Sinperium

Sinperium

Joined Last seen Member # 4002966
102 Posts 2,559 Replies 36,180 Reputation

That was me Harpo and it works fine if implemented as given. I have been tweaking it constantly while playtesting it and it still functions. Many of the forum examples are dated or inciomplete with no clarification of needed changes--get Harpo's map...it's an essential.

11 Replies 14,890 Views

Ah--I didn't know about the rebels as I have played Advent and Vasari mostly. That would be the attack out of nowhere but it fits quite well with my map design intent--very cool and thanks for the info. It's a small force compared to a pirate raid. The pirates came on a different map and definitely moved from at least one planet to two others off of phaselanes/wormholes. In one case, I was able to move my ships halfway to another planet while pursuing them.

3 Replies 10,351 Views

I have a map with some isolated systems designed only to be reached by Vasari ships. They connect to the greater map by one-way jump holes yet I keep getting pirate/rebel raids at these bases. I thought pirates used only the phase lanes--what gives here? There isn't even a wormhole or phaselane connect to these systems and this has happened numerous times. On one map I watched them travel in open space (no lane) to a system--is that intentional?

3 Replies 10,351 Views

It just needs a specific purpose rather than being a clone attempt of the current forum. Fully agreed there. There is no need for a duplicate forum. Come up with an angle to make it worthwhile and it will get traffic. Along the line of web for profit...my fourteen year old just got contacted by a Los Angeles recording studio and offered $125us to change the music in his video to a song by one of their artists. He has one with 500k hits--I haven't been able to

13 Replies 28,022 Views

I'm not dissing the official forum or saying someone else's is better. There are a lot of threads here--some helpful, some dated, some egomanical, some cliquish, some wrong, some off topic, some annoying and some amusing--but I might not find what I want in the mess. If a person starts a fan site or a forum or whatever because they like something, it's their perogative and their dime and a free internet. Why all the criticism and instant resentment? There is no threa

13 Replies 28,022 Views

The one real advantage to having a seperate forum would be to build a base of like minded players. Meaning a smaller group focused on a particular element of the game. I don't think you can replicate this forum or that doing so would be of much value but you could develop a small grouop of players who share a specific common interest--whether its playing a group or certain style of game, modding along a particular theme in which they all share enthusiasm, etc. The more org

13 Replies 28,022 Views

I'm wondering if there is any scheme that allows Impulse purchsers of the various Sins expansions to get a CD at a discounted rate? Occasionally I play with a non-net connected location and having a "Trinty" Cd would be nice as a failsafe. I have Sins and all of the expansions through purchased downloads but cannot play at these locales when I am there. Anyone got any information along this line? [No laptop here] :(

5 Replies 30,847 Views

There is an inadequacy with the current forum as regards finding regular players to build a relationship with and ease of finding particular opponents and matches/game types. Several people have mentioned this and having a forum focusing on this is fine. I manage a couple of small forums for another game and it's done outside the official forum to avoid the clutter and confusion there. A private forum can be managed and directed better than an open free for all so

13 Replies 28,022 Views

So I noted as I played last night that as you improve the Vasari starbase weapons, the first increases firepower but the second improvement states its an increase in range and then afterwards firepower continues to be increased. Is it a typo or does the Orkulus start out with shorter range and come up to norm with improvement or actually get an increase?

11 Replies 25,199 Views

I am working on a biggish map based on a classic scifi board game (Imperium) and Diplomacy and Entrenchment came along in the middle of it--so I have had to redefine it. I like the changes in Diplomacy with the smarter AI particularly and welcome fierce pirates (though I think the recent nerf was a good call). SINS really has no endpoint but is simply a long death battle with the exception of the map design capability. If well thought out, the map is the ga

42 Replies 22,703 Views

Sounds like a new good diplomatic type ship. Maybe the "Government Dreadnaught". "This is the dreadnaught, Big Brother . Be happy...or else!"

17 Replies 10,858 Views

I was eating cereal this morning and pirates attacked me in my kitchen. Oh the horror. I could not find my nerf rocket launcher and had to go hand-to-hand. It was really brutal. A perfectly good breakfast ruined and my cereal wasted.

21 Replies 78,181 Views

FYI--usually its 192.168.1.1 (I think this is more prevelant in US and other overseas)...and Alloy didn't work for me. I had to manually configure my router.

7 Replies 9,114 Views

The board game I am nicknamed after had a ground combat phase after space combat and planetary bombardment. Regular or Jump troops could be dropped from transports and capital ships and they were pitted against the ground troops defending. Ground troops were subject to space bombardment and then Regular troops were subject to defensive fire from the ground troops already present as they landed. Jump troops were more lightly armed but did not suffer defensive fire landing (R

27 Replies 57,990 Views

I take from my experience so far with Galaxy Forge that--like the planets--the last item created is "on top" and that is how you achieve that? FYI--it won't achieve the effect the original poster wanted but some "uncertainty" can be introduced by using the "spawn percentage"--that can apply to phase and wormhole connections as well.

2 Replies 2,205 Views

I've had a map where stars are quite far apart but on occasion ships move from one star to another off a phase lane at normal speed. I have only seen it in Diplomacy.

3 Replies 2,558 Views

I think it's pretty simple based on what's available. Ironclad games provides the server interface but when you host a world it's your server (virtually speaking anyway)--you are the admin and moderator. If you can establish your own game server with an atmosphere, style and reputation for play of a specific type then you will attract those sorts of players. As a new player what is missing for me is a "server directory"--that being players who regularly host games and are

82 Replies 178,299 Views