Archcreature

Archcreature

Joined Member # 4774502
21 Posts 37 Replies 2,430 Reputation

the subs do pay a lot more for their units, but then again what does the phc invest into ? defences is one thing that takes away metal, engineers is another thing, factories. also how much does the phc unit production drain ? i tend to see that the phc drains a lot more of their eco per sec than the substrate does, maybe they just need longer build time in exchange for less drain per sec. not to mention the substrate does invest very little into defences early one and are not as

47 Replies 196,750 Views

mhhh running with the avatar will mean i have to keep a good eye on it, also the subs scouting ablity is the same price as the phc (i think 25 quanta at the start) also dont forget units can give you information, lets say the avatar can scout you out like, what are you building, what units have you build, that info is gold for the sub players, i means i can match my production with yours, also dont forget the avatar can build factories on their own and resort to early suppresion i n

47 Replies 196,750 Views

for the first one yes and no: The map decides the hard points and also the hq will always be a target in the game i have to adjust my turteling but carefully. the second, yes: i have to speed up things with aa and building production and create a zone where he wont fight me and secure the region tightly, i take its as the first priority, never second, by then its to late and he will have won the second step. with one nemesies, No: but there are options to cut him off

47 Replies 196,750 Views

i think you guys are jumping a bit to fast one thing, there is one thing the substrate always have to pay a lot more of, that is radioactive and metal both in fact. orbital buildings are lot more pricy in terms of radioactive. second thing is the subs units do take full damage but they also dish a lot of dps from their units. not to mention most of the income comes from beign aggresive expansionist so the subs have to rob phc of their metal income. <

47 Replies 196,750 Views

i want to remind stardock, there is a bug/exploit with the orbital nullifier. (it nullifies the orbitals, before its even done, meaning its it gives the aoe effect, before its completed by an enginneer.) Can this be fixed before the patch comes out, or soon after.

19 Replies 67,449 Views

Why not let players try ashes for free in one weekend, once the balances between phc and subs, becomes a steady line. Also make a different tutorial (mechcanic guide,) and i mean one that adresse the units-role counter information that is needed to play ashes in a multiplayer game, (most new player isnt used to heavy counter roles due to other rts such as StarCraft, due to the fact most units pretty much counters each other a bit weakly, in comparison to ashes.

16 Replies 39,501 Views

I have a suggestion for the upcoming third faction if there are gonna be one. Please read it and be inspired. i am just throwing an idea out. (a very logic yet reasonable idea for a third faction, a bit sci fi in the due to the singularity part.) Due to pollution on earth and its past history, this became the main reason for this faction creations and thus in turn it shaped their ideal. <p

3 Replies 5,319 Views

Frogboy/brad i have a suggestion for the upcoming third faction if there are gonna be one. Please read it and be inspired. i am just throwing and idea out and post. (a very logic yet reasonable idea for a third faction, a bit sci fi in the due to the singularity part.) (due to pollution on earth, its history, was the reason for this faction creation and thus it shaped their idelogy. ) scenario: Humans becomes bi

38 Replies 195,792 Views

Pshaw) Can you ask paul to add a an all eject button to the planets so we can very quickly get a defending fleet out of it instead of micro clicking one ship at the time) also auto rush/auto buy funtion woulde help for those that go for a more super eco build and got the cash to actually auto buy ships every turn. can you PLZZZZ ask him for me :) this Creature, likes those kind of stuff in galciv and its very helpfull in the game feature.

