. I know which my money is on.) It can't be uninstalled, either.<br
Update regarding save game problems. Looking further into the issue, it turns out that the game is producing, for some odd reason, 0k-size save files. This is causing the app to crash when trying to load them. Not sure what's causing these files to be produced, but since it's crashing during the save process, it's not a total surprise. Now what's causing the crash during the save... I'll have to get back to you on that.
debug.err from the crash: Debug Message: Version v1.0 Digital: Bonus Pack last updated on: Mon Feb 20 19:04:13 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.********* System Info Time: 2/21/2006, 17:42:08 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: ASCENDANT Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519) Languages: En
Got a repeatable crash bug with a save game file - loading the saved game causes instant CTD. XP SP2 2.8GHz Pentium D 2 GB RAM GeForce 6800 with 81.98 Edit: this is a situation with one corrupt game file, not a general problem, other game files seem to load fine. Managed to create a
Got a repeatable crash bug with a save game file - loading the saved game causes instant CTD. XP SP2 2.8GHz Pentium D 2 GB RAM GeForce 6800 with 81.98 Edit: this is a situation with one corrupt game file, not a general problem, other game files seem to load fine.
FYI, as of 4:30 pm EST Feb 16, I'm still not able to get downloads to resume (i.e., if the connection is interrupted, the download starts over). Using SDC version 2.29a.374, build 117.