Shipbreakers?.... isn't that game gonna be the new Homeworld 3 or something like that? that's another game to look for this year or next year. I like the idea of the zoom that they are using... still it looks like the same as supcom just smaller icons i guess.
ASADDF
About the latest additions to the vault you gave us 2 screenshots, 1 about trees and the other about the UI - those trees looks kind of cheap quality, no life to it, they just sit there..do we have a use for them? like if the tank move on top of them will the get destroyed? or if i put some tanks on the forest or around trees will they go invisible till they start attacking? - The UI looks good so far, will the UI always be up? or can we minimize it? or will it minimize
thx god that you are going to start giving the game some more love and dedication, i was waiting for that day
Nice! [e digicons]:D[/e]
That's fine with me as long as its going to be fun to play from start to end.
Thank You! [e digicons]:D[/e] [e digicons]:grin:[/e]
Nice! [e digicons]:D[/e] [e digicons]B)[/e] [e digicons]}:)[/e] [e digicons]:grin:[/e] [e digicons]:inlove:[/e]
I think the Alpha build is coming by the end of june, and the final build by the end of 2015, everything may change tho.
lol Dammit just tell us will Sins 2 gonna happen this year? at least some news?
Your right about starcraft 1 & 2 they kind of suck. My best games started with Dune 2 then C&C after TA, those where my best classic games, after that came SupCom that i think created the strategic zoom and it was so damn awesome but TA missed so many things that i don't know... anyway all those games are great, what made me play starcraft 1 & 2 was the single player story mode, i still love the story of those games... but yes multiplayer or skirmish games are garbage fo
We know now that AOTS will have Temperate, Desert, Volcanic, and Ice environments. What about adding some life to those maps, like a whole old city that was destroyed many years ago and the fight take place inside that city, around buildings, adding some destruction of buildings and streets, going from City to Ashes. Take that trailer as an example. [video]https://www.youtube.com/watch?v=oNZ7oto4z4A[/video] So take out the Mechs and the ten
[quote who="Jungleelf" reply="27" id="3531642"] First of all: AotS really cought my attention! It is definitely reminicient of SupCom and that's really cool. I understand, though, that you are breathing life into something special and that's cool. Second: It might sound silly but I have to say that I like everything you said about your intentions and ideas about the game, Frogboy. I am really exited to experience all of the game: lore, play-style, mechanics, visual fid
I guess they are really busy right now working non stop on Galactic Civilization III to release it on May 14. so I guess I wont bother anymore till after that date, good luck Stardock you have 15 more days to go.
[quote who="FiredrakeLord" reply="19" id="3541257"] Well ASADDF, anime is a good source of ideas, and plenty of hardware examples in action, to be implemented. So a new faction is easier to make. Of course not all will be done to this game in particular, maybe for the next 1. While the project is good, it seems the team members have not explored enough of what was done before, and can be added. Hopefully the game will be super mod friendly as TA, SCF
What about creating a new Pinned Post and put all the answered questions there for us to read, and every week you take 10-20 questions from the Forums and answer them for us... there are so many unanswered questions out there that it will take you a month if you answer 10-20 at a time. So by doing that you will help us understand the game and were its going, something like what they do in star Citizen but without Video.
That's not a bad Idea, but i do think that Frogboy and oxide team are taking AOTS in the correct path of development and ideas, I like were its going. Remember that the game is still in a very early stage and many things can change, and about the game, yes i do think that AOTS need more factions, I guess some kind of alien faction will be the best option to add, lets leave the mechs for the Modding community lol, hover tanks and air units looks really good right now. I
So GalCiv III is Priority right now? i guess i understand that, i hope they will finish with the game asap so they can concentrate in AOTS I don't like turn based games that why i don't support them, but if you guys give us more RTS games i am all in!. Sill waiting for Stardock to announce Sins of a Solar Empire 2.
Most of e-sports games are fast paced games, no one want to sit and watch a 3 hour game... well anyway i don't care about that, AOTS can be part of an E-sport game, then it will be fun, but who is going to Decide that? well its us the players, so what i really hope for AOTS is to do really well and sell millions of copies so it can get a lot of support from the Community, Developers and Publishers. Good luck AOTS, I will be waiting to see a gorgeous game with awesome gameplay.<
Thanks for answering, i am still hoping by July, that's 3 month from now.
Go into EA? sorry but what are you talking about?
[quote quoting="post"] So, i'm a long-time fan of RTS. I have played Supreme Commander, Supreme Commander: Forged Alliance, and Supreme Commander 2 (which was frankly a utter failure to me.) So, knowing what turned out to be Planetary Annihilation, which i support... Is this game worth it? Is it so revolutionary? And what's this subscription deal? Is it like EVE? Or is it pay once and get it for life deal? [/quote] Yes it is worth pay
Well have you played company of Heroes? that kind of play style will be AOTS, but in a way bigger scale, i am saying that because of what i understood by reading about AOTS Lets say the faster player to get more Territory will build faster units and have more buildings, and that's fine for me of course the developers need to find a way for the other player to have options to take the territory from the first player who took it, that's were the strategy comes, it should be a wa
The game is sill in a very early stage of development, of course they don't know about numbers yet till they get the alpha build ready or maybe till beta for them to decide how many players can get in MP. I think what Frogboy said is fine, they need to test the Engine with all of us in MP, we need to wait till July...
[quote who="Frogboy" reply="82" id="3536466"] Re creating custom meta rules: This too would be a great article to discuss. I may have mentioned this elsewhere but the key point about Ashes is that it's being designed as a long-term investment by us. That's why it's a brand new 64-bit, DirectX 11/12/Vulkan platform. So what we have in 1.0 is very different than what will be in say 3.1 of the game. [/quote] Nice, I hope to s
I like to see an article explaining how artillery work in the game, or maybe wait for the alpha to see it ourself.