KK. - will look into it pacov :). New units have been added: Silence Archers: more health/damage than standard archers. Nearly 2x the size and with a new weapon effect. These archers create a silenced area (15) on weapon proc chance of 35. This ability also inflicts 100 damage. Bloodlust Yeti: This unit prevents the stunning of all creeps in range 15. Nightmare ability has been altered to reduce ability range (-->15) and reduce damage per rain of fir
Exxcentric
i agree pacov :) i am working towards this, but it requires ALOT of games worth of testing. Currently - lvl 10 is near impossible to beat on standard settings due to nightmares health. This has been fixed - ie adjusted their base health to 3500 from 5000 and reduced their movement speed. after wave 10 the mod becomes pretty easy, so i will be working on adapting the difficulty of these waves to be more pronouced (and so more fun.) i almost have sile
AU here :) add me as friend! :) yere i am fine as long as there is no proxy to a high pinged player as split says 300 milliseconds = 0.3 Seconds (ie divide a second by 1000) i can play fine with even up to 400ms connections provided no more than 3v3 and play 4v4 with all au and us players. I have ADSL 2+. With ADSL1 if i was using the interent for ANYTHING it would kill my game. Hope to see you round Exx
^^ Done Cheers for testing with me. OMG_Splitshadow and OMG_HowboutNo :). Stuff to do : Add Units: Silencing Creep- larger Archer unit
NB: i regularly use OMG_ vent channel now (just sit in the lobby while modding), feel free to come have a chat or hit me up for a game! Exx
lol you cheeky boys! @pacov edit - random thoughts for possible enhancement - is it possible to update the map load screen using a mod : i dont think that this can be changed. If anyone knows any differently though post it up! What about having enfo's tips displayed in the tip display. Can you be more specific? I have never had the tip display up. Do i have to enable it? Today got rained out so now i am going to work on some more fixes Will post as the
Well since the modding forums are down, i am going to throw the info of what has been done so far for v1.2 here. Fixed favorshop Buttons Made general/assasin items universal. (yay you can now get BoTS as QOT! Ent Boss Fixed - Multiplayer - wasnt summoning his ability properly Added New Unit Armadillo - catapult that has an AOE stun which goes off when you hit it. - balancing on progress. Added New upgrades to the citadel - purchasable strong
wow, now thats a down time. whats taking so long to fix a forum? It is nearly 5pm wednesday here :(, hope you fix it soon! Really want to access some code on the mods forum but i cant get there... if anyone has an address to the demigod/mods/ forum let me know :) Exx
since it wont let me edit post 2 atm : Changelog for V1.2 First New Creep Type Added for this version: Armadillo - Larger Catapult, On armorproc will cause a 1 second stun in radius 15. More work is still required. Will work on more tomorrow (got the day off :) ).
lol ty pacov :)
KK, ty zelera! Private Message : Enfo's Mod Nightmares Vywyr Sent Yesterday, 1:42 PM Exxcentric I love playing this mod. It's really fun! Thanks for the autoinstaller.
i want to make a purchasable 2 towers and a (damagable) health crystal at the top of the U bend (will be availible in the citadel) This way you can invest appropriately for where you wish to defend from. @pacov - lol i missed your post. Ty so much but as long as you guys keep downloading/playing and throw back feedback i am happy to keep modding for you all :). Questions:(with my answers)
ok so i missed something in multiplayer. fixing now -- damn read only when you unrar a file. Ok reposting AGAIN lol - will be named exactly the same but will have a different UID. Also now working on units for 1.2 Cheers Exx NB: make sure that you delete the old one.
Ok now this is the final release for V1.1 (unless you guys find any more gamebreaking bugs rofl). Tested lvl 20 finish and added more code to reinforce this event. Now it should still end your game a couple of waves after hitting warrank 20 regardless of lobby warscore settings (before these were not allowing the accumlation of my counter). Fixed : Singleplayer Ending Fixed Multiplayer Final Buff Fixed Lvl 18-20 now spawn correctly (you guys werent getting the
Only now, I find myself with a new issue. Whe the buff runs out, your helath and mana (and presumably all the other stats as well, though I didn't notice it) drop slightly before the next pulse kicks in. I'm working on some variations in the timing to see if I can get it to overlap seemlessly, but we'll see. Easy to fix. Make a buff (quiet) that is a permanent buff that affects you when you equip the item, then make a second buff (replicate with the buff that you wa
Ok i have checked and rechecked just about all the bugs i can find. With the unit table now fixed you should be able to complete the singleplayer and multiplayer will get harder (note you couldnt get past lvl 18 before). Currency has been refixed. Will post the updated version (and final version of v1.1) tonight. Cheers Exx
found and fixed the bug which was preventing the game ending on singleplayer and preventing additive buff on multiplayer at lvl 20. Portal table was broken at lvl 18 which prevented you progressing.
Ty all guys, glad to see that you are all enjoying yourselves. Other thoughts - when you are releasing test candidates, use a convention like 1.01, 1.02, 1.03, etc. I had a few invalid gamestates from folks that had your "old" 1.1 test and it took me a minute to figure out what the problem was. lol the previous version of test was only out for about 4 hours so i didnt think that many ppl would have got it. will fix from now on. SP comments - I l
Ty all guys, glad to see that you are all enjoying yourselves. Other thoughts - when you are releasing test candidates, use a convention like 1.01, 1.02, 1.03, etc. I had a few invalid gamestates from folks that had your "old" 1.1 test and it took me a minute to figure out what the problem was. lol the previous version of test was only out for about 4 hours so i didnt think that many ppl would have got it. will fix from now on. SP comments - I l
uploading bugfixed version now. See changelog: post 2 -- NB let me know what you think of the new fortified structure upgrades.
may i ask how many waves you got to after warrank 20? My math might be a bit off... Currently handled by a single variable that is increased every wave, after so many waves: if singleplayercounter > 44 then for k,v in ArmyBrains do if(v.Conquest.TeamArmy == "TEAM_2") then  
Ok fixed - Cloak of elfkin kind re added to the shop (cause of the bug) however, it will no longer teleport you. To do: Fix citadel structure damage buff costs fix structure buffer icon and tooltips Add back in a modified version of fortified structure NB: will post up fixed version when done
Apologies to Giardia - artifact shop is broken i will look into it soon. (you cant purchase)
Could you make Assassin favor items available to Generals? ok