ASADDF

ASADDF

Joined Last seen Member # 3042835
13 Posts 297 Replies 3,540 Reputation

I wrote this link a while ago, Because i don't see Stardock/Oxide putting it on news section of the forums, so i took the liberty by putting it here for everyone to check it out Hope you will like it. Ashes of the Singularity , Stardock and Oxide Games’ gargantuan RTS, immediately impresses with its scope. When Stardock CEO Brad Wardell showed

2 Replies 18,773 Views

For me its gonna be fine for the Units not moving on water, the idea is to make the terrain of the game more interesting and to create better strategies. Like I said in different post, ''all units Hover in the game, so if they enable units to move on water then why making Naval units?'' ''If the Community want it really bad. Then why not enabling the hover on ONLY RIVERS but the units will loose 90% of their speed plus make them more vu

91 Replies 494,675 Views

[quote who="tatsujb" reply="1" id="3535882"] how about we start with the basics? NAVY [e digicons]:yes:[/e] More than 2 factions [e digicons]:yes:[/e] water hover land units strategic icons first DLC should feature those IMO. then we can see about the above, which, btw, I support 100%<b

3 Replies 25,088 Views

Oxide I have another question that you guys may like. Q. Can we create our own Meta-units Formations Rules? You said ( ""Meta-units operate under specific, consistent rules. For example, a group of short-ranged tanks will always protect their slower moving, more vulnerable long-range artillery. Players will create strategies that revolve around these consistent rules to get the most out of their armies."" )</spa

91 Replies 494,675 Views

I think it will be cool to see a T3 unit moving in on top of T1 units, when that happens the small units start loosing HP till they explode, the T1 units will loose HP at a 50% speed while the T3 unit will loose HP at..lets say 5% speed. i think it will be a great idea, Something like in Sup-Com ( in Sup-Com the small units explode instantly when the legs of the big unit touch the small ones, but in AOTS all of them use the Hover technology, it means that the T1 tanks will somehow don

91 Replies 494,675 Views

Your talking about the pre-alpha video from the Vault? 00:35 to 00:39? yes that was interesting to watch and understand the movement of the units better. I like that each unit has some kind of anti bump radius between each other. ( tank1 move near tank2 and tank2 move away from tank1 to get out off its radius) I see its happening to the air units too. But what about or why do enemy units have that same radius between each other? i am talking about blue team vs Red team, as

91 Replies 494,675 Views

its fine with me not turning the units into icons, i think its gonna be cooler to play with the map moving around everywhere. I want to see whats happening in the map and not seeing icons or dots, Anyway, I like a good zoom out in an RTS game but not all the way out for me to stop seeing my units at all. I think AOTS is going to be great designing it that way by making War more interesting to look at, and Remember that "meta-units" that act together as a single, coherent, m

49 Replies 135,830 Views

[quote who="Adridos" reply="18" id="3533396"] Quoting Raevn, reply 17 There are very few TA clones, not dozens. In fact, the entire family of TA-like games is: Total Annihilation Supreme Commander / Forged Alliance Supreme Commander 2 (debatable, due to how much was changed) Planetary Annihilation

49 Replies 135,830 Views

[quote who="Adridos" reply="6" id="3533259"] Quoting ASADDF, reply 3 Hmm Not really. The truth about RTS is that people lost interest in them because of a big reason, the games got smaller and smaller, the maps, the units quantity, the map size, even you don't see strategy games that often that you bui

49 Replies 135,830 Views

[quote who="Adridos" reply="1" id="3533195"] So was Planetary Annihilation. :^) !spoiler! Seriously though, the game has far from the successful finish line. A game that is simply technically impressive and done by a passionate team isn't an assured smash hit that will amass a massive cult following. RTS games simply don't work that way which is probably one of the main reasons why so few actually attempt making them.!/spoiler! [/quote] Hmm Not rea

49 Replies 135,830 Views

[quote who="ColaColin" reply="67" id="3532650"] That is html. If you remove the text and only put in the html it is a broken looking listing of the file. Dunno what purpose it has. [/quote] its like its the html code part for the main site ashesofthesingularity.com something like that still cannot find anything about the unit movement, re:hovering/bumping/etc......

91 Replies 494,675 Views

[quote who="The_Gear" reply="60" id="3532514"] Founders can check the vault for more answers about unit movement, re:hovering/bumping/etc. That's all I'm going to say ; [e digicons]:cylon:[/e] [/quote] Thx for answering, but i do not see anywhere in the vault that someone talk about unit movement, re:hovering/bumping/etc... [e digicons]:maybe:[/e] there is no Picture or video about that, or maybe i got lost there, can yo

91 Replies 494,675 Views

I have a few questions today. Q: are we going to have the same Units on Both sides like in PA? or each side will have its own kind of units and weapons? I will be very sad if we will be getting the same Units, weapons and buildings on both Post-Humans and The Substrate Q: 2 sides its fine (Post-Humans and The Substrate) but its possible to get a third side? maybe Aliens? or thinking about it in a future ex

91 Replies 494,675 Views