Brillig

Brillig

Joined Member # 633673
6 Posts 255 Replies 4,192 Reputation

[quote]hi, yesterday i build a death star (complete with all modules) and somehow it wasnt very usefull at all. it would not attach planets, even if there are ships on the planet, and once some ai enemy attached it with a ranger-class ship it got through a random event, the death-star was history. i there some secret on how to use it ? thanks[/quote] What do you expect? That technological terror you've constructed is insignificant when compared to the power of t

48 Replies 48,018 Views

You have a point, but so does the OP. The lack of a campaign was something many of the reviews pointed out - not necessarily as a flaw, but as something lacking. So, if the objective was to move from 4.5 to 5 stars, then a campaign would have been a good thing. That's all in the past though. I expect reviewers will be looking for more than just a new race and campaigns in an expansion, so that alone is unlikely to garner 5 stars.

2 Replies 3,614 Views

[quote]I disagree. Designing a product with traps in it to thwart would be pirates without considering the impact it would have on legitimate users in the market was what ruined it for the game. It was simply a bad project management decision.[/quote] This is so wrong it beggars belief. The traps had [b]no[/b] impact on legitimate users, [b][i][u]only on pirates[/i][/u][/b].

55 Replies 92,706 Views

[quote]Just as long as it finds updates properly on start. It drives me batty that 9 times out of 10 I have to hit the "Refresh XML Data" button in SDC for it to realize there are updates to my games!-HM[/quote] Hmm, that's odd - I've never had to do that (manually refresh XML data).

143 Replies 125,384 Views

[quote]i cant help but laugh when i read such idiotic rants, 90% piracy rates? there pulling this from there behinds , off the charts in asia? what does this mean over 100% piracy rates meaning people who dont even have computers are pirating pc games in asia so they can use the cds as coasters for there drinks?[/quote] And we should believe you instead of someone who works in the industry... why?

60 Replies 66,422 Views

Iron Lore, makers of the excellent Titan Quest game, just closed it's doors this month. Here's what one of the producers of Titan Quest had to say: [quote] Titan Quest - Frustrations of a PC Developer by Dhruin, 22:22 Michael Fitch - one of THQ's producers on Titan Quest - has let rip with frustrations on PC game development in a post at QT3. Clearly, the closure of Iron Lore is driving the anger but it's still an interesting read: Greetings: So, I

156 Replies 243,906 Views

[quote]Space is 3D? Whatever happened to String-theory and M-theory and Time for that matter?[/quote] I already hold the patent on 10, 11 and 12 dimensional UI's, so Ironclad couldn't use them.

38 Replies 48,040 Views

[quote]There's also no sound in space, so there should be no sound effects. There's no air in space, so there should be no fireball explosions. It's also impossible to travel faster than the speed of light, so there should be no jumping from planet to planet. You couldn't build a spaceship or colonize a planet in a matter of seconds, either, so the game should take years to play. See where I'm going with this?[/quote] There's air inside the ships though, so fireball explosions are okay.

38 Replies 48,040 Views

[quote] I'm replenshing my fleet while it is fighting always keeping my available crew at zero. [/quote] You are losing a hell of a lot more resources/time by not retreating ships before they get destroyed than you could possibly gain by not building a scout or two.

85 Replies 27,916 Views

You can fish the z-axis control out of keybindings if you want. Generally speaking, though, trying to give three dimensional control in a two dimensional interface is a headache and a half and not worth the bother. Any combat in space between two or three units (or groups of units) really takes place in two dimensions anyway.

38 Replies 48,040 Views

Mrph. Plenty of time for them to slip yet... I think I'm going to hold off on this one, just because the hype machine has been on ludicrous speed on this game for quite some time. We'll see what the reviewers say after it's out.

143 Replies 25,328 Views

[quote]Sorry? for the length of the game, the technology tree is tiny. Have you every looked at the default Civ IV tech tree? It's not substantially larger. [/quote] Not sure that's a fair comparison. The Civ IV techs tend to be relatively unique, whereas here we have Improved Laser I (2 levels), Improved Laser II (2 levels), Improved Hit Points I (2 levels), Improved Hit Points II (2 levels), etc... Now I'm not saying that's [b]bad[/b], per se... but regar

37 Replies 34,415 Views