ShadowMastiff2468

ShadowMastiff2468

Joined Member # 3304094
16 Posts 365 Replies 22,764 Reputation

Love it! Just reading it...brought the advent story up (or was it the vasari)...also noticed a reference to the tyrannides of Warhammer 40K with their hunger for new genes! Could turn into some incredible gaming ideas..just have to develop even further! On my part..and since people are apparently into it...while w8ing for ManShOOter posts the mod ;) and adding him more modding work... I'll try to refine my Nephil class history! See how they'll compare to yours...!!

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I WANT A MINIMOD WITH WHAT YOU'VE GOT SO FAR! and I'm sure everyone would be happy... Just to see those ships for myself!!! WOOOOOOOOOOW! BTW whats the use of the vasari...theyre Unity tech tree is horrible...I can't find any use for them...can anyone point me what theyre good at! I know TECH is commerce and overall good ships, advent is sheer power but what about vasari...??? Strange alien race!

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Ok then..sorry must have missunderstood you :(! Well back to the drawing board! (BTW tested my first ship today...the Crugeon STL)! Just needs a paint job and extra details and I'll have the 1st ship of the nephil race ;))!!! Screw studying...hello modding even though I suck big time!!!

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Don't you think that's getting a bit into the extreme! It's like stripping the essence away of the whole planet domination idea... IF you put it inside an existing faction (like a mobile factory with the strenght of a capital ship is WAYY disproportionate)! But as an independant race...Who CANNOT colonize planets (a little like the worldships from the tyranides in Warhammer 40K), the idea could go a long way! Let's say, that BLOODY BIG ship, would contain everything, (from&nbs

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Damn forgot to ask...is their no way to alter the game mechanics in the way that ships would continue moving when they engage instead of stopping and just shooting at each other??? (I know it helps to coordinate fleets during the battle...but from a cinematical point of view...it would be soooo much sweeter!)

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[quote who="gamerking345" reply="8" id="1875098"]oh and i forgot to mention, to destroy it you just destroy its fleet, but the fleet repleneshes over time... [/quote] 1)Now that would be an interesting idea...I had the idea of a salvage ship that would recuperate a certian percentage of ressources out of a destroyed ship, friend or foe, (you know why let all those pretty space debries go to waste when you can put them back together and form a new ship (the idea behind the salvag

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Well if all my ideas have already been planned in your future vessels then I guess I'm off to strip my mind and take out new and innovating ideas for new ships! I'll leave the modding for you (though I did find some good tutorials...just gotta get the hang of them now ;)!!! Thanks for everything!

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While we w8...can someone either link me to a good modding tutorial using any modding program (I have XSI SofImage ModTool 6), preferably the easiest actually ;) or towards an already existing good mod (the ones you use) to SoaSE (but not 7 deadly sins...)! PLEASE! 1) Also for your XIN ships or any other race, I was thinking about introducing the Infiltrate ability which would allow any ship (to a maximum depending on research level) to be regarded as friendly by t

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YEAHHHHHH! The ship with the 4-phase firing sequence right? The big one with the circular hole in the middle...which reminds me of Star Wars Death Star attack ;) (GOD I would soooo love to have those in the game instead of the Novalith..which I find is a complete waste of time and ressources)! BTW if you need idea's or help on anything (except modding), I can always try to help you!!! It's the least I can do for such a marvelous project!!! !Bows down in complete submissio

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