Ok I figured out the problem, I thought all the essences in the area surrounding the city you build would cunt towards the city essencse count, not just the tile it was founded on! Thanks anyway :P
Sharky_22
I'm having a problem where whenever I settle a new town it has 0 essences, regradless of how many there actualy were in the tiles where I placed it. Another problem I am currently having is that I'm unable to build some buildings for no apparent reason (celric/shrine and certain specialised conclave buildings) This only seems to affect cities founded by me, any cities I capture from the AI can build all the buildings and have essences.
Have to agree with what's being said here. Sedna is the only DG I see in the other team and go "Oh ****, I hope this guy's a noob" Then go Ooze spec (I mainly play UB) and hope for the best. Fact is a good sedna player just can't be beat on even terms if he/she know's what they're doing. Not to mention Pounce is doing about as much damage as TB's fireball maxed out only with added stun, way too powerfull an offensive move on such a defense/heal oriented DG in my
[quote who="Auro5on1c" reply="9" id="2279272"]I remember jus one team in Pantheon games : SRdave111 SRbob111, seems they just starting Pantheon game at the same time and both plays Light. So they'R always in one team.[/quote] Heh, played against them quite a few times myself :P
Ah ha there it is :P But the fact reamins, it just tells you it was changed no specific info at all.
[quote who="JagerJack" reply="4" id="2279549"] The Erebus nerf wasn't in v1.1 but you can find the changes here: http://demigod.wikia.com/wiki/Bite There aren't any "new" graphics or animations as far as I know, they only made it so that effects would show up on certain graphics cards. How big is the price increace? How much was the overall effect increaced? The new price is 12k. The effects are now 4500 health and mana over 10 seconds, +30 hp
[quote who="kryo" reply="2" id="2279536"]Right click Demgod in Impulse and choose the History option.[/quote] It's the same list as the Dev journals. There's nothing there about erebus nerf, all the new animations/graphics and loads of other changes that were made. And rough descriptions like "Increased price of Heart of life, doubled cooldown, made it an artifact, and increased the overall effect." aren't very helpfull either. Ho
Looked around these forums quite a bit but I've not seen a proper changelog for 1.1. The current changlog in the Dev journals/Impulse only give a rough idea of half the things changed in 1.1. Could we please get a comprehensive list of what was changed? PS, sorry if there is already one and I just havn't found it.
No i hit the torrians (I think that how you spell it? The green super breeder guys). Anyway thanks everyone for the swift and help full replys :)
Yep happens to me every game I've played (Only played 2-3 games so-far tho)
1)How does morale affect approval exactly? I notice that a building provideing 20% morale dosn't increace the approval rateing by 20%. 2)How do Trade goods work? For example does the aphrodisiac provide a empire-wide pop bonus/would the Harmony Crystals Give a 20% morale bonus to all planets? Also If you "sold" a trade good to an AI player how does it work? Do they get the bonus instead of you