SEB9

SEB9

Joined Member # 463774
21 Posts 77 Replies 1,078 Reputation

I have both Start10 and WindowBlinds 10 installed. What I have found is that although I can have the Start10 Start button shown, the rest of Start10 disables and allows WindowBlinds 10 to set the Start menu and Taskbar look - I want to do the opposite... Is there as way to set up so that Start10 does what it does best, and WindowBlinds 10 deals everything else it does, except for what Start10 is dealing with? Otherwise there is little point in buying Start10...

2 Replies 2,488 Views

To start, I do not take any credit for the following information. I have followed various items covering this subject on the net and found the following combination to work for my installation. Running Visual Basic 6 on Windows 7 can be achieved in several ways. The first one that most people will come across is to install VB 6 using VirtualXP Mode, provided you have an eligible version of Windows 7. I've done this and for more than a year had no reason to look for an alternat

0 Replies 8,811 Views

The advent of Windows 7 heralded the arrival of a new OS that made me seriously consider upgrading from XP. The ease of Driver installation under Win7 is wonderous, it just happens! I've upgraded a PC's Motherboard and CPU, Windows 7 just dealt with it - brillent. I bet that all sounds pretty idiolistic, or worse I work for Microsoft. But alas that bubble has now burst, and no I don't. A lit

0 Replies 3,149 Views

I completely forgot about this thread...so my solution may now be mute given the passing of time [e digicons]O:)[/e] My solution has been to drag the vista weather gadget onto my desktop, from the sidebar, and no longer use the objectdock weather object.

22 Replies 11,081 Views

I have a dock positioned at the bottom of my desktop, its set as a Draw, but it moves around the bottom of the desktop/screen randomly. My question is this, as draw, is there a way to get this dock to auto-center on the bottom of my desktop/screen. I'm running Vista Biz hooked up to a 42" LCD TV - HTPC so the moving dock can be along way from where its expected to be, and a pain to get to with an integrated controller.

1 Replies 2,335 Views

It just showed up in Impulse for me [e digicons]:grin:[/e] I got the email confirmation about an hour before Impulse showed it, even with manually adding the Entrencement Registration - I now have the Rego listed twice [e digicons]^_^[/e] And now there is the wait for the download - nearly 300MB ... Can't wait to get into playing though.

193 Replies 382,180 Views

You are correct, this has been covered before - its a pity the search feature of this forum is so poor (I couldn't find the thread when I had this problem by searching until I got google to search the forum [e digicons]:annoyed:[/e] ) Basically this and the Instant Defeat issue is due to the Player(s) setup in the map. Make sure each player has a starting Home World - planet/astroid etc...

3 Replies 31,744 Views

I'm not sure that Pirate ever use Wormholes - perhaps others can confirm this. Wormholes can be linked across Stars as you indicate you want to do. With the 1.1 GalaxyForge, you just setup wormhole links in the same way you setup phase lane links.

3 Replies 5,931 Views

However, to get any changes you've made to be used by the game, you do not need to convert the files into Binary format. Putting the modified files in your Mods folder - on my PC this is " C:\Documents and Settings\[username]\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods" and then simply activate it in the game via the starting menus.

5 Replies 5,176 Views

hmm that interesting Annatar11; as it seems to pertain to my own issues with things not working that I think should. Perhaps this hints at some issue with the engine itself when we modders start messing with the files; that its possible to get the engine, or something, into a 'state' that interfers in some way with custom files. Obviously its not wide spread; but now and again someone bumps against something the game would rather we didn't - or I'm just seeing shapes in the mist [e di

41 Replies 34,850 Views

Give that man a cigar! I knew what I wanted but for the life of me I couldn't remember that name of the Shield or the ship [e digicons]o_O[/e] , yes the use of that Ability was the idea - why reinvent wheel... I was more thinking of adding an entirely new ship to be the Colossus. I think it needs some more ground work before jumping in. But your idea would allow it to be implemented and tested more quickly to see if its viable.

6 Replies 26,840 Views

Thanks for the feedback. As I said above, the mod hasn't had much in the way of play testing yet. As a mainly TEC player, I've yet to have alot play throughs as either of the other races. What I have found is that Capital ships are able to wipe the field of battle more easily than I was expecting, so I am looking at whether increasing umshielded ship's armor may offset this somewhat. I have also found that the use of Strike craft to be more important now as the unshielded sh

6 Replies 26,840 Views

I use QCD for my music encoding. I'd suggest that if you have the original track(s), to encode them straight to OGG rather than re-encoding from MP3 to OGG - the quality would be better.

9 Replies 7,679 Views

One small correction to your previous post Annatar11, If you're not putting the ability on a capital ship, you cannot use Intrinsic levelSourceType because no other ship can gain levels. This is not true as I have moved a ship Ability to a PlanetOrbital and not changed the levelSourceType from Intrinsic. The Ability works like this. I will qualify this by saying that I have Zeroed Level 1 and 2 entries so that only Level 0 has relevant data. <

9 Replies 10,789 Views

By all accounts its sounds like Entrencement will fix the issue and allow more than 4 Abilities due to the Starbase - here's hoping. Let me know what you think of the MOD, its not had that much play-testing yet.

6 Replies 26,840 Views