Marba27

Marba27

Joined Last seen Member # 4718284
3 Posts 1 Replies 358 Reputation

Rivers don't slow down movement like it says in tutorial. Rivers show 1x movement if army is selected and only consumed 1 movement point of army. If a city is selected the river tiles show ends movement.

1 Replies 2,004 Views

Hi bmorris, I am wondering if it would be a good idea to set up a spot on GitHub so you don't have to be the only one making changes? It seems like a lot of work to do yourself and I am sure there would be some interest for people including myself to contribute to the mod changes. I can set up a repository if it sounds like a good idea.

25 Replies 100,923 Views

Items 2, 3, & 4 mentioned earlier still exist in 1.4 with an update I downloaded today. After the download, I started a new game. 2. Roads still can't be cast on forest tiles. 3. Illauna recently posted the same bug about clouded/radiant rubies, I think radiant rubies are 3 damage the la

6 Replies 8,691 Views

I tried to submit ticket #QJW-380-43029 with a save game file for #6 but it doesn't look like it successfully uploaded the file. Here is what I wrote on the ticket: The icon on the item razorfin arrowheads disappeared from the unit equip screen and the item enchanting screen. The item with the missing icon is equipped on Peragon the archer. It also doesn't appear to show the icon as an unequipped item, o

6 Replies 8,691 Views

1. Pathing through an enemy unit is strange. If I want to get to the other side of an enemy unit on the world map I have to manually click tiles to make them walk around vs just being able to click on a tile past them. Often it shows a viable path around the unit by clicking on a tile past but the unit will stop once they are next to the enemy unit. 2. Roads can't be cast on forest tiles. It seems like roads are only able to be cast on flat land which don't h

6 Replies 8,691 Views

On the quest "This could take awhile." When I chose the lore option it read "scroll ou quickly." Here is the xml containing the wrong text: Sorcerer King\data\English\Core Quests\Quest_LostLibrary_12.xml (1 hit) Line 112: If you solved every little problem the people of this world through your way you'd... be a much better person. Not pausing to reflect on this, you quickly get the scroll ou quickly get the book you really wan

1 Replies 10,076 Views

I played a game last night [non opt-in] and ran into a couple of bugs. 1) I can stack bountiful harvest (+3 food) on a city making the +1 food enchantment worthless. 2) I couldn't cast road or earthly familiar on swamp forest terrain. Thanks, Abram

2 Replies 5,767 Views

what size of map are you playing on? I find it fairly easy to convert factions to my side on hard. It may be because I have been playing on arena size maps finding the factions early. Nevermind I think my version is 5.3

7 Replies 7,530 Views

1) Maybe coincidental, the tip on the last four loading screens state that pioneers are used to upgrade outposts. 2) This is a non-issue I thought production was being applied to units/building logarithmically, but I think it appears that way somewhat from some loss of production with production not carrying over from turn to turn. 3) The improvements I am talking about are the resource improvements (shard, metal, crystal, horses, clay, etc). The post I was referring to

2 Replies 2,947 Views

It think used spells with a cool down should not automatically be available in a new battle without the cool down turns being reached. Is this intended?

1 Replies 10,347 Views

1) It is not clear that you need pioneers to upgrade outposts. I figured it would use production from the nearest city at first, but then found out online that pioneers are used for the upgrade. 2) I don't understand how production is calculated, it seems like you can ramp up a city quickly from tiles to build things fast but still can never get below 2-3 turns to produce something. 3) This was discussed a while back and I think it would make

2 Replies 2,947 Views

Hi, I joined early access yesterday, great job on the game so far. On the Aereon map if I zoom out to right before it changes to the cloth map I get some weirdness of what tile is selectable. To replicate: 1. start aereon map 2. zoom out to right before it changes to the cloth map 3. select an army 4. mousing over around the middle of the tile just below and to the right of "new pariden" shows the "new pariden" tile selectable.

1 Replies 3,663 Views