"1) The minimum you should do for placing the units on start is a heuristic that moves ranged and "weak" melee (mages, pinoneers) units in the second row and strong melee units in the first row (you just have to "look" at the weapons)." I think instead of some already determined placement, there needs to be some kind of "troop placement" screen before tactical combat starts which lets you setup the layout of your army. I've seen
b_rad136
Not sure if this has been mentioned somewhere else already, but here it goes. I know a lot is being done in the faction differentiation department and I'm thoroughly impressed with many of the changes that have already been implemented, but as I play and encounter the different kingdoms/empires I notice that they're all rather similar. What I mean to say is that I envision Gilden as a desert nation, Tarth as a nomadic swamp tribe, etc. However, when I'm wandering arou
I'm not sure about this. It sounds like a neat idea, but it's probably more suited for a "campaign/story mode" - rather than the sandbox mode the game is generally based around.
I have the same thing happening to me, but I found out that if you hit the 'esc' key when the notice pops up then the game runs fine.