Overlord like races. that are design to do one thing. (preventing anyone from winning and dominating anyone or anything in their path.)

Overlord Races

i have a suggestion to the galciv 3 forum and that is ovelord races

(what are they?) (simple put it, they are races that look upon other major races as trouble, uncivilised you may say from their perspectiv of things and are very very powerfull challenge to overcome)

 (what will they do in galciv3?) (they will act extremely hostile against anyone standing in their path for conquest and diplomacy dosent work on them.(due to communcations failing)

(Agression and conquest is their goal, including of the major factions. (us in other words)

They start in the galaxy ahead of us, in a way. (like 80-100 turns ahead in tech and infrastructures) and have already a solid empire working with around 5-9 planets. (the point of being is they are suppose to be an invasion force that spreads very quickly and very few can resist them.

  (you will eventualy lose the game against them if you cant defend yourself against them)

(function: game killers, if i may call them that :) )

(also if a major faction manages to defeat them, they will gain the ability to reap some sort of reward from their civ,(a special ability that can only be gained from them) in some kind of form, the player picks one that will help him in the game.)

it woulde be nice if somthing like this coulde be a mod or a dlc/expansion at least something to spice the game up.

plz leave a comment, on this thought.

12,151 views 13 replies
Reply #1 Top

You know what, its not such a bad idea,,,, but what i think would be even better.... have a race like say the Vorlon from Babylon five. They will keep to themselves but woe be told anyone who enters their territory!

 

It would be like the cherry on top at the end of a long hard game for the player to test out all their hard earn't tech and ships instead of just abandoning all that hard work when the challenge is gone, like you normally have to in this game.

Reply #2 Top

Its moddable

Reply #3 Top

Quoting admiralWillyWilber, reply 2

Its moddable
End of admiralWillyWilber's quote

 

If its moddable, somebody has probably already done it?

 

A super race that mostly stays out of it, just lets you play a normal game, then when the normal game runs its course and starts getting boring, you have something very interesting in reserve to sink your teeth into..... i would call that a BRILLIANT idea!

Reply #4 Top

A race of Sorcerer Kings!

Reply #5 Top

Mebe there can be like an emergency 'boring' button that you can press when you start getting bored in the game, to spawn a mega invasion event?

 

I like that idea too!

Reply #6 Top

In a way we do have that with the Dread Lords mega event.  They spawn in as a race that is meant to grow powerful fairly quickly and is hostile to everyone.  They don't offer the bonuses you mentioned, but they can, depending on where they spawn and the galactic situation, offer that extra hurdle to overcome.

Reply #7 Top

Quoting Mystikmind, reply 5

 an emergency 'boring' button ...  to spawn a mega invasion event
End of Mystikmind's quote

+1

Just like good ol' SimCity.

This is like 20 minutes of  programming time for a feature many would love.

 

Reply #8 Top

No one seems to add new tech trees for some reason. Their r like 20 strat files. Basically you could make the tech tree. U couldn't keep someone from playing this guy. You could mention in the mod description your not. 

Reply #9 Top

Wanted this for a while actually :), when I saw the potential they were using with personalities, the only problem is how do you stop them rolling over the galaxy? It'd need a new mechanic to limit growth, and also still show they are a threat to other races so they don't get in wars where they just wipe others out (often anyway). Perhaps they have a dying, leaving or ascending population, and a 'fear' or 'awe' mechanic where nobody declares war often, perhaps they just don't breed, or die anymore for that matter. Make a nice optional minor and a tough late game challenge, I know its a bit Moo2 ish, but by this point I doubt there are many of us left that even remember moo 2 all that well (Sad to say).

Maybe they interfere in others affairs from time to time, but also see the rest of the races as beneath them, except maybe the dread lords or late game races with certain techs.

 

Another twist on this is:

Extremely expensive colony ships but very strong colonies. Less micro for those that don't like micro but a small sphere of influence and a slower game.

 

Quoting Mystikmind, reply 5

Mebe there can be like an emergency 'boring' button that you can press when you start getting bored in the game, to spawn a mega invasion event?

 

I like that idea too!
End of Mystikmind's quote

 

Where you open up a rift, dimensional gate, or late game subspace technology for space travelling long distances, and have to face the inhabitants of that place.

