Sinperium

Sinperium

Joined Last seen Member # 4002966
102 Posts 2,559 Replies 36,180 Reputation

[quote who="starkers" reply="25200" id="3779782"] Banned for failing to realise that you not the banner but the bannee..... so pack up yer troubles in yer ol' kit bag and smile, smile, smile as you walk out the door and avoid it hitting you on the ass you leave. [/quote] Banned because Lobo wants his avatar back. <img src="https://c7.uihere.com/files/63/197/158/lobo-doctor-fate-comics-darkseid-the-new-52-dc-comics.jpg" alt="" width="728" height="583"

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I believe that is correct. I've been able to get random ones to spawn by creating an erroneous entity for them--not that this helps anything. But what I and the OP don't seem to be able to do is get the DefaultMinorFaction to ALWAYS spawn on a particular planet (despite tweaking other variables). Sometimes it does, sometimes it doesn't. I notice on of the default maps (I forget the name now) has a scenario where each player starts in a small cluster of wo

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I'm still experimenting on it. The above is just one of several iterations of this. What's annoying is I have dozens of models I made and used in the past with no problems. I'll try to marathon it sometime this weekend and just trial and error my way through this. I do recall in the past that one of the versions of XSI that Softimage saves to is not as SoaSE friendly as the other. I've tried saving to both of them and it seems irrelevant at thi

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Banned for not understanding that each Beatle is equal to the sum totality of all Beatles. They are the Beatles--resistance is futile. [quote who="Ryat" reply="25082" id="3771158"] banned for the band remains the same @Sinperium - Dude! Where did that mod come from? LOL [/quote] That's my "Yellow Submarine Invades Bikini Bottom" mod. Beatles faction versus Krusty Krab faction. For example: Solanus Adjudicator are known as "Patrick Stars

26,025 Replies 40,579,047 Views

I had one material and it crashed the game. Added a second and it lets it display. No idea why. I had the number of materials correct in both cases. But if I drop it down to one material as shown here it mini dumps game.

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[quote who="Hael-sose" reply="2" id="3771007"] Even taking an old mesh and simply resaving it causes the same problem Hi. Did you set up the texture references inside SoftImage, or manually? Because if you haven't, you'll overwrite the mesh with empty references. Check the .mesh and see if the material section looks anything like this: NumMaterials 1 Material DiffuseTextureFileName "FrigateVorlo

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Thanks for the reply. I've tried several variations from known, working models on the mesh's and edited with Notepad++. Now the above is a default Softimage output, right? I've tried outputting the Tech colony frigate for example and then typing in the mesh data from the original and I still get the same results so far. I used to edit particles, meshes, etc. all the time so I am not sure what I am missing. I'll experiment some more today and post back later.

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A bump and stuff for fun. Here's a custom model I have abilities created for that I'd like to put in the mod: P.S. If you're a Sins Modder and want to use one of my models just ask. Mention me in the credits is all I ask.

12 Replies 26,033 Views