I had made a guide on Steam and suddenly found that all the links I put in there had been automatically hidden by Steam. So here's an exact duplicate of that guide as of 2023-06-06: Introduction So... despite its great concept, Demigod is essentially a dead game, I believe mainly because the multiplayer is so prone to lag if not all players have good ping. But I figured it wouldn't hurt to put this out si
Schwiegerknecht
Hey there. I made a little mod that has the sole function of letting you level until level 30. Download it here: https://app.box.com/s/ts7yo5eqk1jo89wbm5v4go67urcywdou The only mod it conflicts with is Enfos, which also lets you level beyond 20. Quoting from the Change_List.txt: The experience (XP) that you need to level up has been adjusted: - Up to level 10, you need
I plan to nerf Fortified Structures 1 a little so that might make Rook a bit stronger again ;) [quote who="Iriniko" reply="10" id="3875103"] Why does inserting a function into an ability description work, but not into a Buff description? [/quote] It's the same for me. You modified the values correctly. And you can put new functions into BuffBlueprints. But it seems like the Buff Icons that pop up during the game are not meant to have detailed descriptions. So giving
Hi Iriniko. Thanks for taking the time to give me feedback, appreciate it! I'm not quite sure what you mean with " some of the original functionality of the game simply ceased to work", but I guess that you refer to builds. (If you mean bugs: I'm not sure if I might have introduced slight technical issues with Regulus' Snipe, but that's really hard to test.) <span lang="EN-US" style="mso-ansi-language: EN
Say, m_KIII, how did you add the Skill Damage Multiplier? I'd like to use that for an item in a new balance mod, but either I'm making some simple stupid mistake or I've missed something that you did to make it work. So far I've found this in your Hercules mod: In ForgeUnit.lua in function OnCreate you added: self <span style="color: #d3d0c8; --darkreader-inline-color: #c9c4bd;" dat
Hmm, fair enough. With Cur 3 giving 9 g/sec it would be close to 8 minutes in 3v3 and towards 12 in 2v2. I don't know how much those minutes are in War Rank, maybe we should think about that, too. Since it's important how much you set yourself back on giants by buying currency. But it would also be kind of dumb if you could never get artifacts imo. Getting there in a 45-50 minute game sounds somewhat reasonable to me. (Just some notes for later maybe: You reach WR 3 at 7 minutes, WR 5
"change it to 4/7/10" - Koush would certainly approve of that :D You mean Cur 3 is mandatory at the moment cause most games are so even the advantage is too big in 3v3 and most 2v2s are too long? I think Koush believes it's simply too much gold in absolute terms, which I don't necessarily agree with, since there is so much to buy in this game. But I guess I could get behind the argument that Cur 3 shouldn't be totally necessary. In even matchups I guess you're right, but especially in 3v3 I'm
So like what Warlord's Punisher or Gauntlets of Despair do now? That would probably be stronger. And also not unfitting for a magical cap, I guess. It would make at least the gauntlets completely superfluous, though, so they might need a new passive then. Or we could just increase the amount of regen reduction on Theurgist (and buff Gauntlets of Despair without giving them a new passive). The Theurgist proc chance is already 10% with BalanceMod btw. In any case, three items with basicall
# Extended BalanceMod v0.2 <table class="highlight tab-size js-file-line-container js-code-nav-container js-tagsearch-file" data-hpc="" data-tab-size="8" data-paste-markd
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[quote who="SchismNavigator" reply="6" id="3791995"] This is a great thread! I am going to pin it so everyone can see [e digicons]:)[/e] [/quote] That's nice. Thank you :) And I have made a GitHub account... so I guess that's progress. Maybe next week I'll manage to upload something.
