Mtrixis

Mtrixis

Joined Member # 605627
174 Posts 344 Replies 24,468 Reputation

[quote who="Sanati" reply="1" id="3060037"]I'd rather not have that, especially since most of the time you need to pass items off to other characters anyway. Get a new item you go to the trade window and trade+equip to who you want it on. I don't want to auto-equip an ugly helm or leather cuirass that does nothing for my spell caster just because they have nothing in that slot yet.[/quote] Auto-equipping does nothing to that scenario - you still trade+equip, onl

3 Replies 2,573 Views

I can't find any way in the interface to *remove* a city improvement once built. This causes problems when the AI takes a city and builds everything, then I retake it and I'm getting gold drained due to useless improvements.

5 Replies 3,916 Views

I can't tell if I'm missing a toggle somewhere, but without one, Heroes ALWAYS use mana, often ridiculously exorbitant amounts, even on trivial battles. The only way to avoid draining your mana reserves currently is to manually fight every single battle, no matter how easy.

4 Replies 2,505 Views

I don't want to play sim city with building placement. The entire system feels like the remnant of a design goal they had with WoM, which was admirable - to make each city unique. But that didn't happen, and we're left with a completely pointless placement system that has no positive gameplay effects, and several negative ones (takes time for no reason, the weirdness of teleporting units through a long city). They did have autoplacement in WoM if I remember

67 Replies 154,903 Views

Am I missing something or is there no way to enable autoplacement of buildings? I have zero interest in placing the buildings, it adds a needless click, and serves no purpose beyond the exceedingly bizarre ability to garrison your units and pop them out on the other end of a 'long' city to travel many squares in one turn.

7 Replies 10,259 Views

This is on an i5/6850 with 8 gigs of ram in W7-64. Played a small map with 3 AI. By the time I reached midgame, I had to play on the cloth map, otherwise responsiveness was just too sluggish to be playable. FPS was completely terrible. This is also on a completely different computer than the one I played Elemental on. Anyway, other than a few crashes and oddball glitches, the experience was mostly clean. Finished with an easy conquest victory on normal difficulty. Unli

0 Replies 1,415 Views

Is the beta inherently dual monitor unfriendly? Mousing off the right edge of the screen goes right onto my second monitor, it's not locking the window borders.

0 Replies 1,354 Views

I'm inclined to agree. Not out of any malice or rancor, but simply because being unable to, you know, actually look at the game is sort of... ridiculous. I'm sure they're tired, worn out, stressed, and morale is low, and I understand and sympathize, but this is supposed to be my break from life, not another source of frustration.

432 Replies 951,698 Views

Another random one: http://www.wesnoth.org/ A free (!) turn based hex based fantasy strategy game. Loads of campaigns, custom content, one shot maps, factions, etcetc. Runs on just about any platform too.

7 Replies 7,004 Views

Did you ADD those civs or remove them? On the creation screen, factions in the center are in, factions on the outer rings are out. Seems obvious, but I know a few people fell prey to that :P The other is that civs can get wiped out, so a few can out during the course of a game.

1 Replies 1,662 Views

HoMM 6 is in development, but the studio developing it is Black Hole Entertainment, the company that did Warhammer Mark of Chaos, a pretty mediocre RTS, so I'm not super enthused about that. If you haven't, I'd heartily recommend you check out King's Bounty, and the expansion/sequel Armored Princess, if you enjoy HoMM style games, it's a very good one.

7 Replies 7,004 Views

Check back in six months to a year ... and possibly after the first paid expansion To be honest, I'm feeling pretty burned. The state of the game *now* would be a good, solid, REAL beta test. It has all the pieces in place. It has lots of little bugs (and some major ones). But it has huge, huge gameplay issues, on every balance front, from AI to city development to spellcasting to tactical combat to army buildup to research to exploration, etcetcetc. Worse, it has issu

18 Replies 13,850 Views

That may be true, but I never saw starts like this in 1.05, and I played a lot of games I think something that may be influencing it is the proximity of AI players - I noticed that in the games that I seem to be getting 'mega starts', there are several AI players nearby. It's almost like it's generating 'extra' resources for each player, and because the players are so geographically close to one another, you wind up with an absurd resource density. Are there any debug commands

20 Replies 16,029 Views

Agreed, I'm faintly irritated that this is coming to light now again, when it was brought up repeatedly in beta But yes, in short - STACKS of troops should be multiple INDIVIDUAL combat rolls. 3 party members? 3x attack/def rolls. Same deal for 6 member stacks. Just like in MoM, this also has the effect of differentiating single, strong creatures against small armies that work together as a unit. It also opens up the possibility of traits that allow multiple attacks for single

114 Replies 215,130 Views

[quote who="Heavenfall" reply="12" id="2737479"]I believe it's tied to world difficulty. Start up a normal game, get 6. Start up a ludicrous game, get 0. Just guessing.[/quote] No, I had this happen on Challenging, Hard, and Ridiculous ... and I just started a game on normal next to a Fire Shard, Iron Ore, Gold Mine, Clay Pit, and the usual Fertile Ground </

20 Replies 16,029 Views

They seem to have introduced a glitch in 1.06 that's actually causing _more_ resources to spawn In any case building AROUND resources is really counter-intuitive, but if you don't do so, a large city can easily get building capped because of resources touching your buildings.

26 Replies 15,997 Views

Resources don't have to touch your city (in fact, having them touch is bad, see this thread: https://forums.stardock.com/391809 - resources you touch take up city building limits!) Get them inside your area of influence and you can build them

4 Replies 2,536 Views