GolemDT

GolemDT

Joined Member # 4419011
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Which doesn't necessarily mean that that many people were really involved in implementing multicore-support. True, Valve most likely had more than 20 people working at it concurrently; I don't know how long it takes to implement such a thing, but still, even with only 20 people, I believe that it could be done within this year.

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I hope they do reconsider this. Large-scale fights are barely enjoyable due to lag, which could all be fixed by adding multicore-support. The engine being old is no excuse, just look at the Source engine, which is about 8 years old now, but still got multicore-support added.

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