Hey guys, Sorry about multiplayer bug. Fixed version below Version 1.1_ With Bugfix <a href="http://www.mediafire.com/file/jmjzno5jtyt/Exxcentrics Enfos - Both Multi and Singleplayer V1.1_Final_Bugfix.
Exxcentric
hmm shouldnt be, this only adds new code and should not overwrite much of the old code at all. (maybe 1-2 files max). What happens when you activate both? NB: this mod is more of a development tool than a play mod. Since noone had done any work on creating new shops, i thought i would :).I am looking into a tower defence mod, and will likely be using a variation of this mod for upgrading towers after purchase but didnt see the sense on sitting on the code
lol, only just saw this. Very nice work guys! would +1 both of you but i turned off pictures with firefox (for demigodthegame.com, which has deleted the karma and a few other buttons) and now i cant find were to reactivate them :). So does that mean even when creating new items, effects etc i should not use the format i have above or does the way you have described how to hook only apply when editing existing files? NB: the reason i used my mod in the descriptio
Found the problem, i was referencing the wrong tab in the 'show' fuction in SCREEN_shop_tabbed. Thanks for your help! Lol will prbly need it again soon tho :) Exx
Description in the title http://www.imperiuminferi.com/demigodftp/Exxcentric/Tower Shop Mod.rar Ok so it is not yet perfect and i will be working on different variations of this mod (ie create a new citadel like shop type where you can buy upgrades for towers/different building types). Still needs some work creating new buttons. Upon clicking the tab button (it is a ring) it will retur
Currently working on a tower defence mod (taking code from semi finished enfos) so any further updates other than fixes will be delayed for a while. I can post the above fix if you guys want me too, or change it to however you think would work best (give me balance suggestions for any part of the mod, i have only ever got to 3v3 once or twice before with my mod so you will have a better understanding than me). MXX99 - Interesting concept! see what i can do for you :). Ex
Ty for your help, it gave me some interesting outlooks on how to fix my problems! Ok so now i can summon a tower purchased as an item from the consumable store which will open a shop window with my shop tree inside (ie items). However when i click on the icon to make a purchase nothing happens. (i have managed to get a tabbed shop working :)). The problem is that the game doesnt seem to recognize a new file with the tower shop items in them (ie what are currently itemtype_Item
Ok so i have solved the first half of the problems associated with making towers a new shop. They are now clickable with the coin icon however, i am getting the message *AI ERROR : No Shop Type found of ugbdefence02 - Adding shop table does anyone know what this refers to or a ssolution? (i think it may be the scripted shopping action or the SCREEN_UI files that are associated with shopping but i am unsure of a fix). <p
Hey guys. Been doing some work on some new mods. Has anyone done any work on creating whole new shops - ie i would like to be able to purchase upgrades at towers. Secondly, does anyone know if it is possible to increase the number of ability slots/consumable slots? Cheers. Exx
Ok here is what i have done: Optical enhancement changed to Perm Buff: Damage 7% Range Add .55 Duration effect: 10 seconds Damage 50% increase Restores 200 Tower Health Architects mechanism: Perm Buff: tower health + 150 Aura: 12% tower attack speed 4% tower regen
ok so if ppl are still playing this i will do some more balancing over the next week or so. So far things that you would like rebalanced are Optical Enhancement Architects Mechanism New Towers Anything else atm?
