Javaslinger

Javaslinger

Joined Member # 3063712
84 Posts 109 Replies 7,480 Reputation

So, yeah, sorry to belabor the point... but... I tried putting your mod folder, the "WLd + bailknight_graphicmod_v1.2" folder, into the the mod folder. That's where the Adama repack mod folder is as well. So as expected, when I started the game, I had the choice between your mod, and the Adama repack.... They did not 'merge'... Just to make sure, you do realize that the Adama repack mod combines both Bailknights mod and the Sins Plus mod.... So I can't just replace

292 Replies 771,295 Views

If I place your mod in the mod folder along with Bailknight's mod, I imagine then that I will need to enable both mods? I guess I assumed you could only run one mod at a time.... Thanks, Javaslinger

292 Replies 771,295 Views

Any idea how I can incorporate your mod into the Adama repack mod? Thanks, Javaslinger

292 Replies 771,295 Views

Hmm interesting... That would suggest that they never managed to kill a ship except for the very first raid.... I would have thought they would be more effective. I guess they're still good for tying up resources of your opponent... Javasligner

4 Replies 10,021 Views

So I just played a 1 vs 1 on a small random map vs the AI. During the game each time I 'won' the bounty of the pirates, my bounty would not reset to zero... the clock for the next bounty would start exactly where it left off... Just increasing each time... Obviously this saved me a lot of money... I was under the impression that the winner of the bounty would have his money taken and reset to zero. While the loser would keep his bid until the next go round... A

4 Replies 10,021 Views

So, I always try to stay ahead of the game with the pirate raids... I keep the coffers stocked. However, seemingly everytime as the clock ticks to zero, I get a notification that I've been outbid. I quickly add more cash to take the lead, but as the clock is at zero, the pirates come for me... So next turn I have the lead in bidding to start with as my money carries over since i lost the bidding... but i add more to be sure... but still as the clock ticks to zero, I ma again

9 Replies 4,610 Views

So are all they mods broken in 1.04? Or just some? Have they released the necessary modding files to update the mods to 1.04 or will there be a delay as in 1.03? Thanks, Javaslinger

4 Replies 3,330 Views

Fix for minidump issue. This fix, if applied correctly should alleviate the problem for all users regardless of computer spec or reason for minidumps... Step 1: Reformat Hard drive Step 2: Reinstall WinXP from scratch... No Vista Step 3: Update all Drivers Step 4: Install Sins. Important Note: DO NOT install any other software. That should do it.... Javaslinger

33 Replies 8,380 Views

[quote]Either you think the game is or is not balanced: if it is, go away. If it isn't, then you agree in some extent with the OP. If you agree, saying 'hurr hurr mod' is *admitting failure*. It's basically saying 'the devs can't balance this, you do it', which is pretty offensive.As I'm sure has been said eight million times in the other threads, 'competitive balance' is a strawman. If you balance the game for multiplayer, it won't somehow break single player. If you think single player or

29 Replies 60,957 Views

I'm not familiar with the competitive online SOASE community, but if there is one, it shouldn't be too much trouble to get a consensus mod that is balanced. Perhaps 1-3 mods would be managable. Is there a community website dedicated to online SOASE play? That would be a good place to organize this sort of thing. On the other hand, It would be nice if the dev's would release SOASE with basically 2 gameplay options... singleplayer balance or multiplayer balance. I think the

29 Replies 60,957 Views

Every day several new posts on balancing SOASE pop up. The debate on how to juggle a balance for single player vs. multiplayer vs. casual gamer vs. competitive gamer rages on and on... It escapes me why this is a problem... In my opinion, you will never sucessfully balance SOASE for all those targets... But this game can be modded.. even now, with somewhat limited modding capabilities, the one thing that can be completely controlled are everything described above. Everythi

29 Replies 60,957 Views