user32167

user32167

Joined Member # 5521975
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Ok, I reproduced this in an unmodded run. Huge map, no mods, 16 AI In this trial run, I got past a few dozen turns and then turned on auto-turn Ctrl + Z. In the linked zip file, it contains a save before the auto-turn was turned on and the debug.log when memory overflow was hit. Download here: http://www.filedropper.com/test_15

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I no longer have the save since I overwrote it with a new game, but I did take a snapshot of the debug log a current game with mods (Large map 12 players), which also crashes every 6 turns or so. Debug Message: ------------------------- Debug Message: - Ending Turn 135 - Debug Message: Current Memory Usage: 1996480 KB Debug Message: Cities in World: 58 Debug Message: Units in World: 706 Debug Message: CCity:CalculateResourcesPerTurn - Ahilga couldn't creat

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I encountered this issue as well. No mods. Serious memory leak experienced. The game usually CTD's in less than 7 terms. Loading game takes forever. Some more background info: # of AI: 13 Map Size: Huge # of Turns Elapsed: 150 Specs: CPU: Intel Core i5 RAM: 8 GB DDR3 Graphics: nVIDIA GTX460 I've never had this issue before when I played the

9 Replies 8,586 Views