Unheardninja

Unheardninja

Joined Member # 3083622
12 Posts 16 Replies 6,850 Reputation

Ok so i went and changed the heavy cruiser's ability to: ability:0 "AbilityBoostMorale" Which I know is a non-cap ship skill but it still doesnt show up. Now Im completly lost on what I should do. Any idea's?

9 Replies 11,817 Views

[quote]Thanks Aractain, i tried some and they looked cool, but im still puzzled how to add those boxes and colors (im new with textures and particles stuff) I would appreciate a manual or something Stardock, like the galaxy forge one Super quick overview:Right clicking rotates view, mouse wheel zooms view.The important things to set up are "Settings", "Global Properties", "Emiters" and "Affectors".Settings/Global is the overall settings, self explanatory most of the time.Emiters are things that

82 Replies 211,724 Views

Reposting cus my last one got deleted for some reason. Hello, Im trying to add the adaptive force feild ability to my TEC heavy Cruiser's. I scrolled down to where it says: ability:0 "" ability:1 "" ability:2 "" ability:3 "" And I changed it to: ability:0 "AbilityAdaptiveShield" ability:1 "" ability:2 "" ability:3 "" I thought that would work but when I started up the game it wasnt showing up under

1 Replies 5,881 Views

Well there many mod's that are going to be coming out that are going to be adding new ships. I dont think any of the current mod's have new ship's though but just wait a little longer.

4 Replies 3,145 Views

Hello, Im trying to add the adaptive force feild ability to my TEC heavy Cruiser's. I scrolled down to where it says: ability:0 "" ability:1 "" ability:2 "" ability:3 "" And I changed it to: ability:0 "AbilityAdaptiveShield" ability:1 "" ability:2 "" ability:3 "" I thought that would work but when I started up the game it wasnt showing up under my unit's menu. I figured that it may

9 Replies 11,817 Views

Id like to thank you all for your input on this. I for one dont thing it requires much talent to mess with the Reference file's. Model's probably a little bit more but it's mostly about gathering the money to pay for 3d-studio max or what have you. Ive been working on a mod for awhile and who know's... I might put it up on anouther account to see how thing's work. Just a little test. Once again thank you, Matt

6 Replies 5,459 Views

Hello, Ive been making mods for my self but I never really decided to put one up on the site. Reasons why are to be explained... Ive havent visited the Sins forums in about a month but before I left it seemed that any new mod was shot down by the already existing big deal modder's. Most of them complained and trolled there posts by saying "Oh why dont you try doing something different

6 Replies 5,459 Views

The folder that you say doesnt exist is most likly hidden. Go to My Computer and at the top type in the following: C:\Users\[User Name]\AppData\Local\Ironclad Games\Sins of a Solar Empire (Replace username with the Username you are using) In this folder you should see a Mod's folder. If you dont right click and create new folder and name it "Mods" Open that folder and Put the Mod in there. Hope thats what was wrong. If not sorry.

2 Replies 1,360 Views

Well they are pretty rare. I was making a personal mod and was messing with the terran planet file and I came across the ring spawn chance and it say's 1% chance of spawning. So yea there rare. Gas Gaints have a much higher spawn chance

15 Replies 18,889 Views

Im not to sure about A but B,and C I can agree with. First B: Although alot say the tree is already big enough I personaly Like Playing larger map with 5+ stars and unless I play with long research time's Ill end up with everything research before I leave the first star. Now C: This is probably going to be put down by people who say "Thats what fleet upkeep is for" But I think fual should acually be a meter next to the ship that if it hits 0 you would need to bring a

7 Replies 10,177 Views

Thank's for your input! Id just like to add how I thought about this. This idea came up after playing sins and noticing that I had a planet wtih 4 trading post and 15 defence turrets, 2 hanger defence, A sheild Generater and a Repair bay. Now A trading planet shouldent be able to have that much defence if you ask me. They should be reletivly defenceless (Only about 5-10 turrets max for defending the trade post perhaps.) It kind of made me sad because I notic

6 Replies 15,762 Views

So I dont know about you but I love Sins but Ive noticed something wrong with the game. Awhile back before Sins was released I remember reading an interveiw with the Dev's and one of the questions had to do with "What are some of the tough desisions players will have to make?" (not those exact words but close enough). One

6 Replies 15,762 Views

The Folders are hidden by default on your computer. If you have vista i can help you but im not sure of the location for xp users. Copy this If you have Vista: C:\Users\[User Name]\AppData\Local\Ironclad Games\Sins of a Solar Empire (Insert the user that the files are mostlikly installed on where it says [user Name]) Next paste it here: [img][URL=http://img142.imageshack.us/my.php?image=88957148qw9.jpg][IMG]http://img142.imageshack.

3 Replies 3,309 Views

Well first make sure you have the first files. The files that came with the game arent in the format. Download the refrence data here: https://www.sinsofasolarempire.com/downloads.aspx Next When you click on the file to open it select a word program and it will turn the file into a text document for editing. I think I answered your question. Not sure.

2 Replies 3,981 Views

[quote]I can't think of any reason they wouldn't. There are only nine people at IC, after all[/quote] 9 people? Thats it? Wow that takes some skill. Also ya Josie was the one theat emailed me. That feels weird talking to one of the "devs" If thats who Josie is. Giving me chills

3 Replies 11,294 Views