It'd be nice to have slots on your vindicator like Diablo inventory system, so you can arrange different weaponry across the hull. And if the weapon is too big to fit, you have to upgrade your hull or something of that sort and go with 2 smaller weapons meanwhile. I'm also against just stats upgrades system. It's lazy and boring.
Hunam_
I know, a lazy approach, but my story would be something along the lines of: 1. Full fledged expedition (scientists, inventors, psychologists, biologists etc.) to a far away star went bad - the ship got caught in "interdimensional fracture/wormhole" and was spat out in a different part of the galaxy. 2. You drift in an unknown space on a damaged vessel with lost hope and depleted supplies when your radar goes "live". 3. You get picked up by a humanoid ("
[quote who="Tovanion" reply="122" id="3593500"] I would dream for the changes that the players can affect to be truly game-altering. To have "side" quests that are significant and not just a +1 somewhere on my ship. Make it alter my gameplay. [/quote] I wouldn't hold my breath for it. Bioware took 5 years to come up with a Red explosion, a Green explosion and a Blue explosion...
Please, for the love of Dogar and Kazon, don't make it in a timeline preceding SC2.
^ They rebooted Spiderman with Spiderman in it though.
I'd like to hear if Stardock can "destroy" this (and this looks pretty solid for a no budget game): https://www.youtube.com/watch?v=jKFyubLQTS8
I'd watch it.
I'd be nice to have your "Vindicator" "evolve" in a modular manner. IMO it'd give the player ultimate sense of achievement and progression. [img]http://s15.postimg.org/w9tc8fzjt/e65ae4ca0dfb4c4b0236b628d71f46d5.jpg[/img]
^ What do you mean by "more believable"? SC2 was never believable and that was the part of its charm. You can make it serious like Mass Effect, but then will it be Star Control?... Steve Jobs also quoted Picasso's infamous quote and I kinda agree with it. There's no reason to reinvent the wheel. If you start "fixing" what's already working you're bound to break it. I'd like devs to answer a simple question: "Why 
Challenge #1: IS Star Control Star Control without the Spathi? Replace Spathi with a race that resembles the Spathi traits and make it recognizable. It doesn't have to look or called Spathi of course. Challenge #2: What IS Star Control? It's an action adventure game with significant RPG elements since we live in a role-playing generation now and there's no escaping from it.
Quasispace (green) theme kinda sucked in comparison to hyperspace (red) in SC2 which was pretty epic IMO. [e digicons]^_^[/e] ------------------------ EDIT: Here's my personal favorite: http://vocaroo.com/i/s0TGokaENAEA
Having stylized fonts per alien race. Give us some concept art for goodness sake. 1 picture, plz.
How about just here and now? Kappa.
^ I love SC2 battles, but I never use anything other than my flagship in 'em. I love arcade feel to them, I hope they keep it this way.
Will speech be be subtitled?
Fwiffo? He moved there from Uranus. Kappa. [e digicons]:sun:[/e]
[img]http://orig08.deviantart.net/935b/f/2008/287/2/6/non_humanoid_alien_by_silesky.jpg[/img]
Exploration Game - 25% Starship Battle Game - 17.5% Ship Customization game - 17.5% Planet Exploration Game - 25% Trading Game - 0% (buying/selling upgrades and quest items doesn't count as trading) Adventure Game - 15% This is SC I personally would like to play.
^ I concur, Professor. [e digicons]XD[/e] Don't fix it if it ain't broken. I wish devs started posting basic ideas they're trying to go with. At least it'd liven up the forum and give us food for discussion. [e digicons]:rolleyes:[/e]
^ The systems map could be a separate entity. Just like SC2.
[e digicons]:thumbsup:[/e] I suggested similar idea where you basically have a side quest to fly through a meteorite/mine field to retrieve something. Chases(timed)/fights(non-timed) are a possibility. It can be implemented as a marked point in star system view which you need to fly to to start the quest. Same on the planets with lander. Like gunning through a rough terrain like lava pits, running lava, volcanic eruption fire rain and such to pick something up or save somebody.
I wouldn't hold my breath. They don't even wanna post summer update. [e digicons]:'([/e]
Just thought to throw this in here for entertainment value. All the credit goes to pictures respective owners. Maybe devs could get some ideas out of these. The level of detail on most of them is probably an overkill, but it'd be nice to have it in game if you could zoom in and appreciate it. 1 [img]http://i.imgur.com/dbpouIs.jpg[/img] 2 [img]http://i.imgur.com/KHi2qZw.jpg[/img] 3 [img]http://i.imgur.com/
^ That sounded almost convincing. :P Jokes aside, I'm all for 1v1 battles, but you know 'em stubborn devs. They'll do w/e they think is best. Even though sometimes it's a total FailFish. All they need to worry about (core SC things) IMO: 1. Variety and balance of alien ships for 1v1 battles. 2. Superb full 3D graphics. 3. Immersive and engaging storyline. 4. Top notch UI.
Great to hear the development goes in the right direction! I'd love love love to see alien spaceships fully animated, with lights blinking, turrets turning, laser charging, spinning artificial gravity rings, glowing/pulsating engines, electric charges running down the hulls for inorganic races and all that eye candy one can dream of in this day and age. Visual hull damage would also be amazing, be it a gaping hole from a long range cannon or a