Hey Guys: On the minions stuff - knockback - i havent played much in a while so thanks for clearing that up :). Thread Diversity I think that having a single thread will actually benifit you more than diverging threads. First your post number looks higher (i know this is not neccessarily what you are aiming for but i think that it will make new users to the forums more attracted to your mod and therefore more likely to use it, i know that i always look
Ok here is what has been done so far: WoodChip123's map was used. New Shop Tabs have been added. Ability to lvl to 50 has been added.(from quite insane mod). Looki
By minions i meant - nitecrawlers and spirits. On more than one occassion these have been killed by a tb with fire nova or ub with post mortem. Also i am pretty sure that tb fire nova will take out all idols as well (i am unsure of seige archers/gunners etc) but i think that i remember priests and minotaurs being knocked back. re:Heaven's Wrath I'm not sure that Heaven's Wrath was balanced for the purpose of farming. Like many things I thi
you have to remember that meta damage (knockback) only effects 1. Demigod minions 2. Minotaurs 3. Archers 4. Priests Therefore, doing knockback to a larger radius would make plenty of sense for an item like heavens wrath, as it would be primarily used for farming these units and not actually doing damage to demigods/catipults/giants and structures (which is why the damage is done to a smaller radius). Note that post mortem has the opposite, smal
Before I do this, I'd like to confirm with everyone that anytime a unit is knocked back it dies? This is correct, i was testing all the functions for the different demigods the night of the post mortem testing, and any demigod which applies knockback immediately kills the metainfantry. BTW good work on finding the metaimpact function! Exx
Ok i have done some more testing, This is a very complex problem.... :(. As far as i can tell, something about doing damage to a unit while it is in the air (meta'ed/overkilled) stops it hitting the ground properly (ie the unit disappears - NB: sometimes ub will chase an invisble unit). For you to get xp from an overkilled unit it must hit the ground (that is when the calculation is done). 1. Does anyone know where the code for this is (ie where the calculation for the vector
I have done some more testing on the ub post mortem problem: Interestingly if you change the PM explode code to this: PMExplode = function(self, unit) #unit.IgnoreDeathThreadSequence = true local pos = table.copy(unit:GetPosition()) pos[2] = 100 local MetaImpactRadius = 10 local MetaImpactAmount = 8 local
Wow ptarth, well thought through post! i must say that the modified map produced by woodchip has been a good starting point for this mod. Alot of the fiddly stuff with the maps has already been sorted out. Worth downloading and having a look at. Note that the map you need to select is brothers not cateract when in the lobby (the readme says cateract lol). From this mod i am now starting to add new minion types and add some of the code from the favormod (ie the n
had a look into this, you dont even need to buy an item at the shop to cause the favor item to bug, provided you have used the shop on one previous occassion and have purchased something and that your favor item is on cooldown. Looking into it further but i cant seem to find a direct cause.
IMO lobby crashes are likely to occur because you load most of the game when entering into the lobby (not when you click start) and again everytime someone new leaves/joins, the changing of maps would refresh the hosts files often enough to prevent you running out of memory. just my 2 cents.
Ok for all that dont know what enfo's is, here is a link to the warcraft 3 mod: http://mtteam.proboards.com/index.cgi. I would be interested in starting to mod a version of this into demigod. Here is the general gist of the game type: Using cataract the map will be divided into two sides. Heroes cannot cross to the other side of the map (it will be cut off with walls). Portals will be moved to the central flag positions (ie a portal on each side
Hey guys i am still around. I have been sitting on replying for a while now simply because i havent had any time to make substantial updates. Is this mod still getting used much? If i get enough reply's etc i will look into V 1.9/2.0. I dont get to play much anymore tho, due to being an aussie, So if you have any balance suggestions pls post them up. As for answers for the above: [quote who="Jokey Smurf" reply="195" id="2567673"]Hi Exxcentric, Love this mod. Is there any way to ge
Hey guys i am still around. I have been sitting on replying for a while now simply because i havent had any time to make substantial updates. Is this mod still getting used much? If i get enough reply's etc i will look into V 1.9/2.0. I dont get to play much anymore tho, due to being an aussie, So if you have any balance suggestions pls post them up. As for answers for the above: [quote who="Jokey Smurf" reply="195" id="2567673"]Hi Exxcentric, Love this mod.
it is a mouse over toggle so it should be completely possible. i dont know where to direct you to but, you should be able to mod this in by turning the mouse over toggle permently on.