asadex

asadex

Joined Member # 3038362
14 Posts 63 Replies 471 Reputation

i'm searching a good tutorial on how to do good textures for our new models in 3d studio any suggestion is gold

0 Replies 2,386 Views

What is the .partcle name of the smokr behind the missiles, i want to cancel them from the game 'cause it causes low framerate and it seems unreal

0 Replies 1,960 Views

when i try to export mesh it says "Multiple objects selected, please select 1 object" I was impoting a TEC Light Frigate and immediatly exporting So i linked all Objects at the ship mesh, selected only the ship mesh to export but i had another error in string sMesh = SplitMesh()

0 Replies 2,535 Views

The error is that ConvertXsi doesn't find valid textures when i try to convert my .xsi files mde in Sketchup. This happens because Sketchup seems it doesn't have a UV Mapping support or a .dds support

16 Replies 12,220 Views

i think that one problem is that the texture files are in .jpg and not in .dds so the question is if there is a way to use and save .dds textures in Sketchup P.S. @CanadaMan Wich game you can mod with Sketchup and in wich way answer me, if you want, in a private message, so we let free from OT this thread ;)

16 Replies 12,220 Views

I'm using the pro version and i can export in .xsi format, i can also open the model made with Sketchup in XSI modtool ( i see my model with his colours and everything i made in Sketchup) but when i try to import in game with XSI converter he give me Radius -1.00 object. XSI modtool is very hard to use and Sketchup very easy and every two creates .xsi models. I know that Sketchup make very simple models, but those are the only type of model we can use ingame 'cause the game support only

16 Replies 12,220 Views

I'm trying to convert xsi made with sketchup in MESH files but i've everytime BoundingRadius -1.000000 objects infact my mesh file is: TXT MeshData hasValidTangents TRUE BoundingRadius -1.000000 MaxBoundingExtents [ -340282346638528860000000000000000000000.000000 -340282346638528860000000000000000000000.000000 -340282346638528860000000000000000000000.000000 ] MinBoundingExtents [ 3402823466385288

16 Replies 12,220 Views

[quote]… and all of them have the same principles and Ideas. How else would you create a RTS? Actually, there are other ways, but none of them have been particularly commercially successful. Perimeter, for example, is pretty much the icon for “No, really, you can do it differently!” RTS design, but there have certainly been other entries like Majesty, Darwinia and even Treasure Planet: Battle at Procyon (the last of which I used to play an unseemly amount of because it was fun). There are a mul

61 Replies 89,867 Views