27 Replies 80,132 Views

i have a suggestion to the galciv 3 forum and that is ovelord races (what are they?) (simple put it, they are races that look upon other major races as trouble, uncivilised you may say from their perspectiv of things and are very very powerfull challenge to overcome) (what will they do in galciv3?) (they will act extremely hostile against anyone standing in their path for conquest and diplomacy dosent work on them.(due to communcations failing)</

13 Replies 12,266 Views

One question how many of you do actually watch the stardock streams ? i kind of see that there are many newcomers or people not watching the streams, and they tend to often give you the answers you are looking for. the dead planets are in fact in the game for a reason because they will be used as a dlc or expansion for new content (its just they havent gotten to that point yet) and in the next month there will be a new expansion, so its

19 Replies 83,163 Views

Thx Gauntled, for the review :) i now know how to change my design and tune them into somthing of great (thx for the insight) Next up will be a new huge for my fleet (i have the thoughts about how it will turn out and of course how to still make it a proper part of the fleet. look foward to it (its gonna be a project for me at least with many try and retry,s. :) ) also do you have a thought about making your own custom faction (not for the mod, but somthing a bit more

1,416 Replies 4,494,632 Views

I have an suggestion for the roadmap (to the devs) when it comes down to resources, anomaly, artifact, ship-graveyards and relics, basically everything that you can see on the map and then ( imagine) you can take two things like (objects) and put them together. Lets say A planet and a astroid, what will you get ? a planet that is cut in half but smaller and have some intresting descripton (renewing the game instead of saying 20% mo

0 Replies 3,886 Views

hi again Gauntled03: ( i wish to request a review on/of my new ships) Due to the fact i like to improve my designs in the future (basicly so i dont make to many mistakes and learn to improve them futher but be able to draw a line, of where i stand.) (Ship set Eluminum Oligearcy page 3 in the collection) plz tell me what you think about them, compare to the old ones. :) From a fellow ship designer. &

1,416 Replies 4,494,632 Views

i have an idea for the sensors, in the game, that coulde make it a bit more of a tactic in the fog of war. What if sensor coulde send out vision Waves, on the conditon they have to stay in one hex and not move. lets say commen ships With one sensor have smaller vison range and if specialised ship With a lot of sensors on it, the ship can stand still while they can send out vison Waves every 4 turn. (you coulde station Your ship in a hex an

4 Replies 8,235 Views

Frogboy, has a point there. Making a stable line is very important in a game (in any game) and thats why the wheel is gone. If you think about the different ways to play galciv3, what will the players look for, in that game ? (some like to explore and try different paths, but as soon someone finds a way to the best path and the fastest, then everybody will take that path, if they dont they will be left behind and their experience of the game will

135 Replies 749,347 Views

what uses will a stockpile planet have in galciv 3 ? Many uses if the need to have a backup planet that can support other planets through , internal trade ships, population support for Food, stockpiling of local Production and boosting output of a certain stat. (think of the planet, as a support carrier in a fleet, but changed to suit the planets.) (also how will you use them, well there are a lot of dead planets around orbit, so wh

1 Replies 5,362 Views

i think i have the same problem With steam, however everything Works fine except the Console command and the Wheel is still in the game despite it being 1.4 finale. also what do they mean specificly (Launce from install folder ?) does this mean i have to install steam again or are they refering to somthing else (a link or a description will help, also i am not a native English speaker, so its a bit harder to grasp the concept of it.) &nbs

3 Replies 7,436 Views

I am not talking about making money, maybe I was unclear. The wheel was the only way you could direct and adjust planet resource generation in any meaningful manner. (reply to 16) but not anymore. Also i am gonna give you an exsample how the Wheel is gonna work in the real world, by using Brad as an exsample. (sorry Brad i hope you dont feel offended, but i wanna give him a good exsample as possible. (if i

135 Replies 749,347 Views

Strumknecht: Have tried going eco? (in the actually game) Cause i have and i found the best way to make Money. (Your Capital planet + Raw Production and population, starbases spec in eco,) so what you are saying is very wrong. (the planet Wheel is not needed. what you need now that the wheel it is gone, is raw Production starbases (eco) population above 30 in the mid game to get good amount of BC Just from the Capital. (also rush the eco&nbs

135 Replies 749,347 Views

Brad, The wheel is still alive, in my Version of the game (the 1.4 opt-in final) also the console is disabled and dosent work in any way. And the Assault fighter module bug, has come back to life, from the beta Version (0.70-0.90) I am in need of great help at the moment, is there any thing i can do. (here is what i have tried to do) Install the game again (dint work) (verify the content on steam and

135 Replies 749,347 Views