b_rad136

b_rad136

Joined Member # 4204955
4 Posts 25 Replies 128 Reputation

Regardless of how easy it is to select the outpost with troops 'on top of it' guarding, there should really be an option to garrison the troops inside. I agree with the OP on this subject. It's just too redundant that troops aren't able to be stationed in an outpost at all, instead relying on guarding it from "outside".

6 Replies 29,270 Views

E:WoM started with having naval units, but a couple patches in they were removed because the AI didn't know how to control them or some other lame excuse like that. This topic has been brought up ever since then and the devs don't seem one bit interested in implementing any actual working naval units, which I find disturbing to say the least. Unfortunately we won't get any type of other 'map options' without having working naval units, since there can really only b

13 Replies 10,961 Views

For some reason I want to say it's Procipinee, but I only think that because she was kind of a b**** in the E:WoM campaign (can I even call it a campaign hah). Although, that's probably because you played as Relias in the E:WoM campaign and Altar is essentially a breakaway from Pariden - at least, that's what I gathered - which could understandably make Procipinee dislike Relias. If I can remember correctly, however, she had "recently met with Karavox" or something and ref

12 Replies 3,707 Views

Ohhhh, this makes me happy :D Knowing which spells you will gain before choosing a magic trait is a welcomed addition ^_^

20 Replies 41,254 Views

We need better tactical battles! Please tell me this is the focus for Beta5 :D More specifically: 1.) The ability to choose my army starting locations before a battle starts. It's obnoxious having things like pioneers, archers, and spellcasters starting in the front lines and forcing my armored units to run around them because their initiative is lower due to heavier armor. 2.) Terrain bonuses, etc.

172 Replies 673,342 Views

I liked when there was a spell that allowed for heroes not to perma-die after falling in battle. I'm not much of a fan of the current wound system, but I know it's been well received by most of those who are pretty vocal on the forums. I'm sure it's a feature that will stay :/ It just feels silly to me when a hero dies 4 or 5 times and just warps to the nearest city with another akward 'wound' like pneumonia. If anything there definitely needs to

1 Replies 1,320 Views

I'm not sure if it's quite that simple. Placing cities is what removes the fertility from the surrounding area, to prevent cities being placed too near to each other I'm assuming. So when the city is destroyed, the fertility is already gone, basically. It's a matter of "re-fertilizing" the surrounding area after a city is destroyed, which i believe (from reading other forum posts, never looked for myself) there should be a spell somewhere that fertilizes an area?

12 Replies 8,169 Views

I've already gone through the 'CoreUnits' xml and removed the champions that I dislike, but I keep seeing them in each new game I've tried. Is there any way to completely remove certain champions from new games? There's quite a few that I'd rather go without :P

1 Replies 5,158 Views

I agree, maps are terribly small...and wildlands (that most of the time don't work properly) take up at least 1/4 of the map. On a "large" map, I'll be lucky to set up 4 cities and some outposts. Also, I tend to find the randomly generated maps are hideous most of the time, so I'll normally play on the 'pre-made' maps...which are smaller :/

12 Replies 7,204 Views
Reply to Roads...yeesh. in FE Beta

I feel the same way. The only problem with the previous caravan system was that they were extremely vulnerable to wandering monsters which are everywhere. I wish the devs would have went another direction with it though, instead of removing the feature all together :/ It seems that with every beta the more things they remove...so here's to hoping that we at least get some of the features back eventually... I'd personally love to see an improved dynasty system,

36 Replies 35,762 Views

That wasn't the case at all. Support directed me to a solution though, thankfully. I'll post it here for those that still need it. 1.) Right click on the desktop shortcut and select properties. 2.) In the "target" line where it has the game file locations, add /username "myusername" /password "mypassword" to the end, replacing the parts in quotes with your info It should look something like this when you're finishe

2 Replies 5,670 Views

Sorry, madcatter, but i highly doubt the AI would be able to handle such a mechanic. It's a nice idea though, don't get me wrong. The AI doesn't even protect it's heroes, let alone anything else :P

3 Replies 7,651 Views

Fantastic news. Now can we get a fix for the people who can't play the beta at all due to "Login failed - you may have missing or stale registry data" errors? I've opened support tickets...nothing. Asked around on the forums, best response "open a support ticket".

10 Replies 277,233 Views

When trying to play the latest beta for Elemental: Fallen Enchantress I get the following error message every time I load the game - "Login Failed. You may have missing or stale registry data. Try running with the command line parameters /username 'myusername' and /password 'mypassword' " The game will not load past th

2 Replies 5,670 Views

Agreed. It wasn't much of a problem before since pressing 'esc' still allowed you to play, but now that trick doesn't work. Still waiting on a response from support....hopefully this is an issue they know how to resolve T_T

8 Replies 3,590 Views

I'm also dealing with the same issue still and unfortunately the 'esc' trick doesn't work anymore for me either :/ sent a ticket into support, though. I'll let you know what they say when I finally get a response back.

8 Replies 3,590 Views

Just curious, will we be seeing this return? Although I'm pleased that we have a real random world generator now, I personally enjoy playing on maps I've made myself :D

0 Replies 3,906 Views

Perhaps. The way the fertility/production mechanic works as is, does kinda inhibit this, I suppose. I'd just like to see something give more visual distinction to kingdoms in particular, seeing as they're all humans, basically. Right now the only thing that really separates them at a glance is hair color.

6 Replies 8,726 Views

Something to address this would be nice :P It's beyond frustrating selling something that's valuable for a meager amount, which often leads me to hoarding junk that I'll most likely never get around to using. To be fair, I generally hoard weapons that I like anyway - just in case I come across a champ that I feel like hiring and giving it to :P

9 Replies 15,586 Views