The First true, Phase of the Ascension mod has now been unleashed. https://docs.google.com/document/d/1s-Pt6lhsipGxjHsi9TPuYoWV2-q5N9NxTQJiyStjsuA/edit
Archcreature
Great News The Ascension project has now 5 Members behind it, With me TAG_UTTER, Lone_Ninja, Luxlupus and Ticktoc behind it. We woulde be able to do great things to the Ascension project: The Ascension has begun!
y Quesocito you do make a fair point from your perspective since i didnt consider the thought about it being a problem [e digicons]X|[/e] , for the more skeptical people here, so i changed the post content just as you requested. (thx for pointing that out [e digicons]^_^[/e] ) (i also fixed the link, out of some reason it was trying to open the steam boostrap, something it should not do.)
hi guys you might be wondering what this post is so i will explaine what the Ascension project update mod is and what its goal are. Ascension Mod/Update project i Creature of existense presents to you the Ascension mod/update, to Ashes of the singularity. The goal of This Mod. is to make it become a huge update to the Ashes of the Singularity:Escalation </span
das the opt in is in a preview stat, so not all changes has been fully implemented althought some of them have. the air rampager hasent have any changes same for the harbringer, as for the eng 50 quanta is not much but you shoulde invest more into quanta and that problem solves itself.
Having to wait for the balance patch to hit ashes for quiet some time by now and at the moment i think its time to reward the people that have been waiting for the first good step in terms of gameplay balance to happend. one thing i need to mention if you have the balance things sorted out i (personally) rather see in the game when they are done instead of holding it back until some dlc or other content comes out (if you have taken notice the players are start
Hi Gauntled i was wondering if you coulde take a look at my more new looking ships and tell me if there are things you like or dislike in them and if they fit as a set. (now that crusade is getting closer i really need someones else opinion about my own shipstyle so i dont fall of the tracks for whatever i am designing. The ships i want you to look at: Melvania: Proerus: Merius: Ayeren: These are the 4 ships i wish
it woulde have been wonderfull if we coulde get the balance changes from ggthemachine before 4 march due to 2 vs 2 tournement happening. (any info you coulde give us regarding that since it makes the game lot better to play when you are facing the top ladder.
Aven: Crater: Delphi: Dread Vally:: Pulsaki: Polis: These are the maps the 2 vs 2 teammatch will play out on. 1 observer is requierd to confirm loss/win.
having a tournement edition is a great thing, however the question is how it is done. what i suggest is to make the tournement version of the game an event, where people sign up before a certain date. (like in the end of the month from the start of the month) the stardock streams can provide a link from when people can sign up and when the sign up time will end. (basicly a time limited event for when you can sign up) while keys shoulde be s
i am a bit concernd about one thing regarding (one replay aspect) and that is quanta archive/relay spamming. so far in every game i have played i find that quanta is a very vital thing however i dont like to expose them and use a lot of space just for that alone when i coulde be making a better defensiv line. the reason why i find this to be a bit repetative and kind of stressfull sometimes, is because when the income gets bigger i need to make use of it by having more q
Mhhh if the goal is to create a big rts. its important to consider the stragtety options for the future. so far the game got orbital, tech, units, defences, in good or getting in better shape. However there are some weak aspects i feel shoulde have some touch, the map (not visual but practical) so far each map has 3 maybe 4: (Gens/Nodes) (Uphill terrain/downhill ?) (Vison and stragety vaule) (Turinium gens for Vp) i feel this is an aspect th
a bit out of the topic. but brad are you aware of this ? to be honest there is a problem with the air, and that is when you use the stop button/icon and press it, you will end up with the air unit stopping in its tracks/stalling/standing still while in mid air and basicly firing at things almost as they were a ground unit. (this happend some patches ago during mid summer i think, and its really abuseable and annoying if you face a player that know of this
prices can will change in due time, as for the bugs they are not affecting the game to much, unless you exploite the heck out of them, (their main focus as been mostly on the expansion,) also at the moment there is a bug in the game affecting the entire gameplay (the amplifier for the phc gives an income of 6 from 2 with one amp, also up to 8 with orbital amp, it is those type of bugs that shoulde have a high priority. (not sure if this effects the subs) as for the price
Also Gauntled i have a small request coulde you look upon 3 of my most newer designs. Melvania, Proerus and my mostly newly design Merius. basicly make a small short reveiw about them. (also take an ingame look upon them) since i am trying to stick to balanced line for the designs, (also the older ship hasent undergone anychanges since most of my focues has been on making a good huge ship with a lot of trail and error alonge with lots of experimenting for hull shape.)
