Using extremely foul language to harass someone based on their sexuality is both offensive and scary. It's not a death threat, but is most definitely a threat, and just something that any community should react on.
fargetv
What? Gauntlet is DLC (expansion) to the base game that is completely optional, but costs money. You are still getting patches and updates to the game you bought. And Gauntlet IS available on GOG now. Copying the DLC from your cousin is not OK, since it's a separate product that costs money.
[quote who="Embird" reply="68" id="3603117"] Quoting Island Dog, reply 66 I'd suggest contacting Steam support as that should not prevent you from having the game. No point. Steam's idea of support is "find out for yourself, from other members". [/quote] <
[quote who="Achillus" reply="130" id="3593766"] Will the Precursor still be cows? [/quote] Yes. Frogboy wrote in the previous update that they are going for a full-on cow theme for the entire game.
[quote who="Cyclone_Jack" reply="21" id="3587296"] Apologies. I meant no disrespect, only to share the feedback of others I know (I'll censor the post). A have a few friends that are more than passionate about the SC games, some of which have completed them dozens of times. [/quote] I also apologise - I didn't mean to characterize you as a generally rude person. Back to the discussion: I guess I expected many of the origi
Oh my goodness, Cyclone_Jack. What a rude person you are.
[quote who="Frogboy" reply="11" id="3586591"] Quoting OktoberStorm, reply 9 You... Don't own the aliens or the lore IP, but you want to make a sequel? In this new universe the events of SC1 and 2 will never have happened, and the Spathi and Ur-Quan never existed. You will release mod tools
I am really fond of Star Control II, and my opinion is: Star Control II was a result of creative freedom and great people. When making a new Star Control, I hope you will let yourself be creative and follow your inspirations. Yes, this game will be based on an established concept, but I sincerely hope that you will make use of the parts of the concept that you feel inspired to use. Don't shoehorn in stuff that you feel you "have to have" to satisfy fans - that will not turn out we
Sounds good! What exactly is a Founders program? How much money does one have to give to become a founder?
One of the strongest elements of Star Control II for me was the tone . You start out with a stripped down ship with little fuel, arriving at Earth, only to find it enslaved. You then have to scramble for resources, trying to avoid fighting anyone to survive, meeting aliens who are either collaborating with the enemy or avoiding the enemy as best as they can. Desperation and confusion, which then leads to wonder and discovery dominates the first part of the game, and continues to have
Yeah, I really like the visual appeal and the music! But i would rather not have to rotate the solar system maps as part of the game. Something like this, but with a forced perspective would be great.
I first played Star Control 2 in 1993, when I visited an unpleasant boy from school with a friend of mine. I was mind-blown, but I only remember three specific things from that session: 1) There were so many planets to explore, and so many options when you arrived at a planet. I was 8 at the time, so I spoke very little English, and that was the time when I found out that Orbit had a meaning other than being a brand name for chewing gum. (Although I thought that the chewing gum brand
Yeah, OK. That part is difficult. I meant that the map itself, with the fixed layout of the stars and the spheres of influence are easy to comprehend. I never really considered the galactic spin and the arrow.
I really like the Star Control 2 map, which is easy for the human brain to comprehend, and allows for placement of speceific stars in a way that can nudge you to visit them. I mean, it's not like realism has ever been a fundamental aspect of Star Control. As with all fiction, suspension of disbelief is crucial to everything. I like the visual appeal of the maps you linked to, but they are really difficult to interpret properly without context.
Yeah, of course - there is a correlation between production values in a game and its popularity. But games are the result of budgeting and planning, which involves budget compromises. The new Star Control game has a budget of 5 million dollars ( https://forums.stardock.com/458037/page/1/#3504517 ), which is not much for any game, and especially not for a big game like this. They have to make compromises, and ditching "prop
That's not what I meant. But good voice actors are ususally expensive voice actors (as with every profession), and if this game is similar to Star Control II, there's a lot of text! That means a significant amount of money just for voice acting. By the way: It is possible to dislike something without being able to "do it better" yourself. If not, almost no-one would have useful opinions. I stand by my statement: The voice acting in the 3DO version is not good, at least not com
Well, that's a matter of opinion. I really dislike much of the voice acting in the 3DO version, and the (in my opinion) poor voice actors struggle with a script that is written to be read, and not spoken. My argument further up is that if they have voice acting, the voice actors should be good, and be allowed to alter phrasings to make the script sound natural. I strongly oppose having voice actors for the sake of having voice actors. It's all a question of available resources
I don't like the voicing of Star Control 2. It has two major problems, in my opinion: 1) Adding voice acting to a game which has been made with written dialogue means that the actors have to read lines that don't sound well when spoken. The best way to solve that is, in my opinion, to have competent voice actors that can make the dialogue their own and change wording when needed. Then one can choose whether to update the written dialogue or just let the spoken d