ASADDF

ASADDF

Joined Last seen Member # 3042835
13 Posts 297 Replies 3,540 Reputation

wow its so funny to see close minded people that talk so much about how they want the game to be made at the same time so negative about AOTS. You guys should take it easy and give AOTS developers an opportunity to show us all what they have in mind for the game, like i said before. AOTS may be an awesome game the way the developers envision it, its a new kind of RTS that take things from (TA, COH, and Soase) and that for me is something really good. or AOTS

131 Replies 833,253 Views

[quote who="ColaColin" reply="86" id="3563860"] My problem is not the missing zoom -as indeed it seems to be there in some way-, but actually the missing icons. In SupCom:FA as well as PA I play with icons "always on", meaning even at the lowest zoom level I see icons on top of the units. Icons are SOOOO much more readable from every zoom level. Even when frogboy was zoomed in I was feeling "damn I want icons to make those tiny units more readable". [/quote]

131 Replies 833,253 Views

Why do you still support mantle? that's only an ATI specific API. While DX12 and Vulkan are supposed to be compatible with ATI and Nvidia, Didn't AMD say that that Mantle is already or going to be part of DX12 and Vulkan using the same API's? you cannot just move mantle into Vulkan for Ashes? Well sorry to ask but Ashes will have 2 or 3 different Graphic codes (DX12 alpha / mantle alpha / Vulkan coming soon into ashes)? Well i am just sayi

42 Replies 158,242 Views

Mantle is Dead as for the name, I think Mantle is part of Directx12 and GLnext (vulkan) API's and i think both of them a nearly identical as a tech. If you read about it Win10 and DirectX 12 will be really awesome! so don't be negative about it, i think everyone should move to Directx12 (windows 10) Why? well its easy, use your same old PC and you see a jump in fps and quality of a compatible directx12 game 3x of what your are getting with directx11, is th

42 Replies 158,242 Views

@Frogboy Your awesome man, i cannot believe how your not going crazy with all the negative comments for AOTS, I just want to say that the game your building with Stardock/Oxide is gonna be the first of its kind and i do support your ideas the the way you want the game to go. I am gonna play the Alpha build and many will and support you guys to make it 10/10 over the coming months/years. Congrats on GAlCiv III you guys made an awesome game, got very highly positive review

39 Replies 195,709 Views

[quote who="Frogboy" reply="2" id="3528525"] Actually, in Ashes we plan to rely more on the mini map for that sort of thing and the Empire tree. Because of the sheer volume of units, turning them into icons would be largely useless. You'll want to see your meta units on the mini map (think of a war game where you see the 1st army in location X, and so on). When a user selects a meta unit, all the abilities of that meta unit are available and the unit can even o

15 Replies 55,641 Views