[img]http://i229.photobucket.com/albums/ee234/asadex/ScreenShot_17.jpg[/img]
asadex
[img]http://i229.photobucket.com/albums/ee234/asadex/ScreenShot_1.jpg[/img]
[img]http://i229.photobucket.com/albums/ee234/asadex/ScreenShot_12.jpg[/img]
i'm searching a good tutorial on how to do good textures for our new models in 3d studio any suggestion is gold
What is the .partcle name of the smokr behind the missiles, i want to cancel them from the game 'cause it causes low framerate and it seems unreal
Double post
Done! [img]http://i229.photobucket.com/albums/ee234/asadex/ScreenShot_17.jpg[/img] [img]http://i229.photobucket.com/albums/ee234/asadex/ScreenShot_1.jpg[/img]
when i try to export mesh it says "Multiple objects selected, please select 1 object" I was impoting a TEC Light Frigate and immediatly exporting So i linked all Objects at the ship mesh, selected only the ship mesh to export but i had another error in string sMesh = SplitMesh()
when i try to export mesh it says "Multiple objects selected, please select 1 object" I was impoting a TEC Light Frigate and immediatly exporting So i linked all Objects at the ship mesh, selected only the ship mesh to export but i had another error in string [B]sMesh = SplitMesh()[/B]
And what about AC3D
The error is that ConvertXsi doesn't find valid textures when i try to convert my .xsi files mde in Sketchup. This happens because Sketchup seems it doesn't have a UV Mapping support or a .dds support
Here the model http://sketchup.google.com/3dwarehouse/details?mid=7d5915da228e8e217628b1301e5c5794&prevstart=0
i think that one problem is that the texture files are in .jpg and not in .dds so the question is if there is a way to use and save .dds textures in Sketchup P.S. @CanadaMan Wich game you can mod with Sketchup and in wich way answer me, if you want, in a private message, so we let free from OT this thread ;)
I'm using the pro version and i can export in .xsi format, i can also open the model made with Sketchup in XSI modtool ( i see my model with his colours and everything i made in Sketchup) but when i try to import in game with XSI converter he give me Radius -1.00 object. XSI modtool is very hard to use and Sketchup very easy and every two creates .xsi models. I know that Sketchup make very simple models, but those are the only type of model we can use ingame 'cause the game support only
Ok, but i made .XSI models with sketchup the question is if there is a way to import them in game
Can anyon make a sketchup tutorial on SoaSE Modelling ;)
I'm trying to convert xsi made with sketchup in MESH files but i've everytime BoundingRadius -1.000000 objects infact my mesh file is: TXT MeshData hasValidTangents TRUE BoundingRadius -1.000000 MaxBoundingExtents [ -340282346638528860000000000000000000000.000000 -340282346638528860000000000000000000000.000000 -340282346638528860000000000000000000000.000000 ] MinBoundingExtents [ 3402823466385288
[quote]… and all of them have the same principles and Ideas. How else would you create a RTS? Actually, there are other ways, but none of them have been particularly commercially successful. Perimeter, for example, is pretty much the icon for “No, really, you can do it differently!” RTS design, but there have certainly been other entries like Majesty, Darwinia and even Treasure Planet: Battle at Procyon (the last of which I used to play an unseemly amount of because it was fun). There are a mul
thanks, but when i install the game Sdc delete the backup folder
I purchased online this game with stardock central and i want to have a physical backup of the game i bought on a dvd, how can i do?
i can help you with texturing and all 2D graphics
i continuosly get disconnected from ironclad online!!!
Great, As your Empire at War Mod