Nastytang

Nastytang

Joined Last seen Member # 5409326
14 Posts 391 Replies 10,540 Reputation

[quote who="Rand Johnson" reply="220" id="3481932"] Quoting Whitestardragon, reply 218 Fare enough and from what I see from the Star Trek, and Babylon 5 ships so far I think my Whitestar ships will look even more awesome in Galciv3...I'm hoping windows 7 will be able to run the game. <br /

1,569 Replies 7,909,415 Views

[quote who="Whitestardragon" reply="218" id="3481822"] Fare enough and from what I see from the Star Trek, and Babylon 5 ships so far I think my Whitestar ships will look even more awesome in Galciv3...I'm hoping windows 7 will be able to run the game. [/quote] YUP that`s what I`m running!

1,569 Replies 7,909,415 Views

I assume ship export will be added later. Did the AI kind of take a step backwards in the last patch ?? O yeah this one a BIGGY for me in the improvement Que will that be improvement,.. it is hard to move things up or down the Que if there are a bunch in it. the pop up gets in the way when you or added to the tiles on the planets. or is it my computer is just slow to react?? when I have enough resources to build ships some times I can build them some times I ca

11 Replies 16,670 Views

[quote who="memoryofadream" reply="186" id="3479383"] Here are a few of mine: Reduced 43%Original 1317 x 943 Reduced 41%Original 1370 x 877 Reduced 42%Original 1344 x 852 Reduced 42%Original 1135 x 1028 And this is a variation on a more conventional design: Reduced 40%Original 1406 x 995 Now let's go conquer something. Reduced 42%Original 1333 x 839[/quote] those are cool</

1,569 Replies 7,909,415 Views

I had ships in Alpha 3 not this patch that were greyed out that I had enough control over durantium and Elerium that i should have been able to build. Am I missing something? Also I`ve have started several maps and have not found any Elerium anywhere HAVE THE Dread Lords Hijack them all? EDIT I found them Nebulae was set to none some how. [e digicons]o_O[/e] the ship builder seem to be getting easier. Thanks!! Nast

10 Replies 16,794 Views

[quote who="Edladner" reply="182" id="3478809"] My Heavy Cruiser Coven. Armed with my latest turrets and what will be carrier pods. I love the ship builder, so much better than GC2's , by the time they finReduced 55%Original 1024 x 576Reduced 55%Original 1024 x 576ish with it, I'd consider it alone worth my investment.Reduced 55%Original 1024 x 576[/quote] Awesome ED!!

1,569 Replies 7,909,415 Views

[quote who="Cynwulf" reply="135" id="3477303"] Way to break the game Trump...note to self build a sensor satellite. After a fine dinner and too much wine... I present the Giomach class heavy constructor Reduced 56%Original 1000 x 700 Reduced 56%Original 1000 x 700[/quote] The Giomach is cool CW!

1,569 Replies 7,909,415 Views

[quote who="Lucky Jack" reply="3" id="3476711"] Quoting Nastytang, reply 2Mmm there is a way but it involves bring up the console make sure you click on said item to be destroy first use ~ to bring up the console then type in destroy and hit the enter button. Alot of work if you ask me! Nor would this be reasonable for the final product. However, with everything being so incomplete, I am hoping this will become a command just like it was in GC1 and GC2.[/quote]

5 Replies 14,334 Views

[quote who="DARCA1213" reply="10" id="3476546"] Quoting parrottmath, reply 9 The starport is mainly focused on producing ships. That in itself takes an extreme amount of resources, power, and dedication to do efficiently. I don't think efficiency mixes well when you combine military operations on production operations. The drills that occur weekly would disrupt production from day to day. Automated turrets would have to be tested constantly, drawing power that is vital t

110 Replies 250,295 Views