[quote who="ZombiesRus5" reply="1966" id="3398766"] Quoting Dark_Ansem, reply 1965how high can we go with ship stats? for health, hull, shield, weapon damage etc. Assume you can go as high as you want until the DEV.exe tells you otherwise.[/quote] what's the highest you have done?
Dark_Ansem
how high can we go with ship stats? for health, hull, shield, weapon damage etc.
oh that's why my ships were always blue!
so, beta players, what do you have to say about this?
where do you get the inspiration from? :D
[quote who="wbino49" reply="96" id="3398445"] Quoting Turchany, reply 95 Quoting ZombiesRus5, reply 94aw I am apparently the only one who wants to see the Horrors which have driven the vasari away Everyone wants to see them. Just not in a small DLC where they can only turn out to be lame based on the absolutely limited scale of such things, it is just a DLC, changing smaller things ti enhance gameplay, not totally changing everything, putt
ahh I'm glad I'm not alone :D care to post a random: capital ship, titan, starfighter, frigate, space station stats, from what you believe is the most accurate fanfic source?
yep, hardcore technobable :) is it that odd?
no, what I mean is stuff like Wookiepdia which states how long would a ship be, how many armaments etc I'd love developers to share this kind of "real-life" info with us. If anything, for the Titans!
would mipmaps help with SOSE's performance?
how many voices alternates can I give to units for the various instances (spanwed, phase jump, attack, move attack, select, move)?
ah, right, I keep forgetting that.
can I also have different tactic/logistic slot for each planet?
I have it. but it does not work at all.
what's bonii? can you explain the process more in-depth?
what about determining planet bonuses for individual planets in a map?
trying to select a determined asteroid count and planet bonuses for each planet in a custom map. since the galaxy forge does not allow it, I tried editing the galaxy file as a txt file. changing asteroidcount to anything higher than 0, howver, makes the map unloadable and the game crash.
thanks matey :D I love Revan (not as much as Darth Vader, but still a lot) so I noticed its absence immediately :)
oh, thanks then!
ah ok, so 4 for each type of capital cruiser and frigate! In theory I could have more, but I wouldn't want that. about string editing: did you release your stringer? I have no idea how to edit the file. also, this 512 limit is shared between the races? so, in an unmodded game the limit would be 512/3=170,6 with 4 races it would be 128 or it works differently?
sorry for trying to contribute to the community properly!
erm, harpo, can you re-explain that?
I cannot find it. if you mean the one under the CIS symbol (in the second row of RaceLogosSOGE.tga), that's not the same. the Symbol of Darth Revan's empire is different. the one in the file is more curved and it lacks the exterior circle :) oh, and props for the TOR symbol of the Galactic Republic :D
then you don't have it. contact steam. unless, of course, you keep steam offline and have not allowed it to update itself.
All of them, if possible! Also, the game engine support only 4 types of starfighter per faction, right?