yes of course, but developers appear to have put a lot of effort in making the game :) I am sure they have tons of material.
Dark_Ansem
I see. thanks a lot anyway.
hmm.. which cpus do you guys have?
I thought the latest patch allowed for more multicore support?
can I create custom symbols and theme colors? black, for example.
not 600 stars, 600 planets :P
oh thanks a lot :D and btw, no star trek galaxy with thousands of systems. around 600, perhaps. 9. also, can we make ships shift between different "modes"? like "lock wings, get X% more accuracy but X% slower"? again, like star wars and the X-wings, who could lock wings in S-foil (attack position) and unlock them at their leisure. 10. when I say custom art I also mean actual custom planet appearing in-game, a different planet surface.
oh no. No total conversion. Expansion, yes. But the game content is great. overwriting it would be pointless and counter-intuitive. Thanks Zombie and thanks MajorStress. I guess I'm off to buy some Rebellion for myself.. now, if only my other questions could be answered :P
hardpoints? what about custom abilities, models, etc? is all this possible or hardcoded?
ah ok then :) Major Stress, are those changes for the better or the worse?
ouch. that syntax list is massive.no wonder I have seen very little mods for this game :( AI is hardcoded, huh? just how smart is it? maybe dlc/patches can fix that?
There are a few things I'd like to ask if they can be done in the SOSE engine. 1. can I add a sound effect for moving ships, ala Star Wars and its famous "[video]http://www.youtube.com/watch?v=W8gLCBEF348[/video]"? 2. the engine does not support "hardpoints" ala Forces of Corruption for the various ships. does it support however different kinds of armor/abilities? 3. can I limit certain units to be only one per game? like the heroes of Warcraft 3? 4. can I
Is there a database which details the various units/races of Sins of a Solar Empire, similar to Star Wars' Databank/Wookiepedia/Expanded universe? I am just a nerd for those details :)
ah, that's great to know :D what else comes to mind to be hardcoded?
I thought the wiki said 3... odd.
more planet types appear to be an absolute necessity. but, in fact, is there going to be new DLC for Rebellion? or the team is planning a full-fledged sequel and to discard the game? EDIT: one thing I'd love to see is to be able to fight what is driving the Vasari out of their territories. I want the fleet to engage the eldritch abominations which have been feeding over the 10000 year old empire.
I'd like to know what is hardcoded and what is not in the game. my actual buying depends on how moddable the game is :) (that and price, too). AFAIK, the first thing I have seen hardcoded is "Weapon Types", being 3 unused types of weapons the only way to actually mod them, and no more than 3 weapon types per ship. although, this could be circumvented for titan ships and other special ones by abilities... what else do you know it's hardcoded?
useful guide. thanks.
It's an amazing series. It's going downhill but keeps you hooked to the screen. istant Blu-ray box buy when the complete series will be out. and Better Call Saul is coming, too, which is even more brilliant.
great guide. now I know where to start.