xuancong

xuancong

Joined Member # 4846261
2 Posts 3 Replies 3,624 Reputation

As I said, the most crucial part of the game is multi-threading, rendering the entire game impossible to play until late game on any large and huge maps with more than 6 players no matter how fast your computer is. So even though the game logic is fascinating, design is visually appealing, idea is novel, no other space RTS has achieved this, it is ultimately a disappointment. I no longer boredom to play it anymore although I have a heart to improve it by adding it multi-threading

473 Replies 1,009,688 Views

"However i took what i learned during my old Homeworld modding days, and applied it here." What do you mean by this sentence? I have actually tried to apply the Optimization mod and at the same time turn all settings to minimum. But it still lags a lot. Not much different from that without TSOP and turn all settings to high. I guess it must have something to do with unit update, rather than graphics. Modern graphics card have improved the arithmetic lo

326 Replies 702,711 Views

On my computer, the late game still lag periodically. Very strange! I play 72 planet - 3 star map, 4vs4, all hard AI. My computer is core i7, 2.0G->2.8G, Geforce 550M, 2G video ram, 8G memory. Decent hardware still lags. Not computer 's problem. I do have some programming experience in optimizing games. See http://tieba.baidu.com/p/2120490946 , I have optimized their graphical system so that the FPS (frame-per-

326 Replies 702,711 Views

Hi, I refer to my post at https://forums.sinsofasolarempire.com/432378 I would like to discuss with you about various possibilities and main difficulties of multicore support for the game engine. Sometimes, more units more fun![e digicons]:grin:[/e] Xuancong g0801784@nus.edu.sg

175 Replies 548,105 Views

I am not very familiar about devs. Would you introduce to me how it works? What's the difference between the Rebellion.exe and Rebellion.dev.exe or something like that? Is Rebellion.dev.exe less optimized than Rebellion.exe? I wish to sign whatever non-disclosure or non-compete contracts they want. Do you have access to internal members of iconclad, say programmers of that engine? I may or may not succeed in parallelizing the engine (depending on the comple

9 Replies 9,042 Views

Thanks GoaFan77. Then is it possible for me to acquire the source code of the game engine? If the engine module is isolatable I don't need other modules' codes or resources. I can attempt to change it to multi-thread. It shouldn't be that complicated. I used to change code from single thread to multithread. Is the game engine in an isolated .dll file or what? I use Visual Studio 2012.

9 Replies 9,042 Views

Dear programmers of Sins of a solar empire rebellion, The overall game is wonderful, however, approaching later stage of the game when there are huge number of units of any kind (including all structures, trade ships, etc), the game becomes very slow. Typically, in a major battle involving 6~10 players, each having hundreds of ships (including carrier fighters and bombers) in one gravity well, the game is so slow and essentially unplayable. I have a lenovo Y470 computer with 2G video

9 Replies 9,042 Views