i am i need of help, i am wondering how to sovle a problem with the (my custom self made parts) when the parts turns really weird out looking in the thumbnail. (also i added some parts to the custom part accroding to airmaster he thinks this is the cause) in the first picture it looks fine, however once thumnailed it becomes (that in the sec picture.) <a href="http://images.akamai.steamusercontent.com/ugc/267222929310367305/4B7A3023F8F066B4D64D55
also the Avengers needs to stop firing against tier 2 and dreads with their primary weapon for tier 1, (due to the fact people can spam avengers in large numbers and beat the tier 2 counter units like maulers and Athena not to mention the dreads are cannon fodder for the massive dps each avenger have (one exsample is when i had an army of Avengers and the enemy dreadnaught spawn right in front of my army and dint even last one sec before it was destroyd by the avengers, it basicl
i want to ask the devs, is there plans for Athena Nerf (for allowing to target buildings) basicly remove it so the artimies can take its place for destroying defensiv buildings. (same cause, as the Mauler nerf in one of the lastest patch) Regarding Eradicator the radar sniping was planned, however since the eradicator needs to target tier 2 and dreads on vison, how will that work out, or rather is there any plans for the eradicators to be able to identify tier 2 and dreadnaugh
what i am refering to is this. (Edited) http://images.akamai.steamusercontent.com/ugc/267222929310367305/4B7A3023F8F066B4D64D55DCBE991EB8CF4AD0F8/ the first picture is how it actually looks like. http://images.ak
Never123 True there is balance problems and things to be fixed, but be reasonable and give things a bit thought and time. As you say the athena shoulde been nerfed with the mauler i agree on that,(even the al is using that to destroy buildings very quickly) but it might be other reasons behind that like time and priority ? we are in the dark of what is been worked on until some patch or the roadmap tells us something. as for the destructors 5-6 to take out an sent
The advanteg with the radar is to know where your opponents army is heading. basicly its a tool that allows you to react to the enemys forces by sending your army to prevent powergen losses or nodes as we call them. Exsample: knowing where the main army is very vital same goes for suprise attacks to lone nodes, however it important to match the opponents movements with yours. if the enemy sends a large army to the top, you need to respond, otherwise loss a lot of nodes and inc
the destructor does indeed (not work as intended) however that goes for the eradicator as well because they too try to go into close range rather than snipe their targets with their main cannon also the destructors will be facing siege problems such as armor, sustain,getting shot at from long range and the cost in comparison to artimies that are twice as effective for building destruction. If i have a request to the devs, it woulde be. reduce the dps the maulers and athena deals they
i think a lot of the problems is lies with time( this game needs time to adjust both in game and out game ) however there is a lot more to the game that is seen once you get to the top tiers of ranked matches, you will understand what i mean by the link. https://forums.ashesofthesingularity.com/478425/page/1/ some of the players from the top tiers do seems to share some of the same opinio
The main reason for this post, is to see what other people has experienced in the game and think shoulde change for a greater experience, however after getting to the top ladder there are more problems revealing itself to the game than thought out at first. 1# tier 2 units: The tier 2 units are powerfull units that exchange (the price) for better quality and is critical to an army set up. (downside in the current state of the game 1.2) the tier 2 units are now been used a
since you builded armory and if you have negative income in metal, but the income is stockpiling instead, the reason for that is simple its tied to the radioactive negative income. basicly you are gaining resources but because there isn enought rad, the metal production also get stalled. if you had positive income in rad and metal like 1+ on each and you build 4 tier 2 units, what will happen is that the metal will be drained until it gets close to an empty stockp