I have to admit to wondering exactly the same thing.
SEB9
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Duel P3 450 CPUs 512 PC150 RAM 120GB HDD Nvidia Riva 32MB TNT OnBoard Sound Win Server 2003 Std
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get a warm fuzzy feeling when successfully bug hunting, especially when delving into countless lines of code - bravo CariElf
Yes, I'd also be interested in a RSS feed.
border as they currently do.
magus, that is my understanding also.
Nice Preview piece on IGN. They also have the Intro movies too - looks cool.
March was given as the expected Beta release.
tion without being overly busy or overwhelming.
That sounds great Brad. I am really looking forward to the planetary management system as you've explained it - it sounds really cool.
And to you and all the gang there.
I have to agree, its not that clear to me what I'm looking at. Could you perhaps give us a tile legend to refer to? is the white snow or cloud cover?
ile types that could be found on a planet. I like the system, as you say it makes each planet a unique place to be built up based on its attributes (tiles).
the Starbases local economy. The use of a supply line that emulates a trade route was a way to simply display the link, an abstraction, and give a method of distrupting it.
at corruption would be reduced because it weakens the empire and a weak empire is ripe for the taking.
omething to shot at. I'd also suggest these Planetary resources have a life-time and thus are exhausted after x number of turns.
thing. For example Propaganda, that has the effect of increasing Cultral Resistence, or Trade Goods that increase the value of trade routes, especially if the planet spending on Trade Goods is part of a trade route.
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Well explained CariElf
Well, I'll believe CariElf before anyone else...
rticipating in this Beta and ultimately playing a brillant game.