[quote]You can't make giant changes without testing. Make incremental changes and you won't have a problem - or at least you'll know where the problems lie.[/quote] Well the thing is Im not making major changes to the whole game info folder. It happends even when i just change 2 or 3 files
Unheardninja
To prevent a wall of text i uploaded them for others to download and veiw- These are the 3 files i changed- http://www.megafileupload.com/en/file/54207/CAPITALSHIP-TECHBATTLESHIP-entity.html http://www.megafileupload.com/en/file/54208/CAPITALSHIP-TECHCARRIER-entity.html http://www.megafileupload.com/en/file/54209/CAPITALSHIP-TECHSIEGE-entity.html
Ahh ok thats a bit more reasonable. doble dmg will hurt.
This is sort of a continuation of my previus topic... When ever i try to mod the game it freezes if i do to much...or atleast it feels that way. Really im not sure what the cause is. Some say I freeze due to extra spaces or skipped line but there's no way i made that mistake 3 different times (made three different mods). Ive been very careful. Is there limits on how high i can set a number? Is there a limit to the amount of info i can change?</
Idk anymore. I guess the engine just isn't capable of dealing with so many complicated changes. Ive done three different mod's each time doing less and less and it seems that when ever i change more then one file it causes the game to freeze up on me.
Ok thanks for the help on this.
Sorry for the multiposting but I just think up everything at once. Anyway's, I set the max speed of one of my smaller ships to 5000. This is proabably the only unreasonable variable i can think of. Could that have caused the problem? I cant really fix it because i cant rembmer what ship is was.
That is a very interesting idea. you could use the seige platform as a scouting probe... it would be really cool if you could add active cloaking to it but i dont think this game has that feture.
If you ever discover a way of doing it make a mod cus I also think the size of planets is a bit small.
So your saying that if i mass a hanger defence full of bomber's i could probably decimate the entire enemy fleet of 100 or so ships? That wouldent make much sence so theres got to be a catch.
Also i have: Intel dual core 2 duo proc 2.2ghz 3 gigs RAM
[quote] Did you put in any insanely high numbers?But even then, it should just do a minidump, not freeze..Try going back to just the one ship, I guess, and see if it still does it.[/quote] They didnt seem unreasonably high to me. 3k hull, 2k sheild, autocannons each do 40 dmg, 5 squadrans, 8k credits, 2k metal, 1k crystal. I did make the beam laser at the front of the ship pretty large, acually comicly large just for laughs but i was able to load a game up before. Anyways those changes
I wait about 2-3 min to be honest but when i ctnrl+alt+Del it says "not responding" so that usely means its locked up. PS: I have windows Vista if thats at all important
It just freezes up and ihave to cntl+alt+delete out. And no i just used the existing files that i got off the site.
Well Im back and ive hit anouther road block. The mini dumps have stopped and i redid the "super" cap ship and everything ran fine. So because everything was good i decided that "Oh Im so good at this" and made all the other TECH caps into "super" caps. Well...I loaded the game and tried to activate my mod and now the game freezes when ever i try to activate it. Is there limites to how "super" your aloud to make a ship before the game can read all the data or something? Please help me.
Well Im back and ive hit anouther road block. The mini dumps have stopped and i redid the "super" cap ship and everything ran fine. So because everything was good i decided that "Oh Im so good at this" and made all the other TECH caps into "super" caps. Well...I loaded the game and tried to activate my mod and now the game freezes when ever i try to activate it. Is there limites to how "super" your aloud to make a ship before the game can read all the data or something? Please help me.
It didnt work! ok you know what screw it! I was trying to be lazy but thats not going to work. Im just going to restart from scratch with the 1.03 gameinfo folder. Thanks for your help.
Yes there is: TXT GameplayConstants maxShipSlots 2300
Ok well basicly i just removed the enable on load and it worked great for 2 games but i restarted and tried to load now and im getting min dumps when i try to load it.
Ok I now need help with the freezes im getting. Read posts for details...
Wow! That helps so much. Ive been reading all these mod fax's and such and when people tell me to open a file and i should see a certain number i never do and it got so anoying. thank you alot.
I open the .entity file for CAPITALSHIP_TECHBATTLESHIP and all i get is this: BIN C a p i t a l S h i p A b i l i t y G a u s s B l a s t A b i l i t y F l a k B u r s t A b i l i t y A d a p t i v e S h i e l d A b i l i t y L a s t S t a n d G r a v i t y W e l l ,Bš™Ù? A €;E @A pA P r o j e c t i l e & W e a p o n _ T e c h C a p i t a l P l a n e t B o m b i n g _ M u z z l e ÍÌÌ= W E A P O N _ T E C H _ P L A N E T
Ok thank you. That should be easy enough.
The title says it all. Is there any guide or anyway way at all to increase the amount of antimatter cap ships have and how fast it recharges. Id like to increase the amount of antimater cap ships have by 50% and increase the recharge rate by 200-400% to make them more useful in fights.
Ya i /sign to this. I love Sins but I wish there was more sim city side and a more in depth trade system.