I agree. The Advent titans are too angry, OP. III've got your back. ;)
minidump-hellboy
I love this game...I love what they did with it. The modding community for this game is pretty good,also. You want a campaign? I dare the community to make one, complete with story. I double-dog dare you. I don't think you guys are smart enough to do it. ;)
That's it...give them a shield so they can continue to multiply exponentially so your 'f ing game will slow down to -10 game speed.
[quote who="Polistes" reply="6" id="3115586"] Quoting minidump-hellboy, reply 5Darn it... when are they going to unlock the other races? When they are ready to. Seriously stop rushing the devs for the other races and focus and balancing out the TEC factions, and before anyone accuses my of being a TEC fan, my favorite race to play is the Vasari, however I would rather the devs take all the time they need to iron out all the bugs for each faction separately rather than tr
Darn it... when are they going to unlock the other races?
[quote who="SemazRalan" reply="21" id="3110324"]minidump-hellboy, Try playing all on highest, biggest map possible with 10 players. Generate the map yourself if you have to, get 200 planets in there, go nuts for donuts with it. Try pushing mem limit to 3gb. Until the devs recommend a method for win7 64bit systems, deal with it or get Linux with Wine or whatever it is that Thoumsin has going.[/quote] lol..i'm on a M
listen up here genius. It goes over that.[quote who="Thoumsin" reply="12" id="3109995"] Quoting minidump-hellboy, reply 7...i've been over 2 GB on 10 players games. It works. Well, your picture don't show that it work... you have 202457x kb ... let say that it is 2024579 kb... /1024 = 1977.127 mb ... /1024 = 1.93 gb ... Show a picture where you are over 2097152 kb and it will be the proof that you have break the 2gb "limit"...[/quote] </p
I can email you a simple program that will add the flag...send me a PM.
I've used the 4 GB flag with Sins for years...i've been over 2 GB on 10 players games. It works. [IMG]http://i41.tinypic.com/140hibn.jpg[/IMG]
this is the sole cause of mini-dumps in my games.... these gobs and gobs of little noblets multiplying unchecked and ruining my gaming experience. there are so many of them if you zoom they disappear. they ring the base with thousands and thousands of little nobs. I don't understand how someone can code a game and not notice this. the programmers of this game are like corky from the old TV show life goes on. T
In this Beta maybe they novalith a pirate base but NEVER by force of attack with a fleet. I have played hundreds of games in all the iterations....I've never seen an AI attack a base full of pirates when they owned the base. NEVER EVER. And you miss the point, I don't care if they succeed on raids...this must change...there is NO REASON for that many pirates under any circumstances. I already novalithed the base. These are only the pirates you c
[quote who="KarlBar99" reply="24" id="3104603"] Quoting minidump-hellboy, reply 17 Quoting KarlBar99, reply 13@minidump: in a 3 hour 4 player game i see a total of about a 100 pirate ships accumulatte that way. Trade ships are a bigger issue than pirates. I dont play 4 players games. This game was made to be epic. I play 10 player games that last for 2 days. I'm sure you could, buit it's kind of irelevent.
[quote who="Mr. Haze" reply="23" id="3104565"]They use the bounty they collect from raids to upgrade themselves, so yeah, kind of. Edit - Oh wait. Hang on. You're playing against the AI in Rebellion. The AI is broken as all hell right now, they make almost no attempt to properly defend themselves, normally Cruel AI (or even Hard or Normal) would never let nearly enough raids succeed against them to get the buildup you're describing.[/quote] &nb
[quote who="Marshal_Rhadagast" reply="18" id="3104479"] Technically, they do collect resources whenever you or your opponent gives them bounty to attack somebody. When you look at it from this perspective, they don't come from nothing, so why should they go to nothing? Also, yeah, trade ships are a much bigger burden than pirates just sitting around a gravity well.[/quote] Growth proportional to the resources they take? Negative.</
[quote who="JA_394" reply="19" id="3104481"] quoting postI expect the Sins creators to do the same or I will demand my $29.99 back or sue the bastards. First off, that is no way to treat the developers. Second, you cannot sue the developers in a court of law because you are unhappy with a game. Third, you seem to be the only person with this problem. Maybe it isn't the game, but perhaps something you did? Try a fresh install or something. That&
[quote who="JA_394" reply="19" id="3104481"] quoting postI expect the Sins creators to do the same or I will demand my $29.99 back or sue the bastards. First off, that is no way to treat the developers. Second, you cannot sue the developers in a court of law because you are unhappy with a game. Third, you seem to be the only person with this problem. Maybe it isn't the game, but perhaps something you did? Try a fresh install or something. That&
[quote who="KarlBar99" reply="13" id="3104365"]@minidump: in a 3 hour 4 player game i see a total of about a 100 pirate ships accumulatte that way. Trade ships are a bigger issue than pirates.[/quote] I dont play 4 players games. This game was made to be epic. I play 10 player games that last for 2 days. I just showed a screen of rebels accumulating at a planet. I could show you a screen of the pirate planet that is 10
"AI Difficulty has no effect on pirates. Also those are rebels, and that is a blatant problem, there is no problem with pirates accumulating forces from successful raids, though I agree with NHD that they should actually do something with those forces.[/quote]" No problem in terms of game-play or eating needless system resources to maintain the literally thousands of pirate units that accumulate&n
[quote who="NHD-151" reply="9" id="3103994"] I disagree. I sort of enjoy the fact that a successful pirate raid will return to the base. I do not enjoy, however, that they just sit there. I think it would make them even more of a threat if the remaining pirates from a raid (or some of them, at least) join the next raid. As they are, Pirates are nothing more to me than free experience. Every 15 minutes or so, i just make sure a capital o
[quote who="martox1" reply="6" id="3103957"]yeah im pretty sure the pirate always have built up on there base as there threat lvl of high[/quote] Are you talking about the original Sins? The pirates did not build-up at the pirate planet. Always about the same number. When the pirates went out on mission, the planet spawned the raid automatically... Easy to take out the pirate base with a half fleet in about ten m
"I'm pretty sure the pirates have always accumulated un-checked on their planet. I remember spending upwards of 2 or 3 hours to defeat the pirates on their planet. Haven't encountered any rampant rebels yet." No.
I haven't read like any of the forum so I don't know if this has been talked about..but when a faction is not attacked by rebels or pirates they just f^&*ing sit there at the planet and accumulate. I'm about to cap a planet with about 2,000 rebel ships. It will take me at least two hours the clear them out. I don't have to- I do it for the hell of it. But this must be addressed...there must be a limit to how many ships can accumulate at a planet and
They initially replied that understood and that they would help with the problem. I did receive a PM from what I guess is Maelstrom support. It's not so far-fecthed that sins support would help. I believe they were active in supporting the Maelstrom mod and I swear I read somewhere that sins was supporting the mod. Maybe it's the Maelstrom team support page I was reading. We'll see if we can work the problem out.
hmm...in my email I specifically spelled out the problem and that fact that it was a mod and the reply was specific enough. Can't solve the issue with the saves I sent I guess. "We figured the submitter was referring to the Maelstrom MAP, not a mod. [e digicons]:P[/e] No, we don't offer support for mods. Pretty funny. Thanks for throwing me under the bus. asshole. You're all still
no no no my son. I was told there was NO way sins support would help. goddamn noobs.