Ploeperpengel

Ploeperpengel

Joined Member # 3730577
3 Posts 12 Replies 326 Reputation

[e digicons]X|[/e] Not meaning to be rude but I was mainly interested about the modding possibilities of the game. The mysteries of life and death could you guys possibly discuss in another thread? thx

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[quote who="Denryu" reply="4" id="2314126"]As far as adding your own races, creatures etc They said you could import stuff from Maia or possibly some other 3D object creator. So it is not going to be like Spore. At least that aspoect is going to require a decent amount of know-how-skillz.[/quote] That's interesting to read. I'd still be curious what applications exactly are thought of. Blender as a free tool would be best for custom art by the community allthough it's understandable i

66 Replies 51,380 Views

[quote who="pigeonpigeon" reply="10" id="2314435"] Well, if it's something like units or spells or whatnot, then no, you can get by without any alteration to the game itself (unless you want to do something REALLY drastic like add a fifth element or make poisoned arrows). That's the point. In Civ IV you have access to the actual source code, and so you can do all sorts of crazy things not even dreamed of by its developers. No matter how good the built-in editors and python accessibi

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So far I read about modtools launching with the game and a lot of scripting being done with python. Fine that seems like easy modding, but when it get's to serious modprojects this will still limit them a lot. So my question is: Will there also be some sort of SDK so we can mod the game on a sourcecodelevel(like including new AI routines) and import/export scripts for 3D applications(like Maya/Max or best would be Blender) to modify existing models but also get complete custom models

66 Replies 51,380 Views