Im looking at the generic TA tech trees.
346L3
Awesome, the last version didnt work on my computer for some reason. I am having some problems clicking on the technologies. It seems some technologies are unselectable, mostly the later ones.
Im still having this problem, I tried deleting all the raceconfigs but that didnt work. I then deleted all the race preferences in the pref file. That didnt work, then I just deleted the pref. That worked but now Im not sure what prefs triggers the whiteout.
I have this problem where whenever someone declares war on me the dialogue text in the pop up box is blank. Im not sure if this had anything to do with it but the two times this has happened I suspect that they were paid to declare war on me as one of them was neutral and the other was trading with me. Besides those two times I havent had anyone else declare war on me. I have the ultimate editon which is already at version 2.02.
Thanks a lot DSep. I actually have a bigger problem now. Im trying to make a new ship style for this race Im creating but the icon isnt clickable and is whitedout. Big thanks to anyone with a solution to this frustrating problem. [IMG]http://i29.tinypic.com/2h7gh9k.jpg[/IMG]
I have this problem where the titles of the mods arent visable when you are selecting them. The mods work but it would be really tedious if I had more than a couple of mods. Anyone know how to fix this problem? [IMG]http://i25.tinypic.com/2jyu8n.jpg[/IMG]
So my question with espionage has been answered in the spy help thread but I have another quesiton with mods. Is it possible to use more than one mod at one time?
Thanks, thats awesome. Does that mod work with the Ultimate Edition? Im finding espionage to be really tedious. Im not sure how to use agents. They always get nullified pretty quickly so I stopped placing them and now Im spending 700 bc a turn in espionage and my intelligence is still low. Does placing agents on friendly planets hurt diplomatic relations? If it does then how else are you supposed to get info on allies? I liked galciv 1s take to espionage better where you could decide
I just started designing ships and Im having trouble finding some extras. Are all extras available to you from the beggining of the game? What category are the drooping wings that the terran colony ship has? How about the civilization logo? Also is there a way to copy and paste parts?
Also, a couple more questions, Can the ai trade techs to each other? I imagine they can but the thing Im worried about is giving some weapon tech to an ally only for them to trade it to someone else. What determines the physical size of ships designed? How much does stacking and stacking extras affect it?
Yea, a thing I noticed with multiple lines is that they sometimes flicker in a way which makes me worried the game might crash. Another way that I found to make the lines more visable is to turn off the nebula and/or stars. It helps out a lot though I did keep the stars, wouldnt want a completely blank backround, thatd be boring.
Thanks for the replies. I wasnt sure about the factories so I needed confirmation on that so thanks moose. mumble, Ill try the gold color out. My gripe with the lines are that I wished they were more solid and brighter. Your explanation of the forum system is really informative. I didn't realize that all the corresponding forums were actually being cross posted to. If the posts and content are the same then I guess that aint so bad. I guess they were trying to make each forum
My first question is with factories, at first I didnt really see much use for them but now I do use them. If a planet doesnt have a starport and all improvements are already built then are the factories useless? Secondly I have a hard time seeing trade, path, etc lines. Is there anyway to make them more visable? Thirdly, why is there two forums for gal civ, one here at stardock and another at the galciv website. The one at the galciv website is hard to look at which is why I p