RustyBlade

RustyBlade

Joined Member # 623630
97 Posts 388 Replies 106 Reputation

Would it be possible to post al the current ships here so we could modify them? Or perhaps a way for us to extract the images from the MDL files. I for one would do a fast MOD that simply colorizes them in relation to their race, if possible. Some of us have poor vision and this would be helpful. I might also make some of the ships a bit larger. This all being seperate from my Secret MOD. ~SDC~

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So far all I have had time to try is the ship rotator. But it work quite well. Although I will want the ability to use at least 16 bit color images, so will look forward to an automator able to do that. As high as will work in the game. As I have a whole theme of MODed ships in mind and quality color will be essential to pulling them off. If I have to go the tedious route I will but it would take me a LOT longer to get a MOD done. As to the thematic material; that is classified "Top Secret." <B

65 Replies 12,753 Views

Actually I have givin some serious thought to doing an animation of my mother inlaw as a BIK video file for the game. Starting with her normal state, horns sticking out of her head, and the fire billowing out of her eyes. I would then slowly morph away the norm to a fictitional state with the sweet average old battle axe that she is at least one day a year. But still I think this is too scarry for mass distribution. And if she ever saw it, (She would, she sees and hears everything, we have to sw

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Than you CarElf. Until i feel i have an exceptional grasp of the game I will be limiting my MODS to visual and sound. Which is easily done for ones self with all the media on the average gamers PC. But I will be trying to generate non-copywrite argueable mods, and that takes a bit more effort. I look forward to my own hand built images conquering the galaxy! Along with some meater sound effects. If I can find the time and mental health to carry through I will try to generate some new WAVs.

65 Replies 12,753 Views

The Epic Generator that was in development early on for this game would of come in handy in this case. It would of felt more like an intigral game event even if i didn't find out until the end of the game. It was the lone major race planet on the map for last 1/5 of game and cultural victory was slow to kick in see as how they had over 40 billion population. Perhaps this kind of event could be toned down on maps that are rather small oe with few high quality planets. Small/Common/Loose Clusters/

4 Replies 683 Views

I won through cultural victory but holy cow, it took forever, as I was trying to win via combat. Late game I was mopping up the last major race, the Drengin, when I found they had a class 42 planet that was fogged out, yet showed early game as about a 16. Over 40 billion population. Saw no + events that would do anything like this. Very exhausting. I was still hammering it when cultural win kicked in. Any ideas? Small - Loose Clusters - All Beginner. ~SDC~

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You will need to install Stardock Central to see the forum. Its growing. And only a few threads on how to. But their coming. Also Go to the Library section via the www.galciv.com homepage. There are a few mods to play with. ~SDC~

3 Replies 223 Views

In the MODs forum found while using Stardock Central, you can find my threads on MODing=replacing most of the GalCiv music & sound effects, if you would like to. Also I have a thread suggesting some rather appropriate alternative tunes. ;) ~SDC~

4 Replies 176 Views

DarkHelmet I downloaded you're MOD installer from the Galactic Council forum. I suspect you meant to post the link here. So I wanted to just make note and respond to you here. I read the your read.me file in the package. It looks interesting and later when I start using and or building DATA etc mods I will try it out. Just a thought, you might take a look at the Frogboy For Governor MOD and the file backup format that was used. And I suspect there will be more MODs for th

2 Replies 1,936 Views