My modeling is done in an old academic version of Maya equipped with an obj, directx, and xsi export tools. For the above files, the modeling was done in Maya, exported to obj, imported to XSI Mod Tool, and then exported as xsi. This allows me to do a history/hierarchy-less transfer from Maya to XSI Mod Tool so that only geometry and UV's get transfered. Unfortunately, this has also failed to work as evidenced by the above files. I don't understand why the problem keeps coming up or why my conve
ZJBDragon
All I really want right now is more information about convertxsi, what it's expecting, why it keeps telling me 0 vertices, and just more information about the actual conversion inputs and outputs in general. I can't work with a black box piece of software if I don't know how to talk to it, and that's what's driving me up a wall. See [link="https://forums.stardock.com/311258"]https://forums.stardock.com/311258[/link]. Otherwise, a bit more flexibility like people are mentioning above wou
[quote][b]Haeso[/b] Are you... complaining about SC being the best RTS game ever made godivos?[/quote]SC the best RTS game ever made? I just about spit my drink out when I read that. :LOL: You may think it's the best and that's totally alright, but I assure you that not everyone feels that way. Once I played Rise of Nations I turned my back on Blizzard and never played another one of their shallow RTS games again. SC helped establish the genre along with Command and Conquer plus Age of Empir
[quote]Since I got this game 2 weeks ago I've lost sleep every single night.[/quote]Yes, me too. I keep playing this game every night and the battles keep getting bigger and bigger. Half the time I play on maps of my own design now too to mix things up. Last time I played a game that was this consistent in keeping me up it was Rise of Nations.
[quote]The OP looks like a strange sort of free-form poetry.[/quote] That might be true. I thought it looked like it might have been typed from some sort of mobile device though. The wrap attribute has been depreciated in the latest HTML/XHTML standards and this looks like someone's browser submitted things in hard wrapping style instead of soft. I had this come up a couple of times [size="1"]so now I routinely violate the standards when appropriate since we don't live in a perfect world.[/s