Nastytang

Nastytang

Joined Last seen Member # 5409326
14 Posts 391 Replies 10,540 Reputation

[quote who="androshalforc" reply="13" id="3506659"] having said this we can currently give planets bonus's by terra-forming events, special tiles, adjacency bonus's, unique buildings, galactic events and starbases do we really need another system of getting bonus's? [/quote] This in itself is very powerful if not balance right. You get a class 15 Planet or Higher and get several special ties and adjacency bonus`s going and the planet runs wild on them!

18 Replies 45,378 Views

shipyard range like what we have for starbases so we can see if we move it if another planet fall in sponsorship of it. most often uses Tab for shipyards and planet improvements. or a favorite tab. under ships command ship standby,.... puts ships on standby for 3 to 5 turns pops up and ask if you are sure you want the ship on standby.

24 Replies 27,169 Views

As I said it can be done manually it just takes a very long time [e digicons]:)[/e] as you can see the planets are more the 3 tiles from the sun. this is a custom map to test mods it also has the dread lords in it that if you let come to power are very hard to beat!!! I need to tweak it a little more but it is done fo

32 Replies 121,648 Views

on the larger maps It`s getting harder to tell where I`ve sent colony ships and constructors. It would be helpful on a zoom in if there was a glowing spot area for the path at end next to planets , starbases , relics and the resources also a number telling how many are on their way. Just the end path not the whole path. Also bring back the All Terraform tech. but have 5 levels of it where you have to research each

25 Replies 39,390 Views

Not if templates work Paul said something about the in one of the Streams about taking them out. I think that is what he said. Have you tried putting them in the main game Designer folder to see if the show up ??? I would only move one and I would not do this with out making a back up of the folder first!

9 Replies 11,608 Views

[quote who="Pokey Imperium" reply="14" id="3503131"] Confirming this bug, or some variant, still exists. We had a UP vote to restrict colonization within others' ZOC. It LOST. Afterwards, all planets in the huge galaxy became inaccessible by my colony ships. I think perhaps the vote was described wrong (allowing only within ZOC) and then the LOSS was recorded wrong. [/quote] there two proposals Virgin Planet Preservation do

15 Replies 8,213 Views

So the Designer is giving us fits!!! ED, Rand and Omnibus have sent ships to me All of Ed`s ships work for me as far as I know he has sent alot of ships to me.since Beta 1 I`ll have to recheck Omnibus ships to see where i stand there.Onto Rands ships since the First update to Beta 1 and each update since Rands ships have either do not show up now. Or ships that had not shown before do now. The real surprise is an Alpha 2 ship now show up in the Designer and I`ve been able to use it.

5 Replies 3,608 Views

[quote who="Publius of NV" reply="2" id="3501067"] There's also a United Planets resolution to "Preserve Virgin Planets" by prohibiting all colonization of uncolonized planets. That hit in my game, I was outvoted, and now we've all got useless colony ships. [/quote] Got me TOO!! [e digicons]:annoyed:[/e]

15 Replies 8,213 Views