fargetv

fargetv

Joined Member # 6159996
1 Posts 17 Replies 285 Reputation

What? Gauntlet is DLC (expansion) to the base game that is completely optional, but costs money. You are still getting patches and updates to the game you bought. And Gauntlet IS available on GOG now. Copying the DLC from your cousin is not OK, since it's a separate product that costs money.

12 Replies 19,059 Views

[quote who="Embird" reply="68" id="3603117"] Quoting Island Dog, reply 66 I'd suggest contacting Steam support as that should not prevent you from having the game. No point. Steam's idea of support is "find out for yourself, from other members". [/quote] <

73 Replies 231,828 Views

[quote who="Achillus" reply="130" id="3593766"] Will the Precursor still be cows? [/quote] Yes. Frogboy wrote in the previous update that they are going for a full-on cow theme for the entire game.

226 Replies 1,274,586 Views

[quote who="Cyclone_Jack" reply="21" id="3587296"] Apologies. I meant no disrespect, only to share the feedback of others I know (I'll censor the post). A have a few friends that are more than passionate about the SC games, some of which have completed them dozens of times. [/quote] I also apologise - I didn't mean to characterize you as a generally rude person. Back to the discussion: I guess I expected many of the origi

226 Replies 1,274,586 Views

[quote who="Frogboy" reply="11" id="3586591"] Quoting OktoberStorm, reply 9 You... Don't own the aliens or the lore IP, but you want to make a sequel? In this new universe the events of SC1 and 2 will never have happened, and the Spathi and Ur-Quan never existed. You will release mod tools

226 Replies 1,274,586 Views

I am really fond of Star Control II, and my opinion is: Star Control II was a result of creative freedom and great people. When making a new Star Control, I hope you will let yourself be creative and follow your inspirations. Yes, this game will be based on an established concept, but I sincerely hope that you will make use of the parts of the concept that you feel inspired to use. Don't shoehorn in stuff that you feel you "have to have" to satisfy fans - that will not turn out we

226 Replies 1,274,586 Views

One of the strongest elements of Star Control II for me was the tone . You start out with a stripped down ship with little fuel, arriving at Earth, only to find it enslaved. You then have to scramble for resources, trying to avoid fighting anyone to survive, meeting aliens who are either collaborating with the enemy or avoiding the enemy as best as they can. Desperation and confusion, which then leads to wonder and discovery dominates the first part of the game, and continues to have

0 Replies 9,601 Views

I first played Star Control 2 in 1993, when I visited an unpleasant boy from school with a friend of mine. I was mind-blown, but I only remember three specific things from that session: 1) There were so many planets to explore, and so many options when you arrived at a planet. I was 8 at the time, so I spoke very little English, and that was the time when I found out that Orbit had a meaning other than being a brand name for chewing gum. (Although I thought that the chewing gum brand

60 Replies 393,210 Views

I really like the Star Control 2 map, which is easy for the human brain to comprehend, and allows for placement of speceific stars in a way that can nudge you to visit them. I mean, it's not like realism has ever been a fundamental aspect of Star Control. As with all fiction, suspension of disbelief is crucial to everything. I like the visual appeal of the maps you linked to, but they are really difficult to interpret properly without context.

23 Replies 83,211 Views

Yeah, of course - there is a correlation between production values in a game and its popularity. But games are the result of budgeting and planning, which involves budget compromises. The new Star Control game has a budget of 5 million dollars ( https://forums.stardock.com/458037/page/1/#3504517 ), which is not much for any game, and especially not for a big game like this. They have to make compromises, and ditching "prop

36 Replies 187,591 Views

That's not what I meant. But good voice actors are ususally expensive voice actors (as with every profession), and if this game is similar to Star Control II, there's a lot of text! That means a significant amount of money just for voice acting. By the way: It is possible to dislike something without being able to "do it better" yourself. If not, almost no-one would have useful opinions. I stand by my statement: The voice acting in the 3DO version is not good, at least not com

36 Replies 187,591 Views

Well, that's a matter of opinion. I really dislike much of the voice acting in the 3DO version, and the (in my opinion) poor voice actors struggle with a script that is written to be read, and not spoken. My argument further up is that if they have voice acting, the voice actors should be good, and be allowed to alter phrasings to make the script sound natural. I strongly oppose having voice actors for the sake of having voice actors. It's all a question of available resources

36 Replies 187,591 Views

I don't like the voicing of Star Control 2. It has two major problems, in my opinion: 1) Adding voice acting to a game which has been made with written dialogue means that the actors have to read lines that don't sound well when spoken. The best way to solve that is, in my opinion, to have competent voice actors that can make the dialogue their own and change wording when needed. Then one can choose whether to update the written dialogue or just let the spoken d

36 Replies 187,591 Views