Emperorjarin

Emperorjarin

Joined Member # 3775555
28 Posts 394 Replies 9,420 Reputation

There's an extremely difficult quest that one can do in order to obtain a dragon, rated either deadly or epic level. Right now, however, there seems to be an issue with AI sovereigns automatically completing any quest they go on, no matter how difficult. This is probably how Magnar got a dragon so early in the game. Note that I'm assuming this is still early game, before turn 100. Otherwise, HF's reply works.

4 Replies 8,305 Views

Only certain items and monsters have counterattack. Swords give one counterattack per round, unless otherwise noted in their mouseover info. Creatures like wolves and stalkers also have counterattack. Most units, therefore, will not be able to counterattack.

5 Replies 8,796 Views

Because regeneration would tick every time the regenerating unit would act, rather than having its own "turn" to regenerate everyone with the ability. This meant that a high-init, high-move unit was essentially immortal against a single opponent, and could recover from any non-fatal injuries taken before the end of a battle, good as new. Anyway, Sean and Tuidjy already answered your question pretty well, but I'll add this: barring other modifiers, 1 init is 1 extra act

16 Replies 26,029 Views

IMO, it'd make more sense for the dragons to breathe whatever element they're immune to; IE, storm dragons have lightning breath, poison dragons have poison breath, etc. They probably should use their breath attacks whenever possible, as well. Not that I want them to, as I like being able to kill a dragon with just my sov and a couple henchmen :D

4 Replies 2,285 Views

I do not believe that we are entitled to recruiting enemy sovereigns upon their defeat. It's a nice bonus when they decide to surrender, but I get the feeling that most would rather die than bend knee to another channeler. Kinda like how IRL, rulers not democratically elected usually only pass on the crown upon their death (peaceful or not).

9 Replies 9,077 Views

Actually, bows having a slow initiative makes good sense, even in the real world. In an ideal situation, you can fire, at most, about 8 arrows a minute with a reasonable degree of accuracy. Throw in the chaos of war, and you're down to about 6 arrows a minute if you want to hit the thing you're shooting at, and not your buddy in the front lines. Longbows (traditional English ones, at least) are even slower, but make up for it in range and stopping power. Shortb

14 Replies 13,697 Views

I usually play as a custom sovereign, though I find both Resoln and Altar to be pretty good vanilla races. Of the two, I'd say Resoln for a quicker game (Crow Demons are crazy-strong when they get some experience, and Grave Elementals are tough as nails, and both come free when you build a shard).

45 Replies 57,484 Views

I love reading your playthroughs, Tuidjy, especially when they're written in-character. I also like the idea of posting a Turn 1 save for others to play through, though there's no way I'd be able to stomach playing on Ridiculous. Challenging is as high as I'm willing to go at the moment.

18 Replies 12,389 Views