Emperorjarin

Emperorjarin

Joined Member # 3775555
28 Posts 394 Replies 9,420 Reputation

[quote who="schattenjaeger" reply="3" id="3346721"] Are you sure this isn't new? I don't believe in coincidence strongly enough to accept that I didn't notice it sooner simply because of good timing...[/quote] Tribute has worked like a NAP pretty much since it was implemented. It's always been like that.

11 Replies 10,655 Views

I think the enchanted backpack should spawn consumables like potions every so often, like 25% chance a turn to spawn a healing, growth, or speed potion, rather than global resources. After all, a crystal is much less useful to a roaming adventurer than a health potion. The golden belt actually producing gold is a spiffy idea as well.

16 Replies 26,626 Views

[quote who="Trojasmic" reply="14" id="3346572"]Yeah it's funny. The AI declares war on Tatty playing easy, but I can't get them to declare war on me on Hard. Tatty you need to do more diplomacy like trade, economic, and technology treaties with the AI... they love that stuff. You also need to get the lead which is easy to do by leveling your heroes and cities then everyone will bow to you.[/quote] I remember back in FE that easy difficulties were a massive pa

63 Replies 141,591 Views

Other than Drills being lackluster, I think the warfare tech tree is pretty well set up as it is. Although, has anyone actually used catapults in this game? They seem out of place for the way this game's combat works.

6 Replies 4,884 Views

Not a bug. Steal spirit will only give you bonus levels of a trait up to what the stolen champ's level was. For example, if you have life 3, and steal a life 1 champ, you would get no new spells because you already have life 1.

3 Replies 7,953 Views

[quote who="mqpiffle" reply="22" id="3343764"] There was a bug in the code that was causing the boni (sic) to increase exponentially per swarming unit instead of additively. It has been fixed for .80.[/quote] Wondered why I hadn't seen any of these swarming problems. As of .8, I think swarming is a nice little bonus. It makes large groups of weaker enemies a bit more challenging, while not completely overpowering things you would otherwise not be able

32 Replies 37,844 Views

[quote who="justinian66" reply="607" id="3315961"]I'm curious, would it be possible to add a Refinery type of ability to a starbase? The TEC starbase would be the obvious choice for which race would get it, but I'm wondering if thats even possible with the coding and all.[/quote] That could be an interesting ability for the Vasari starbase to have, either combined with or instead of their current econ bonus. Extra tax income kinda pales in comparison to the trade/allegia

1,119 Replies 3,151,472 Views

[quote who="GoaFan77" reply="595" id="3313873"]Thanks Jarin, there is definitely something wrong here (I got 0.03 FPS at one point ). Still working on figuring it out. It only occurred well after the battle started though, not sure if that's the same thing you experienced.[/quote] That is exactly what I experienced, and after playing a few more games I have yet to see anything like it. Every other game I've played thus far works swimmingly. This mod is my favorite

1,119 Replies 3,151,472 Views

Got the save game for you, Goa. Just take the fleet with the Coranata (hotkey for the fleet is 2, if that helps) and invade the dark green planet next to it. For me, results in crash every time. Surprised me to get such a massive slowdown, since I had actually had bigger battles before that one in previous saves, with more players on the field across multiple stars. Anyway, hope this helps . &nbs

1,119 Replies 3,151,472 Views

I had this problem last night, Justinian. I was playing as Advent Loyalists, invading a TEC rebel world with a large fleet (Coronata, several capital ships, misc. ships both built and captured), and when my fleet met the enemy fleet, FPS drops to 0 and the game pretty much crashes. I'm pretty sure it's the particle effects, as every other graphics issue I can adjust hasn't appreciably improved my lag at this spot, and there are a LOT of support ships using animated abi

1,119 Replies 3,151,472 Views

Make a Quendar (Magnar-race) Warlock with Fire, Water, and Death magic, give the faction Flesh-Bound Tome and Death Worship, with a third point to use as you desire (Binding is fun), and spam as many stick-armed slaves as you can cram into your armies. They don't need to do anything more than die; you will be using them as meat shields, and sacrificing them for mana when they have outlived their usefulness. Congratulations, you now have the single most powerful spellcaster in

10 Replies 13,838 Views

[quote who="ben_sphynx" reply="6" id="3276103"]It's quite simple - the cost of a building is a number of production points. Each turn, the cost remaining is reduced by your production as you build it. When the cost is reduced below 0 it finishes building. The rush cost is the number of remaining production points needed to finish it, but in gold. And rounded up to 25g if the building requires less than 25 production. Except if you have a black marke

17 Replies 10,646 Views

I'm willing to bet that the average lifespan in the world of Elemental is at most 40. Between horrible sanitary practices, close proximity of the few survivors, and the fact that there are horrible monsters literally waiting outside the walls to eat your brains, it's quite likely that Elemental's society is similar to that of the Dark Ages, when people would get married around 12-14 and then die at age 30ish from the plague. Given that, it's entirely likely that he

9 Replies 49,491 Views

This game needs an ability like Master Scouts for new players, or for those who wish to ignore monsters (why on earth anyone would want to ignore a third of the game is beyond me, but whatever). Especially for new players, the monsters pose a significant challenge, and being able to engage them on your own terms is great for figuring out how to engage certain monsters.

20 Replies 11,156 Views

If you registered your game around the time you bought it, you should already have the option to download FE for free. Otherwise, contact Stardock Support; they're pretty good at getting things straightened up.

12 Replies 59,193 Views

I have found that the percentages are pretty accurate when averaged out over the course of all my games. However, the rolls in this game are truly random, which unfortunately means that, even at a 75% chance to hit, you can have a string of just bad luck that seems to stretch out forever. I've had entire fights where almost every roll seemed to be a miss, or my high-dodge people got hit every time. Unfortunately, that's the nature of luck, and you'll find that in

12 Replies 5,107 Views