[quote who="Soeplepel" reply="4" id="3791671"] Reply #4 November 3, 2020 4:17:46 PM from Stardock ForumsStardock Forums For example: https://github.com/SoepIepeI/ResetSkills Which now contains a non working mod [/quote] Well, excellent :D I don't think you've added any comments, so at a first glance I'm not sure if you've changed anything, I'll see if I manage to compare the next days. But if the coming weeks are like my last, I'm not sure if
[quote who="M_KIII" reply="12" id="3791788"] @Schwiegerknecht: Some balancing is still needed, that's true. [/quote] Depends on what you're going for with your mod, I suppose. Considering how you've increased tower HP you might also want a possibility to boost power levels so games don't take ages (unless you want epic games). So for that purpose stronger items could be well suited. But then you'll have to be mindful of players' HP, so they don't die too easily. D
So if we actually want to discuss specific mods and perhaps even work together on them, how should we do this? I guess talking about the content, goals and balancing of mods can be done here on the forums, in the specific threads. But to actually exchange code may be something we should use github or similar for. (Then I could take this as an opportunity to finally learn how to use that...) I don't know. Thoughts?
After finally finding motivation to look through the game files again, I also found some of the basic class files which contain interesting stuff. They're collected in the sim-folder. There's also stuff not listed here, like Navigator and UnitCommand and Prop and Blip. I just have no clue what they do, and for modding purposes they're (probably) not that important. Moho seems to be some outside library module which I don't know, since I have little clue about Lua ;) #-----------------
Allright. A place to discuss and talk about all things concerning modding in general and to share resources about modding. I'll collect the resources here in the beginning for anyone interested. Information about modding The following are threads from the old modding forums (which are found here): https://forums.demigodgame.com/forum/622/</a
@M_KIII: I'm not sure how aware you are of this, but most of your new achievement items seems ridiculously overpowered to me ;) Or are some of them just for testing purposes/crazy games? Nice work, in any case. @Soeplepel: Being able to reset skills is an interesting idea, since there's only so many skill points for so many abilities. I'm not sure I've read anything about something like that, though. If you want to pursue it I think it might be a good idea to limit the reset to only t
Hi M_Klll and Soeplepel. 1. I haven't recognized anyone from the old modding community being active. I developed an interest for modding myself (without having any earlier programming experience) but I don't know anyone else but you. 2. As for documentation, there's a few old forum posts that contain a lot of useful information. This is a guide on creating items, by Exxcentric. The comments by user miriyaka are also very useful. <a href="https://forums.de
Hello. There was an old mod which allowed to summon double the amount of minions (via idols and abilities), made by user Seipienti (see here ). I updated it so that it's less destructive. It should now be compatible with most other mods. To install, simply unpack the zip-file and put the mod folder in .../Demigod/bindata/mods. https://app
Hello. Since the mod which allowed Cloak of Invisibility as favor item (by user morpheas768, see here ) was not available anymore, I made another. This mod, however, adds the Cloak of Invisibility to the third slot of the artifact shop. That means it is incompatible with any other mod that adds artifact items to that page of the shop window. To install, simply unpack the zip-fi
Hello. Another mod I made for fun, one that removes the mana costs for all active abilities and for summoning minions via idols. I also gave all Demigods +300 base mana regeneration for good measure. To install, simply unpack the zip-file and put the mod folder in .../Demigod/bindata/mods. https://app.box.com/s/lf3p0fjdt006s23s5165n1nzd1nsdv4k Enjoy! Schwiegerknecht
Hello there. I made this mod a while ago, it's just for fooling around a bit. It reduces the cooldowns of all active abilities and of summoning minions via idols by 50%. (This mod does not affect favor items.) Simply unpack the zip-file and put the mod folder into .../Demigod/bindata/mods. https://app.box.com/s/v4sicb6lr4hkyufhk0gbqp2ifn8w9s6g Enjoy! Schwiegerknecht
Thanks for the answers. Sorry for not responding for a while... I finally also tried those things to no avail. Tried with mods and without (though it worked with mods earlier). I have circumvented the problem by using the Steam version in the meantime, where everything works as it should... with the usual amount of bugs ;) But yeah, no clue if it's something on my PC or if Stardock maybe fixed something in the Steam version.
Hello Stardock team. I'm trying to play Demigod again after a long time, but whenever I try using free camera in-game (via spacebar or middle mouse button), my game consistently crashes. To my knowledge, I changed nothing since last time it worked, apart from updating Windows. Reinstalling via the downloadable installer from the Stardock website changed nothing. I'm running Windows 10.0.18362. Any ideas on how to solve this? I have not tried installing via Steam yet, since I pre