i agree. it annoyed me too. really stupid thing and abolutly not understandable why they did this.
CelMare
I wonder why the pings in demigod are so high. in fact i would say that pings between players in demigod are at least twice as high as in any other online game i played. in demigod the best ping i got was around 70ms. i'm from europe/germany and if i play something else (no matter what) i usually have pings around 70-100 to servers/players in the usa. with demigod i never had a ping below 200 with an usa player. within europe i normaly have pings between 25 - 12
[quote who="GunslingerBara" reply="11" id="2262615"] Quoting CelMare, reply 10i have no parameters applied myself after the installation. i don't know anything about such parameters, sorry. Ok, that's fine. The shotcut parameters may help in keeping a connection if it turns out your connection is the problem. I understand you have a 16MB connection, but that may not mean much when you're trying to connect to 5 people across the ocean We'll see though, lemme know w
i have no parameters applied myself after the installation. i don't know anything about such parameters, sorry.
[quote who="lifekatana" reply="4" id="2262268"] If he tries to foulgrasp me I hammerslam him[/quote] what do you wanna say us with this? ub will wait for your hammer slam to interupt it with foul grasp or use foul grasp near your end. anyway. it is a worthless discusion. in my opinion it's balanced
[quote who="Blusttoy" reply="7" id="2262099"]Hahah I agree although that gives me something to do while waiting for my DG to finish respawning. [/quote] what ever you do it is a waste because in the moment you respawn the camare gets reseted again. it would be nice if they could make an option to disable this.
[quote who="GunslingerBara" reply="6" id="2260879"] Quoting CelMare, reply 25and now for the 8th juni there are 2 of 3 games missing. i wonder if there are any recorded stats that are correct. it seems they are all messed up. We apologize for the problems, but keep in mind that these are just numbers and should not affect your enjoyment of the game, and that we will be resetting the statistics soon when the problems are resolved anyways, so I wouldn't put too much faith in these nu
@ Milskidasith: hmm, maybe my slightly different itemization makes the difference. seems you are right. it is possible how you describe it. well, in this case i totally agree with your previous post, not only on its base ;)
and you have the money for all this stuff at level 10? i know how you can get them myself, but i have a slightly different item setup. anyway i enver had the money to buy this things until level 10 if i do not have dumb opponents feeding me on mass. as i said, i agree with you but 7000 hp at level 10 i consider way off realistic. anyway, 7000hp are not needed for what we are talking anyway.
on the base i would aggree with you, but no ooze ub at level 10 has 7000 hp... noway! in most cases even not at level 20! but you are right, a level 10 ub with ooze vs a level 10 tower rook... ub > rook if rook remains until the end of the fight.
[quote who="DeadMG" reply="25" id="2260303"]The trouble isn't Rooks who get just Towers, it's the Towers, and the Stun, and Hammer Slam. No UB will survive coming into 8 towers under focus fire, then getting stunned and non-armor-reducibly hit for 1700 damage for quite a while. I don't think Tower Rooks are OP. The mobility is just too poor.[/quote] oh my... what are you talking. if a rook gets a highlevel slam and the stun then he has lwo level towers or vice versa! AND we
hmm, i last time i played TB ( one week ago or some days more) i could autoattack in firemode follwoing a demigod without problems. this bug must be rel. new.
i will try to explain in short why you are wrong and it is balanced: 1. rook towers are a bit op only in the early game! end of mid game and end game a slam build is much more effective. and any demigod can kill a stright tower rook alone 2. range demigods and generals can have a fair 1vs1 with a tower rook. the mineons distract tower dmg and/or kill some towers. the range dg can destroy towers without taking dmg. of course the rook can rebuild them, but not for
maybe somewhat offtopic, but with my ub i still prefer poison blade. for me it is ten times better to have some seconds more beating on my opponent before i get in reach of the enemy towers, early to mid game of course. i tried it several times with another favor item, but i lost many many kills because they could flee.
first of all, if you are there at the creeps with your demigod ooze does enough dmg. if you are not there rarly your plague will have any impact. and if so, you do not really have a benefit of it. the 2 or 3 small soldiers that get to the next enemy tower do not help much. of course plague has an effect, even in an ooze build, but it the worst one you get for your skill points. this holds in theorie and in practice even more. try it yourself without plague (in an ooze b
[quote who="Zanobi" reply="22" id="2245500"] Gotta agree with this statement. Not getting spit is just plain retarded (second build). It's 1.5k damage without you even having to be there. Even at higher lvls, that's a good 25% of your opponent's health.[/quote] lol. this is nothing compared to what ooze does! ooze build >> spit-build ! anyway a OP: considering your ooze build i would not prefer plaque over getting as soon as possible the foul grasp up
it is all fine. buying priests helps you a little but does keeps your oponent in game. they can catch up due to more xp and gold. this keeps the game up, with forgiving mistakes. so it does not get a too early decision of the outcome. it's fine!
you cannot farm two lanes with your minions. you will not get xp from your minions work if you are not next to them.
i do not knwo what they did wrong when programming it, but the decision for p2p was right! that the increased upload of 6-10 is not the reason is obvious if you look at the same issues when we have only 2vs2 or 1vs1 matches! the problems are elsewhere.
really, the game has issues. the online stats are totally messed up... sounds bad? well, but... IT IS THE MOST FUN GAME I PLAYED THE LSAT YEARS! even though it has major issues which i really hope that they get fixed soon. not because they make the game a pain but because they may prevent many other palyers to joind us ni demigod. but anyway, it is long long time ago i had so much fun with a pc game. i can't barely await new maps, fixes... and some frien
more or less it's correct what frogboy wrote, BUT it is not the point! the scalability problem can and should be checked with a prerelease beta phase. it does not matter who's fault the current problems are. fact is such problems after a release can break the game. customers are not much forgiving after a release. this game could have 10 times more palyers if the scalability of the network stuff had been better checked BEFORE release, if it offered some more maps (whih i guess would h
and now for the 8th juni there are 2 of 3 games missing. i wonder if there are any recorded stats that are correct. it seems they are all messed up. [e digicons]:annoyed:[/e]
a bit offtopic: i'm not sure if i'm right here to post this question but i wonder what is if i quit if all members of the opposing team (not my own) have allready quit. does it count as loss, win oder depends it on the ending it will have with rest of my teammates? i would find it correct to count it as win as soon everybody of the opposing team has left, thus not forcing the other to continue playing against ais.
It seems at least the custom game statistic does not work correctly. it shows me for the 6th juni only 3 games played and for the 7th only 1. this wrong. on the 6th i played at least 6 games and on 7th at least 4 games. i thought i've observed that earlier but didn't bother to check it. i'm not sure if this happens every time but at least for the last two days it is definitly wrong! edit: i see there are manymore games missing. especially games i won. and
same here. comes and goes now and then.