A Few Questions

1)How does morale affect approval exactly? I notice that a building provideing 20% morale dosn't increace the approval rateing by 20%.

 

2)How do Trade goods work?  For example does the aphrodisiac provide a empire-wide pop bonus/would the Harmony Crystals Give a 20% morale bonus to all planets? Also If you "sold" a trade good to an AI player how does it work? Do they get the bonus instead of you while the improvement stays on one of your planets? Do you both get the bonus (allowing you to sell the bonus to multiple players)?

 

3)Is there any way to stop the AI makeing mass allainces? I've played 2-3 Games now and in each of them the AI players all allied into one big team so if I attacked one then the whole galaxy declared war on me (apart from the Dregin and Korath who seem to be a bit unloved). I can't make peace either since I'm still at war with one of their allys and they re-declare instantly.

 

Thanks to any who reply.

 

 

5,061 views 4 replies
Reply #1 Top

1) Morale works using a linear equation with some variables that only the devs know. People have tried to figure it out before, and didn't get very far.

2) They both get the bonus, but you are the only one who can sell them. The bonus is civ-wide.

3) Try changing the difficulty or victory conditions, but I do not know any way to change the fundamental programming.

Reply #2 Top

As far as trade goods go... you can get them for so cheap from the AI, it's crazy, like aphrodisiac, got that trade good for a measley 500+ influence points (with the Terrans though).

Reply #3 Top

so if I attacked one then the whole galaxy declared war on me
End of quote

Wait a second, did you attack the Altarians?

;)

As population increases, the effect of morale (whether as a racial bonus or as a structure) goes down.  I've provided the relevant numbers below (which I initially posted elsewhere), although for your purposes only the first three columns are relevant.

Quoting Sole,
I don't have a 9B number because I didn't play the Yor for this test.

Pop: malus, multiplier, morale to hit cap (100) after depreciation, morale to balance out pop malus after depreciation

8B: -18%, 0.82, 122, 22
10B: -25%, 0.75, 133, 33
11B: -28%, 0.72, 139, 39
12B: -32%, 0.68, 147, 47
13B: -36%, 0.64, 156, 56
14B: -40%, 0.60, 167, 67
15B: -44%, 0.56, 179, 79
16B: -48%, 0.52, 192, 92
17B: -52%, 0.48, 208, 108
18B: -57%, 0.43, 233, 133
19B: -61%, 0.39, 256, 156
20B: -66%, 0.34, 294, 194
21B: -70%, 0.30, 333, 233
22B: -75%, 0.25, 400, 300
23B: -80%, 0.20, 500, 400
24B: -85%, 0.15, 667, 557
25B: -90%, 0.10, 1000, 90
End of Sole's quote

What this means is if I have a virtual reality center (+40% morale) on a planet with 13B population, I will get 40*0.64 or 25.6 points of approval out of it on that planet.  After everything is accounted for, this is truncated, so I only get 25 out of one-but if I had two I'd get 25.6*2 or 51.2 which truncates to 51.

Reply #4 Top

No i hit the torrians (I think that how you spell it? The green super breeder guys).

 

Anyway thanks everyone for the swift and help full replys :)