Just tried another hard tournament, reached a downward spiral once again. My team was level 11, theirs was 18. I lead the game in kills, but every DG on their team was so buffed in armor and regen that it was simply impossible to significantly hurt them. Their regulus fired his crossbow like a machinegun and was untouchable. Even though our side had moments when we were doing well, theirs always pulled out of the slump with massive advantages. Maybe my game is running differently than
tanelorn2
[quote quoting="post"] Early Quits Games that last less than 3 minutes aren’t counted. If you get into a game where it’s lagging or you have an obnoxious partner or opponent or someone has a very slow sim speed, you can quit in those first few minutes, no harm, no foul. [/quote] If you implement this, please have a countdown timer on the top of the screen so everyone knows the game is in this 'trial period'. That way there is no uncertainty for d
[quote who="stepsister" reply="20" id="2338650"]You guys are crazy. The Hard tournament is so easy. I haven't tried a Nightmare one yet, I don't like cheating AI. I'm a mediocre online player and I can just steamroll through the Hard tournament with any of the DGs that I play regularly. If you find the hard tournament extremely difficult you shouldn't be playing online. [/quote] Well it's the opposite for me. I'd like to hear you explain your strategies that make
[quote]For example: say two generals harass each other over a couple of minutes. They both have priest minions. One has 4k HP and the other has 2k HP. Not only does the lower HP player have to harass for twice as long (which is what having double HP should roughly do), but that player has to break through twice as powerful free healing. It would do the game good to have all priest type characters (both reinforcement and idols) changed to heal for fixed amoun
[quote who="Istari" reply="17" id="2335771"]The OP has reached the same conclusion we have. We're are looking at this. [/quote] Glad to hear it. Thanks for letting us know.
I agree with you that all game modes need to be playable and winnable. The hardest difficulty should indeed be hard, but not frustratingly impossible. I have a thread to this effect here: http://forums.impulsedriven.com/361130
I keep trying, but it's awful every time. I'm not a bad player. This hard difficulty tournament simply stacks the numbers heavily against you. I've won plenty of games against human players, but have won a hard difficulty tournament level only a few times, and only as Regulus sniping fleeing DGs. I need to see some footage of hard difficulty tournament games to truly believe it can be done. It sucks because the normal difficulty basically hands the win to you. I'd like a ch
Using abilities like short range warp and blink is a strategy that's been around for a while for many 'swords and sorcery' combat games, including tabletop. It will be interesting to see it in action here. I personally think this DG is going to be more annoying than anything else. And the demigod swap spell may be completely unbalancing. I just hope it isn't very long range. There should be some special detriments like being stunned for a few seconds after using it, so you have to car
[quote who="drugfreeboy" reply="1" id="2334282"]what operating system are you on? If it's windows 7 I may avoid it for a litte longer.. *edit* the only audio bug I have ever had is where I die, so the death sound effect starts (that foggy, misty, you're dead sound), then I leave that game. The sound effect never turns back off till I die again then come back to life in some other game. Fortunately/unfortunately I didn't die in my next 3 games...but I was basically playin
I just spent last night referring to the various guides posted on the forum, and reviewing my strategies for HARD difficulty tournament. I didn't experience any significant improvement in our situation. My team is always several levels below the enemy, they are always handicapped, rarely get kills, and are killed alot. In short order, the enemy is so powerful that they can just march right in. THe only demigod that I had any success with was Regulus, as that allowed me to snipe fleein
I have a SBLive! and an Nvidia chipset ASUS motherboard. If I die, the screen goes grey and you hear the 'death whisper' sound that runs until you respawn. The problem is, if I quit a game, SP or MP, during this period, the death whisper is persistent and never goes away. At all. Starting a new game, turning the sound off and on, replaying and dying to reset the whisper, nothing except quitting to windows will stop the death whisper.
I'd sure like to hear specific strategies / tactics that allow you or others to have an easy time beating the enemy on hard / nightmare. Unless you are using some exploit. I have browsed the forum on similar topics, and so far what I've read has only had posters who either find it impossible, or find it rediculously easy even on nightmare. No specific tactics are ever given. Which leads me to believe that those who find it easy know some AI exploits. When I play it doesn't take long f
I play alot more SP than MP demigod. For this reason, the tournament mode has been the most fun for me. The issue is that playing tournament on normal difficulty is especially easy, while on hard it is near impossible. In normal difficulty, I think I could win every game just by sitting back and watching. The bonuses are very strong on your side, and quite weak for the AI. We get rich very quickly, gain Exp very quickly, have more HP, etc. Play for 5 minutes, look at the scoreboard, a
- Reduced experience and gold reward from killing priests and angels, to offset the benefit the opposing team sees from a citadel upgrade in those types. Can't say I agree with this. I understand the thinking... that when one side buys these units, they actually can be harmed by feeding extra XP to the enemy. So its a mixed blessing and may do more harm than good. I get that. But I disagree with this approach for the following reasons: 1. There is and has always been a
After more research I found the issue. Incompatibility with their sound programming and my Motherboard / Soundcard mix. Known issue that affects lots of people. The issue is being worked on in this thread: http://forums.demigodthegame.com/348232 My CPU is actually fine for this game. With /nosound, I can run on high settings at high resolution and even with alot of action it's fine.
Thanks for the update Devs! I came here to add to the success of using the /nosound switch Real quick info: My motherboard: ASUS Nvidia A8N SLI Deluxe My sound card: Creative X-Fi Gamer Results: Consistent with this thread. Prior to using /nosound, gameplay had horrible lag. Fine with /nosound on.
K, lets get this out of the way first: - newest sound, vid drivers installed - Autoupdated to most recent game patch as of May 3 Comp specs: - AMD Anthalon 3500+ (2.21Ghz) - 2 GB Ram - Nvidia GeForce 7950 GT vid card - Creative SB X-Fi sound card Symptoms: - Upon starting, first issue noticed is that the voices are clippy / repeat themselves in the avatar select screen - Gameplay gets progressively slower / CPU burden increases as gam