minidump-hellboy

minidump-hellboy

Joined Member # 3244968
4 Posts 48 Replies 688 Reputation

[quote who="rapha320" reply="53" id="3592422"] Quoting minidump-hellboy, reply 50 I am playing this now and having a blast. The map is excruciatingly difficult to navigate. Attack move is ATTROCIOUS. Click to zoom the WHOLE MAP fixes all ills with this game. It's INEXCUSABLE that these map

131 Replies 671,523 Views

I guess the is something I have to get used to. I think you guys are doing what you want to do, and not what is needed. Holding right click moves the map and also gives move orders. Frustrating. Should be left-click to move the map, simply because to give move orders from the command console, it's more natural to left-click on a move order and map it. Attack move is atrocious. Hopefully it's being worked on. Sins of a Sol

38 Replies 23,883 Views

I am playing this now and having a blast. The map is excruciatingly difficult to navigate. Attack move is ATTROCIOUS. Click to zoom the WHOLE MAP fixes all ills with this game. It's INEXCUSABLE that these maps work this way. This must be fixed. It is pure retardism of an otherwise pretty decent game. You devs must DO SOMETHING ABOUT IT. I don't care if you have to recode it from the beginning.

131 Replies 671,523 Views

[quote who="ASADDF" reply="30" id="3588369"] Quoting minidump-hellboy, reply 13 You come into my thread, you quote a post and you say "Thank you". Why thank you? Thank you for what? At least explain yourself. Why is this such a wonderful approach to not be able to see the units you're trying to

131 Replies 671,523 Views

[quote who="Frogboy" reply="19" id="3588249"] Over the coming months, the situational view of the world will evolve based on player feedback of its use. Even in the current build, it should be clear why a Supreme Commander style strategic zoom wouldn't work. The maps are so much larger that it just wouldn't work. What we ultimately evolve it into and how we get to it remains to be seen. The problem with posts like this is that it indic

131 Replies 671,523 Views

[quote who="ASADDF" reply="12" id="3588170"] Quoting Frogboy, reply 4 Zooming out to a map full of icons where people play the game as icons is not a viable commercial game strategy. So now, we won't be doing that. However, in next week's update, we will have the first pass at the situational map w

131 Replies 671,523 Views

[quote who="eviator" reply="8" id="3588122"] You misunderstand. They are adding a full strategic view of the entire map. It's just not going to be a sea of icons for every unit. For tilt, hold shift with the middle mouse button (or is it Alt?) [/quote] Is there a list of key combo commands written down somewhere? At least throw that in the next update. Look if I can't see the enemy If I've broken

131 Replies 671,523 Views

[quote who="Frogboy" reply="4" id="3588115"] Zooming out to a map full of icons where people play the game as icons is not a viable commercial game strategy. So now, we won't be doing that. However, in next week's update, we will have the first pass at the situational map where the player hits the space bar and it brings up a map of the world with what is happening on it. It will evolve over the next few months. See the S

131 Replies 671,523 Views

Ok forget all these suck asses wooing the devs with "wow I love all the changes great ideas" blah blah blah. I'm a founder and I'm glad of it. I spent good American money on this game. I love it already. [e digicons]:D[/e] But I will require full strategic zoom. It's in every large scale RTS. The mini-map sucks. You steal Sup Com's maps, now it's time to steal some moar ideas, mainly nukes, monkeylords and FULL ST

131 Replies 671,523 Views

[quote who="ussrAvA" reply="17" id="3197123"]Ps sending a titan to cap planets benefits you if you want to level it and not lose it to a fleet at level 1. Nonsense? well maybe you are entirely lazy then :/[/quote] lol... I meant it more as kids demanding you sacrifice your forces and position, so they can be successful, all the while nagging at you if you don't do what they want. [quote who="ussrAvA" reply="16" id="3197121"]Yes and no. Sure i'd play SING

19 Replies 23,420 Views

I play FFA cheating A.I.s only. I'm not putzing around on minimum difficulty. When the A.I. can builds ships, research and gain economy @ 2X, 3X to 1, it's fun for a few hours. I play Sins to get lost in my own concentration..watch space battles... I don't feel like learning the tricks and gaining the rep it takes to master online play. I'm older and lazy and don't feel like putting up with a bunch of kids non-sense. "OMG why did

19 Replies 23,420 Views

[quote who="Pbhead" reply="5" id="3193913"]so. turn of pirates. [/quote] As is my vision quest with these forums, I'm trying to keep the pirates a competitive part of the A.I. game, without having them get out of control. Fighting pirates and rebels along with the other threats keeps this game interesting to me in the early stages. Seems like all my threads are about the darn pirates.

19 Replies 23,420 Views

[quote who="Mecha-Lenin" reply="151" id="3193844"] Quoting minidump-hellboy, reply 150I've been playing this game since 2008. It amazes me all the details you guys know about these ships and weapons. I thought the same thing playing BF2. All the knowledge about the guns and tanks and jets the players have. I just knew how to kill with them. I've logged 40,000 jet kills and 30,000 chopper kills in BF2 and I still couldn't name all the jets in

162 Replies 270,401 Views

No...i'm actually playing a game right now where it's wonderful that i'm getting so many pirates. It's helping me win. I was getting clobbered. No ally against 3 (the survivors of 9 cheating A.I.s) fully developed A.I.s. Every time I take down a fleet, they are back with another full fleet in 5 minutes. And as TEC, if the pirates were causing me trouble, i'd just Nova the pirate base and that would take care of it. &nbsp

19 Replies 23,420 Views

I love what the team has done with Rebellion. They have listened to my request to limit the number of pirates that accumulate and remain in the base (which built-up into the thousands over a long game), not including the ones that spawn to attack. Kudos. But as I am a cheating "cruel" or "vicious" A.I. only gamer with this, I wonder if there could be a limit on the amount of pirates swarms a player can buy. Mid to late game, a dominate A.I.

19 Replies 23,420 Views

I've been playing this game since 2008. It amazes me all the details you guys know about these ships and weapons. I thought the same thing playing BF2. All the knowledge about the guns and tanks and jets the players have. I just knew how to kill with them. I've logged 40,000 jet kills and 30,000 chopper kills in BF2 and I still couldn't name all the jets in and helos in the game. You guys are f$$king geeks.

162 Replies 270,401 Views

You guys gotta fix the accumulating rebels...when a player has a treaty with the rebels...you gotta turn them off. No reason I gotta fight 500 dormant rebels when I invade a planet. How hard is this to code? I've been complaining for months.

126 Replies 107,659 Views

[quote who="axxo2" reply="138" id="3133826"]/? pirates?on raids u mean? attack their base! i think that the pirates should have their own "bigger ship" but the devs said no, i dont think there are allot of pirates... where did u see them? p.s. by putting more bounty u can avoid them... but in the end the more money they get the stronger they are![/quote] The raids I can handle...I expect the raids. I don't spend money on outbidding a cheating AI wit

143 Replies 73,662 Views

The pirate raids, I can handle that. It's the number of pirates that accumulate over long games. I've seen thousands at one pirate base. It slows down the game and causes mini-dumps. Does no dev hear my cry? Fix the pirates...please.

36 Replies 24,054 Views

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143 Replies 73,662 Views