asadex

asadex

Joined Member # 3038362
14 Posts 63 Replies 471 Reputation

[quote who="Gene1966" reply="2" id="2854922"]I should add my counterpoint here. In my games (all settings to ridiculous) I do not have enough troops to escort every single caravan. Once one is attacked I look for the aggressor and find the nearest troops/heroes that I can spare to go hunt it down then rebuild lost caravans. It would be too wasteful to assign the troops necessary to escort each and every trader I have running, it would strip my cities. So I am fine

15 Replies 13,371 Views

I wish to have a "patrl trade route" option to use some of my troops to escort my traders. I think thos will add a bit of more strategy and realism in the game, what about to attack an enemy trader an find it escorted by an huge army! It also prevent the continuos monster spamming near trade routes and relative " take the army, fight and go back"

15 Replies 13,371 Views

Were is magic in this game? Were are our wizards champions, npc grown up by our hands withour armors and maces but with a full magic power in their hands? Gone in the Global Mana So my idea is: Each Wizzy Champion appears in game with a base level of only one magic scool and each level he gain he learn automatically a spell of this scool, the player doesn't choose anything. He has his Mana and his magic touch and the Global Mana go away. Sovereign has his m

0 Replies 1,989 Views

Hi, i'm working on rescaling all the units in tactical battles to have a real epic visual impact, i modded all "unit" xml files but some soldiers won't be smaller, any suggestion?

0 Replies 2,327 Views

How do you get money? Simply, Sell an unplayable game at 39 Euros Use customers as testers before the official release and after also. Spend your day saying " next patch will solve every problems " Promise free features because of people don't ask you money back [e digicons]:P[/e]

8 Replies 4,261 Views

I'm also interested in unit scaling, 'cause i think that the units in tactical combat are too big, a scaling down will give more space for formations

8 Replies 33,983 Views

[quote who="Magog_AoW" reply="7" id="2795386"]The devs have to decide which route to go: AoW style or HoMM/Kings bounty style. Personally I would prefer AoW style with large battlefields and more wargame like gameplay. I think this would fit Elemental better than chess-style battles. [/quote] I agreed, and i hope to have a tactical interface similar to the Fantasy War\Elven Legacy one. Smaller models and more units in a tile, more animations for units when are

12 Replies 17,311 Views

I suggest to to developers to lock the camera rotation on the mouse cursor also when is all zoomed in. So you are able to make a rotation around a single unit or a single point and not to loose your center of view when you're all zoomed in the map

0 Replies 3,170 Views

The last one is my favorite strategy game: Fantasy Wars http://fantasywars.1cpublishing.eu/ it has a sequel also called Elven Legacy http://www.elven-legacy.com/ Those two games are base on the Fantasy General gameplay, i think that the developers of EWoM had to study this games to build the tactical turn based elements of this game. I hope in the future they will gi

12 Replies 10,123 Views