Hello, i have a question, is there a way to mod fire arcs of weapos without working on meshes?
asadex
Thankyou, i tryed to mod this but it seems that more than 9 units has a bad effect on units animation during combat, so no epic fights!
scaling down every unit body part and every weapon\armor looks like a hard work, i hope somewon will make an unit editor able to automate everything!
I would have smaller units in my tactical combats, that's because i want to have a 10 units squad as basic group upgradable till the limit of 30. Is there a way to set the model scale in tactical battle 1\2 or more smaller and is there a way to improve the zoom level and max pitch? Thanks
that's really unfair,39 bucks for an expansion and i have to rebuy all the original games!? i Hope that's not true really
Order date Monday, July 12, 2010 And still no email Hey team, do you need help on writing emails? [e digicons]:D[/e]
Nice Job!? Please Fanboys, plase stay home this game is a crap i'm so sorry but there is nothing to do
[quote who="Crawdaddy79" reply="18" id="2931598"]Wow. Right out of the gate, the Main Menu is borked. Screenshot: http://www.crawspace.com/ss/errors/elemental_exit.jpg Anyone else getting this? [/quote] same here, you must to change the video resolution setting to solve it. But... 3 CTD for DX invalid cell error is too much for the first play in 1.2 release i waited to post any comment for long
Just uninstalled [e digicons]:no:[/e]
[quote who="LujanD" reply="118" id="2892466"] Quoting asadex, reply 117I protest and do not protest like a child crying for no reason. Meaningless and stupid attempts to prove me "wrong" on points I could care less about aside, the quote above really says it all, child. I protest because the designers of the games have to understand that making games that do not work is wrong. The devs have offered a free game, refunds, discounts, etc, plus apologised
[quote who="LujanD" reply="116" id="2892188"] Dear Asadex, We get it, you hate the game, you have nothing constructive to add and you're controlled by this spiteful need to make the devs feel horrible, despite the fact that they're doing more than most gaming companies would. Elemental would have been long-buried and still buggy if Ubi or EA were in control. Also, "we're not your friends, buddy."[/quote] <span id="result_box"
Dear friends , what the hell we are interested in <sp
[quote who="Satrhan" reply="27" id="2888414"]Sorry for the late reply, been busy again. What don't I find fun about the game? Where to begin... The game is just so shallow. There is hardly any strategy beyond getting the best weapon and best armor on as many guys as possible. Magic is, except for a few utility spells, pretty much useless. The world is boring and sterile, monsters spawning pretty much at random doesn't help. Heroes are all interchangeable. Being able (and forced) to
[quote who="UmbralAngel" reply="10" id="2885907"] Quoting LightofAbraxas, reply 9 Lol. You know, every time I play FfH, it makes me want to play Elemental. But when I play Elemental, all I want to play is FfH. I could elaborate on what this means, but I won't. I do think that it's promising for Elemental, though. I think that it means that there aren't any really good Fantasy TBS games to play, especially not recent ones. [/q
[quote who="Stuie_" reply="11" id="2884254"] Quoting asadex, reply 10 Quoting Infantes, reply 8 @asadex: Ahh.. I don´t know, I generally like the tactical battle system as it is. As said, the scene on the picture rather looks like strategic battle where you put armies against armies (or in this case dragons). I wouldn´t really want that. I think in a strategy game battles have to be "armies again
[quote who="Infantes" reply="8" id="2883476"] @asadex: Ahh.. I don´t know, I generally like the tactical battle system as it is. As said, the scene on the picture rather looks like strategic battle where you put armies against armies (or in this case dragons). I wouldn´t really want that.[/quote] I think in a strategy game battles have to be "armies against armies", we are not playing dolls! The epic sense of this image was the first
I'd prefer an answer as "We apologise for the fault in the subtitles. T omorrow we will change tactical battles as the one represented in the screenshot"[e digicons]>_>[/e]
[quote who="Infantes" reply="237" id="2882051"]@asadex: No, it´s not. You´re out. [/quote] I thought it was...[e digicons]O:)[/e] BTW what if the childs born when the sovereign is away looks like the nearest champion?
So i think i've a different game than your one 'cause at impulse page, opening the screenshots of the game you can see at n.8 this one And my EWOM tactical battles are very different But if you have a copy of the game with this kind of tactical battles you can send me it!!!
Would be nice to have dungeons to ride, i made someone using the tactical battle editor. I think we can use a trigger that bring sovereign from a ancient temple in the global map to a dungeon full of monsters and treasures made with the tactical battle maps editor.
Pay attention to Fanboys, they are here around and they are very aggressive!
I was looking at Elemental images on the game page in impulse and, surprise, image n.8 is exactly what i hoped tactical battles had to be. Is it an unfair and misleading advertising or is a work in progress? Please Stardock answer this question or remove the image
A playable game with no crashes is it ridicolous enought?
I researched the harbor in the civics tree but i can't build any shipyard, before any possible question: 1) i have 4 cities near the sea 2) there is only sand coastline ( i made a map without cliffs ) 3) is not possible to be here and speak about a tech tree bug (bug....a Dune worm!) at 1.11
[quote who="sagittary" reply="6" id="2856054"]I think we're over complicating things. [/quote] I think you're complicating thigs [e digicons];P[/e] BTW does nobody noticed that everytime a unit or an army stop his movement on a caravam it desappear till the caravan move again