 

Quoting admiralWillyWilber, reply 8

No one seems to add new tech trees for some reason. Their r like 20 strat files. Basically you could make the tech tree. U couldn't keep someone from playing this guy. You could mention in the mod description your not. 
End of admiralWillyWilber's quote


That's an easy one to answer, because we can't include them all in one package on steam, and have to have small independent files dotted about everywhere. That's what kept me from making mods ultimately.

Reply #10 Top

Quoting markmid, reply 9

Wanted this for a while actually :) , when I saw the potential they were using with personalities, the only problem is how do you stop them rolling over the galaxy? It'd need a new mechanic to limit growth, and also still show they are a threat to other races so they don't get in wars where they just wipe others out (often anyway). Perhaps they have a dying, leaving or ascending population, and a 'fear' or 'awe' mechanic where nobody declares war often, perhaps they just don't breed, or die anymore for that matter. Make a nice optional minor and a tough late game challenge, I know its a bit Moo2 ish, but by this point I doubt there are many of us left that even remember moo 2 all that well (Sad to say).

Maybe they interfere in others affairs from time to time, but also see the rest of the races as beneath them, except maybe the dread lords or late game races with certain techs.

 

Another twist on this is:

Extremely expensive colony ships but very strong colonies. Less micro for those that don't like micro but a small sphere of influence and a slower game.

 


Quoting Mystikmind,

Mebe there can be like an emergency 'boring' button that you can press when you start getting bored in the game, to spawn a mega invasion event?

 

I like that idea too!



 

Where you open up a rift, dimensional gate, or late game subspace technology for space travelling long distances, and have to face the inhabitants of that place.

 


Quoting admiralWillyWilber,

No one seems to add new tech trees for some reason. Their r like 20 strat files. Basically you could make the tech tree. U couldn't keep someone from playing this guy. You could mention in the mod description your not. 




That's an easy one to answer, because we can't include them all in one package on steam, and have to have small independent files dotted about everywhere. That's what kept me from making mods ultimately.

End of markmid's quote

 

That late game rift idea is very good.... it also answers your question on how to stop the powerful race from rolling over the galaxy.

Reply #11 Top

how you keep them from rolling over the galaxy...

 

 

make them a major race without colonization tech.

Also set them so that they are unwilling to trade any techs.

The bigger question is how to make them so they do not initiate war UNTIL someone crosses into "their" territory.

 

but also they should have territory

Set them up so they spawn on map size =x plus y worlds...   so in a small map they may start with four worlds..   on a huge map they may start with 20...

Reply #12 Top

Quoting Taslios, reply 11

how you keep them from rolling over the galaxy...

 

 

make them a major race without colonization tech.

Also set them so that they are unwilling to trade any techs.

The bigger question is how to make them so they do not initiate war UNTIL someone crosses into "their" territory.

 

but also they should have territory

Set them up so they spawn on map size =x plus y worlds...   so in a small map they may start with four worlds..   on a huge map they may start with 20...
End of Taslios's quote

 

Nice, gives me an idea for some rules on how this super race works.....

1) Diplomacy fixed to neutral to everyone (even pirates) until trigger event - game timer, x number of turns.

2) Forbid diplomatic contact until the trigger event.

3) Forbid tech trading even after the trigger event.

4) all the warships they produce prior to trigger event will be powerful pirate ships that attack everything but cannot move beyond super race territory.

5) All pirate ships change to super race ownership upon trigger event.

 

Reply #13 Top

The idea of removing techs is probably not the best way to go. 

I know you could play with the capitol, but can you create a specialised capitol don't know. Can you start out with a pop of one don't know. You could start with no ships, or a shipyard. You could create a new ability with a penalty to population growth, and make them really unlikable as penalties. This would help keep them from rolling over the galaxy. You could make colony ships, and transports more expensive. You could make universal translator, and alliance techs more expensive. You could make them senthetic, and make the assembly project more expensive, but this might make this mod unplayable for the yor. Using the map editor for this is probably your best bet. Or put all your planets in the starting solar system. Start them out on extreme worlds would slow them down without being to much cheese.